Compared to my Shaman healing lower level content with lower iLevel gear pull bigger HPS (3000+).
I have seen some Resto Druids pulling bigger numbers but no matter how on point and in the zone I am I just can’t regularly hit 3000 HPS. I’ve got HoTs up and I’m hitting the big cooldowns as much as I can but it’s just feels sub standard.
HoTs just feel inadequate for Raiding and Mythic+ in most instances. I dump everything I got sometimes and it just doesn’t seem as hard hitting as some of the direct heals that a lot of the other healing specs have (with the exception of Disc Priests).
Is this an issue or can I safely shrug off the idea that I’m possibly not pulling weight vs some of the other healing classes?
I’m not sure when HPS really matters these days, well, at least for smaller group content like m+ and PvP, it’s something i never pay attention to. The main skill metric used as a healer in mythic+ is your dps chart. A healer that’s able to be relevant on DPS, while also keeping their team alive, is generally looked at as “skilled” - since those are often the types of players m+ teams want.
That being said, you should never feel like your HPS are “weak” as a resto druid. we do often run into issues with spike dmg and such, but for sustained hps we should be right up there with shamans tbh.
One mistake I often see with druids, is in the gearing. Players must understand the importance of haste & mastery and how to properly balance them for the content you’re running.
I glanced at your gear - and it’s not “bad” but it is not very focused and it’s all over the place with secondary stats. I think your trinkets could also use a change - you’ll notice a HUGE change in HPS when you activate an item like Ruby or IQD.
So - I’d start by looking at a Druid you trust - or guide (icy veins is great for helping you find specific BIS pieces if you have no idea where to start). But if you’re wanting to be a successful M+ player, I’d drop some crit and buff up mastery for starters. Your haste is in a healthy spot
I think we can def help you improve your numbers, and you can put those shamans in their place
you’ll get a variety of replies here because we have lots of resto druids here, so hope it helps. good luck
I’ve been building gear sets for both Raiding and Mythic+ but to be honest, I’m not really the kind of player that enjoys farming BiS. It’s just not something that I will go out of my way to do. That said, I’ll do my best to organize the drops I end up with into something that makes sense.
With that in mind, what stats should I be looking to focus on for Raiding and Mythic+?
Trust me, I understand that feeling, especially in a loot-scare expansion like Shadowlands. However, some of these items, i honestly would really make it a point to farm, even if you aren’t into the min/maxing.
The only reason I say that is because some of those non-bis resto trinkets are really awkward to use, and honestly are holding players back imo from experiencing the next level of difficulty in their content.
I have taken off raiding for the past few years, and I know there’s some differences in stat priority, so I’ll let a more seasoned Raider answer that question for you…but for mythic+, you’ll want high haste and mastery.
your secondary stats can vary depending on your playstyle…for example, the ruby I have gives me a TON of crit (i’m not exaggerating), so I don’t really have to worry about stacking it…so I put any “extra” stats into things like versatility, since I think they scale well with abilities like Convoke.
I tend to give a little bit more “love” to haste in mythic+, because, resto druids are conditioned to get their HoT’s out very quickly, so that they can then use all their globals on shapeshifting and dps spells. One of the many benefits of not having to channel healing
But I hope that helps you out! (trinkets are very impactful this expansion, so if anything - farm those out if possible…)
I feel like I say this in every healer thread complaining about HPS.
HPS is a measurement of damage taken by the group. You max your HPS by having stupid players in your group.
You can’t heal more damage than is taken.
You can regularly have lower geared toons in M+ need to output more because they’re doing lower keys that tend to contain worse players who stand in more stuff.
In raids it’s the same thing, only you are also greatly affected by how many healers you are running in ratio to the rest of the group.
The only raw throughput hps fight in the game right now is Sun King, and druid is the top healer for that.
I’ve heard this many times and have very much tried to make it part of my MO, but it doesn’t go over so well with those parties that are expecting you to be the fixer of their carelessness (or deep seated desire to top the meter, of both DPS AND Damage Taken).
There’s only so much “well you had every HoT I could put on you so it’s not MY fault you died” that groups will take before they blame you and kick or rage quit.
For both meters and logs, unless you turn on a specific setting or specifically look at the overhealing option it does not report overhealing as part of your HPS
Depends on your meters, but all meters that I’m aware of have it separated between effective healing and overhealing.
Mostly because overhealing is often something you want to avoid.
The only HPS that matters is effective healing. And it only really matters if people are dying.
Mana efficiency doesn’t change your HPS unless you’re being so conservative that people are dying.
You should never be that conservative in M+. You really should never be running out of mana in M+, and even if you do, you can drink while pulls are starting.
i don’t agree with you on this. especially in mythic+ or other small group content.
The only time effective healing ever mattered to me was when I was doing high end raiding and it wasn’t when I was a priest. HoT’s always give you more overhealing than other direct healing spells. One of the reasons for this is that you have less control over your hots, especially in the more contemporary versions of the game where you don’t “down rank” your spells.
Because a druid is going to be “setting up” their heals due to the way Mastery works, over healing is inevitable for us. you can’t control how much or little your hots are going to heal a target in the same sense that a priest has control over their heals.
It’s good to be mana efficient, but “omg am i gonna overheal this guy” is not one of the thoughts going through my mind when I attempt a +20 bursting or grievous affix…
I think you’ll run into mana issues in higher intense content like higher end keys, but that’s partially why the pride affix is adored so much. it’s literally your lifeline and “mana break”. I don’t get any drink breaks in those keys, or honestly you’re going to have a hard time timing them. Those groups play a lot differently and those tanks don’t stop.
don’t worry about overhealing as a druid in mythic+ - you should focus on other things to be optimal imo. Be efficient with your mana, but I think that has more to do with your cooldown management and group’s overall awareness/ability to use interrupts and avoid damage when possible - not so much if your rejuv was healing too much on the mage.
There was talk about healing meters. And total HPS vs Effective HPS and Overhealing.
Your total HPS is irrelevant with regards to HPS meters.
I’m well aware that druids overheal to setup mastery stacks, that’s not the point.
The point is that the only HPS that matters is the amount that actually does something useful, and that that HPS is in large regards only a measurement of group damage taken.
Grizzle mentioned mana efficient healing as lowering HPS.
It doesn’t, unless you’re letting people die because you’re trying not to spend mana. Or rather, it doesn’t affect the Effective Healing meters. Only a total healing meter.
K my apologies, i thought you were implying over healing is something to worry about or be concerned with in mythic+, which it isn’t. Because druids will always overheal regardless of situation, even when played optimally. (mastery kind of encourages it tbh)
i’m honestly surprised healing meters are even a thing in mythic+ for players. There’s some encounters where the tank heals more than me, but that in itself tells a story
Well, when you have one healer hitting 8k HPS and others topping out at around 3.5-4k, people start asking why the healers aren’t doing their job well enough.