HoTs “feel” inadequate.
I heard some mythic raider that said if resto drood doesn’t have more throughout healing than shammy,priest,pal that they will be permanent benched in mythic because other healers bring way better utility. Seems to make sense but blizzard doesn’t seem to design classes with utility in mind.
I felt this when i was on my druid. Dumped him for the pally and had no issues doing harder content at a lower ilvl lol
There’s no option for Resto Druid to just Heal someone, which, while I enjoy the game play of HoT healing, there comes a time where you can’t just inefficiently spam a direct heal to save the day. Once you’ve unloaded your HoTs on your target… that’s it, all you can do is stand there and cross your fingers.
That’s a pretty stressful state to have to be in.
I’ve been analyzing logs from Mythic PTR testing doing some pre-raid prep for my Raid Leader. Can assure you Rdruids are in a good spot in Sanctum. Rsham stocks are dropping.
Why? Less fights involving raids stacked on top of each other while barely moving.
Personally going to maintain my Druid as my primary alt for sure just on case anyway as we don’t have one in our roster.
Looking at your build, its pretty messy as well. You’re using a build meant to blanket and stabilize the raid… while using Tree Form (who’s terrible in general). Kinda normal you feel you’re lacking oomph.
Okay, but I like the game play associated with Tree Form. And it’s not like my Shammy build is a paragon of min/max, yet the HPS performance is significantly higher.
I’m not trying out for an MDI team. I just feel as if the idea of dumping all of my HotS leaves me sitting there waiting for them to do their job while crossing my fingers that it does isn’t the best experience.
Unless you are trying to say that the only reason I feel like that is because my talent tree is missing some key element and that my personal preferences shouldn’t be an actual option. In that case I say Must Have talent choices aren’t really a choice at all.
i just wish you could have more than 2 hots rolling on someone other than the tank…it feels like they just want us to cast regrowth a lot this expansion
Here’s my Druid, i’m no expert on the class yet either but did a bunch of research and testing (i did used to be pretty good at it).
I mean, its situational. The whole point of the talent choices, specially as a healer, is to adapt yourself to a situation. The build you’re running is to maximize raid HPS mostly passively through Abundance, your Legendary Proc, Spring Blossom and Germination.
You’re skipping on basically all the burst/targeted healing talents, so yes you’ll lack in that regard. Your build can def work in an organised setting if you have a Paladin focusing on Tank healing for example. But as i said this is 100% a raiding talent setup, so yes you will struggle in keys with this, i tested it out as well (by accident lmao, forgot to respec) its terrible.
For keys, and for spot healing should your raid struggle with that (its really not normally our role but as i said, healing is a malleable role), you want to run something like i am. Cenarion Ward is amazing, it gives you exactly the tool you need for your Hots to actually do work, SoTF is just such a massive output increase over the entire duration of a dungeon its hard to not justify, yes Tree can feel pretty good as an oh sh- button, but it comes at such an high sustained hps cost its really hard to justify.
Overgrowth is the slightly more questionable choice here, i have a hard time picking between spring blossoms and it, but for the sake of helping with single target burst, its amazing. I just hate that it moves Lifebloom.
On the last row, Flourish is just amazing, its the perfect tool for Prides, makes dealing with them easier than on a sham.
For the Legendary… well it basically turn your Swiftmend into a mini-flourish, so its as amazing for exactly the same reasons, it makes keeping hots on the Tank completely effortless.
And most of what i said is just as valid on an Rsham, i have 3 different setups on my Shaman between 2 types of raid encounters and what i run in keys.
The fact you need to actually adaptable is why i enjoy healing so much over being a DPS almost always completely glued into a strict meta.
So what I’m hearing is that I should actively be changing my talent choices depending on the content I’m currently engaged with. Is that correct?
As an old hat I’m used to the idea that talents get set once and then you never come back to them (because in the old days you couldn’t). I know I can change my talents if I need to but it’s not something that I would have thought I would need to do regularly for the content I was currently engaging.
I have no problem with that, it’s just a paradigm shift for how I’ve always thought of talents.
Also, I’ll admit, I bought into the design concept that talents should all be valid, and that they were more of a matter of how I wanted to play the game. As such, I’ve been a bit lazy in that I’ve picked mostly passive talents, in an attempt to keep my Hotbar/Healbot/Macros from becoming a unmanageable mess.
Hello Grievous.
I used to change my talents all the time depending on the situation with my Druid in M+
If i joined a pug, I’d stick to my “struggle” build when I expected to be casting a lot (bad DPS getting hit by avoidable dmg) and went with a catweave build when playing with friends.
Btw, no matter how well I played, I was never, ever, able to reach the levels of throughput other classes could at a mid/high level of play.
Yeah, exactly. But its not that complicated as with a bit of experience you’ll figure out a handful of builds for each situation and mostly stick to those.
i don’t spam regrowth on grievous lol, but i guess there’s many ways up a mountain?
in my opinion, druid is the best class to deal with grievous…if you know the secret ofc
The drawback of Resto Druids in Mythic raids (and this was also the case in BfA) is that it’s always better to prevent damage than to heal it up.
That’s why Shamans (Spirit Link Totem), Paladins (Aura Mastery), and Disc Priests (Barrier/Spirit Shell) rule the day. Encounters are designed around scheduling cooldowns during high damage periods. Not to mention that healers can’t even function during things like Blood Price.
Don’t get me wrong, we run a Resto Druid on our roster, including Generals & Denathrius. But the Shaman/Paladin/Disc Priest are pretty mandatory, whereas the Druid is not.
Yeah it’s a rough life and we just got our best utility removed which was… We could swap to boomy.
Yeah i’m aware of that, we run the same setup except instead of a Rdruid we have a Holy Priest onetrick (to be fair he’s very very good at it at least, lol). So 2 Priests, 2 Shams 1 Pally.
To add to your point, the prevalence of Disc also clashes directly with Rdruid’s mechanics, that’s a tale as old as Disc has been viable.
I think having 1 high throughput raid healer does help on many fights though, best example in CN is Xymoz where spot healing is absolutely required mechanically and people are just kinda running all over the place due to ghosts, seess and portals.
From what i’ve seen (purely on logs i didn’t do PTR), Sanctum has a few of those.
Do their HPS not lie?
I was going to write out shakira lyrics changing words to be druid related but I think it sounded funnier in my head.
So hps made me think of hips. Hips made me think of shakira. Shakira made me think of dancing tigers.
May you be cursed with an earworm like I have.
This is me, but for this Shaman.
Night and day. Triple the damage, much more utility. Hero, especially
Did way harder content. Out healed our guild resto Shaman with 20 ilevs on me
Only thing I really miss is the instant battle Rez, but I picked up engineering for a stop gap
If you’re healing after they’ve taken damage you’re healing them too late.
is to hard , some time pepole canot do alot of helar and damages , there ned to be shaman nit elf so i can do easy