I wouldn’t use any strict defining terms, but I am reaching valor cap the day of reset consistently and feeling that player engagement is not as high as it could be for the level of play I am at.
Once people get “done” for the week at the +15 level, why would they continue to engage? End of dungeons don’t provide loot, valor is capped way too low, and it’s just discouraging to grind currently. If all I am doing is trying to improve my skills, it feels like I am wasting my energy because I could just wait until reset and grind valor, weekly vault slots, and rating.
So I’d say, it’s too late because the player engagement falls off in a very noticeable way mid-week. When valor is uncapped, player engagement will go up a lot again.
After a certain point you have to take accountability for yourself. Just because you can go hard on valor doesn’t mean you should. Some people like feeling finished until the next tier and they’ll be happy. The other camp will no life and complain they got nothing to do and well that’s their problem.
I had quite the opposite experience. Last time they uncapped valor, myself and the people I play with started playing more. We finished what we needed on our mains then started gearing up rats. Rat keys are lots of fun. I quite like being able to jump off my main when I’m not feeling it and run on an alt that’s also geared.
This sounds like a good reason to re-instate the HWL PvP system from vanilla.
Let people who want to play all day be able to do that and grind their amazing gear. Blizzard doesn’t need to hold them back from being rewarded for their time.
I did that too, but that’s because there was a significant overlap with season 4 and beta.
Removing the valor cap at this point is an alt catch up mechanic. I only had a couple weeks of necessary valor left anyway on my main and I started it later than week 1 of the season.
Ah yes, the classic this thing isn’t good enough and that other thing is, let’s break the thing that’s fine instead of fixing the thing that broken.
Just like the people who want to ruin M+ rather than ask for other dungeon modes.
I fail see the relevance of your question when clearly we aren’t talking about raid lockouts here. What you are arguing for is a cap on valor which is different than a lock out for a raid is. They both may accomplish your goal of saving people from themselves, but they act completely differently in how access is restricted.
I don’t have any problem with how people choose to spend their time. A person who logs in one day a week should be able to accomplish all that another does logging in daily, except where instance limits are placed.
I can’t understand why how others choose to play is so impactful to you, that they should change?
With all due respect… no
Uncapped calor will unshelf my alts and several people I play with which keeps things interesting and we continue playing.
Keeping valor capped has slowly killed our interest in alternate characters knowing we will be in the same slow 1 upgrade a week path we’ve been on.
I know this doesn’t apply to everyone, or even most players probably. But I also know we aren’t the only ones that feels this way.
Let’s bring back daily WQ while we are at it to, and to anyone who argues against it but agrees with uncapped valor, I already posted how the argument goes, and will post it here so we can end it before it starts.
No matter what way you argue, your argument can be turned the other way around.