GDKP Ban - Long Term
How will this GDKP Ban affect new customers? Is this going to encourage new subscriptions? or will this deter new players from subscribing?
Has anyone ever wondered how new customers would feel about this GDKP Ban once they learn the truth about why itâs here? What will happen when they realize that this GDKP Ban is the result of Blizzardâs lack of control in managing RMT and Bots? More importantly, how will new players feel about being policed on how they distribute their gear from dungeons and raids?
For now, Blizzard can still hide behind the fact that this GDKP ban is just an experiment, but what happens when this is made into an official policy and Blizzardâs official stance is that itâs acceptable for them to police something as important as player choice in loot distribution? Blizzardâs message here is very clear: âYou canât distribute the loot you earned however you want, or weâll ban you.â
There will be news articles written about this and for the most part they will have 2 options:
- Praise Blizzardâs efforts on combatting RMT (since RMT and Bots will always remain a significant issue in WoW, good luck with this option)
- Criticize Blizzard for policing how players distribute their loot in dungeons and raids because the game is plagued with RMT and Bots.
When the truth is out there, why would new customers ever subscribe to a game with this much internal damage? Try and explain to these new customers why theyâre not allowed to spend gold on gear in dungeons and raids. Why would they want to play a game with limited freedom and choice?
Blizzard has claimed many positive changes with this GDKP ban, but are we really going to believe that this ban will reduce RMT without any consideration for further consequences? How will we view the game years from now after this ban sets a precedent for Blizzard to tell us how we can or canât play in other aspects of the game as well?
Do we really want to apply an external set of rules to restrict player choice that was available within the gameâs very own design, instead of altering the gameâs design itself to promote our goals? There has never been a precedent of this kind, and for very good reason, especially one concerning one of the gameâs most important core aspects.
âWorld of Warcraft - an MMO where they police how you distribute loot in dungeons and raids because the game is infested with RMT and Bots.â
I would like better for the game, but if the Devs want to continue down this path and make this Blizzardâs official policy, then weâre all likely witnessing the beginning of a community collapse without the influx of new players.