Removing the timer on Mythic +

The bloodlust cooldown + CC everything every pull doomers are delusional.

Some people would still try to complete them quickly because they value their own time. People who struggle at a certain level might wait on harder pulls and CC more on harder pulls but why should anyone care about that? It also means if a run isn’t going well, instead of people just quitting, they may change tactics to finish the dungeon. Your group isn’t as good so you poly one of the mobs every pull. Why is that worse than rushing as fast as you can and just leaving if you aren’t doing well?

You could also just add a timer to 11+ (or whatever level in the future is the level after the last gear breakpoint). The timer only matters for people who care about ladder competitions which take place after the ilvl breakpoint anyway.

and? so what they could easily do it for the current system. its not some crazy new tech, its there it can be controlled to not be crazy and guess what there are already other systems in place or are you going to start arguing against the catalyst as well?

Catalyst you still need to get the piece.

They’re not gonna put a system that makes you circumvent a solution that’s already in the game.

Fractured player base. The population is already low. Giving people too many options thins everything out . The only thing worse than no content is too many choices.

they did, it’s called delves, you could also…just ignore the timer in general.

again, with challengers peril, people feel like after a wipe or 2 the key is dead… increasing the death timer by 3 was dumb

The timer is a big part of the difficulty in mythic +. With all of the different things you casuals can do to enjoy content I do not know why y’all feel the need to attack anything that presents a challenge in this game. Go do dungeons, heroics, delves, lfr, normal raids, or mythic 0s if y’all want easy content. Not everything needs to be boring af.

yeah, that would be great. as long as the gap in effectiveness was very big.

yeah, just perhaps designed with removing braun and npcs in mind. i think delves could be great for people that hate mythic+, as long as they give those guys a way to get mythic track gear. everyone deserves a path, imo

Then you have to remove the ability to solo. They can’t balance a difficulty that deserves myth track yet is still soloable.

They’d also have to balance them, instead of applying major nerfs to already-low content. Mobs would need to enrage, especially bosses. Every delve would need a boss.

That already exists. I thought they were looking for ideas to expand m+ playerbase.

The OP doesn’t play M+. Quite frankly, I see no benefit to trying to bring people into M+ who don’t want to run challenging content, they should stick to the lower dungeon difficulties where they will enjoy themselves.

That’s why they’re polling players about removing it.

Cool. Players whine if there’s challenge, that’s not a content issue that’s an issue where they are in content they shouldn’t be in.

they 100% did and you are just being silly about it. just because there were muliple raids by your own admissions "

crafting was still in the game at the time so tell me why wouldnt they do that and how does crafting replace bis trinkets?

Beating the timer is why I enjoy M+. Without it there’s way less of a challenge. I’m doing it to challenge myself.

What you even even mean “by my own admissions”, that’s literally what they said the only reason for the token even existing.

so then having a bad luck protection would be the new reason? the system is there they just have to use it

I fail to see how “I want fully deterministic gearing” is a reason in and of itself for fully deterministic gearing. If you want a particular piece, you can farm it out at hero track, no lockouts.

so you didnt read any of the above conversation then hoped right in the middle of it.

Removing the timer will not help the problems associated with M+

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