Remove World Buffs From Raids

Yes it does but the discrepancy between fury prot and deep prot is much lower without world buffs. Also fury warriors deal significantly less damage so the amount of threat needed is much lower.

It is completely abuse, everyone that’s been opposed to this has adamantly defending that it’s not abusing or exploiting the buffs but that’s exactly what it is. You can argue whether or not you think it’s bad that they’re being abused to this extent but by definition it is abuse, it is exploitation.

Alright, I await the ban wave to all the people exploiting.

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See this is you misunderstanding exploiting. Exploiting doesn’t necessarily have to be banworthy. People that were standing on every lotus spawn with multiple accounts were exploiting the spawn mechanic. People that stack 20 warriors and 6 rogues in a raid are exploiting that melee are inherently better in speed runs.

It’s just a misunderstanding of what the words actually mean.

'kay. I’m gonna mute this thread now. That’s a beyond ridiculous take.

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I implore you to look up the definition of the word exploit.

That’s just patently untrue though. They were intended for use wherever you could get within their duration. You can fly from Moonglade to Silithus, then travel to LHC and fly to Booty Bay and still have about 30 minutes left on even the shortest world buffs. Plenty of time to reach any instance or raid in the entire game.

However, they aren’t NECESSARY for any fight in the game. Every single boss in the game, from Hogger to Kel’thuzad, is tuned such that World Buffs of any kind are not required to beat them so long as you are leveled and geared on par for the content you are attempting to kill.

As for the rest of your post… literally PvP problems on PvP servers that have PvP solutions.

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I imagine this got buried and you missed it but this is what their mentality was to adding world buffs initially.

As a Warrior I would sooner use any spec you could possibly think of to tank than Fury Prot without world buffs. Arms PVP, Raid DPS spec, Deep Prot, anything. One of my main gripes with the spec is that it’s actually trash for just casually tanking a 5 man.

You need large attack power values and critical strike chance to make talents like Flurry and Bloodthirst relevant for threat generation in a tank environment.

A couple things:

a. no, its not griefing. Report threats have been flying for months about this on Whitemane. GMs do not intervene – pvp problems, as they say, have pvp solutions.

b. what evidence do you have to suggest players will not group on the orb en masse? Even without world buffs, blocking the orb blocks easy zoning into BWL.

Ah, and here is where you give yourself away. These things you describe? They’re part of a pvp server. If you want an easy, low stress journey through the open world to raid, there is a solution that. Its called a PvE server.

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as has been covered many times in this thread griefing isn’t defined by whether or not somebody gets punished for their activity. It’s anything done with the sole intent of causing somebody grief.

Seeing as you enjoy griefing other players apparently I can understand how you are unable to relate to others that are victims of this behavior but personally without being effected by the griefing attempts I can still feel for the people that are dealing with it and shouldn’t have to.

This entire argument you’re pushing is completely derailed from the original point of the thread anyways. If you want to talk pros and cons of world buffs in raids let’s get into that but arguing about whether or not something’s griefing or whether or not I belong on a pvp server is just trolling at this point.

The simple issue is getting lost in people’s personal opinions.
BTW Opinions are like your rear end, everyone has one…some smell more than others.

If people want to get the buff,they get the buff.
If people don’t they won’t.

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No, let’s not remove all interesting features of the game for the sake of balance. That game exists, it’s called bfa. Go play that.

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the way people stack buffs atm is closer to BFA than vanilla, kind of a moot point.

It’s been covered several times but this just isn’t the reality for a majority of raiders.

Every single person has a choice.

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Welcome to a pvp server. I rolled a priest. I have an offensive dispel. I would be a fool to engage someone in pvp and NOT remove their strongest buffs.

Again, the crux of this is you taking issue with pvp on a pvp server, and wanting to remove game mechanics for everyone simply because you refuse to solve the issue for yourself by playing on a pve server.

No it’s merely one aspect of it, and the part that you most vehemently disagree with. That’s fine but it’s far from the crux of this. But again I’m not surprised considering you don’t actually read any of my posts.

I think that is the biggest issue of all with this thread, and others like it : boosting,multi-boxing etc etc.

People have a personal and vested interest in the way they like to play and enjoy the game, if it doesn’t fit into their ideal way of playing…they just want it removed or nerfed for everyone.

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I have a fun challenge for you guys, can you link me one video from vanilla of an alliance player raiding with DMF, WCB, Songflower, Rallying Cry, DMT, diamond flask shout, silithus buff, and ZG buff?

Even one video. I’m curious how this is anything even remotely vanilla like.

here’s the world first kel’thuzad. This was the most cutting edge guild in existence at the time, you’re going to notice a lot of those buffs are missing.

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Not surprised. Naxx is big. Buffs probably fell off before they even got to him

If you even looked at the video for one second you’d see that’s not true. That’s not how progression worked back then, they were on kel’thuzad for ages. They have songflower (one of the shorter duration buffs).