But they already made the overwhelming majority unhappy with the Legion changes. So many people hate the classes now because they play nothing like they used to.
If you look at most of the streamers and the general population, they want the Wrath/MoP Class design.
Its not a class mechanic issue, its just numbers, which are really fine btw⌠but because of how the community has evolved over the years⌠they want to be at the top of list. All they see is the numbers.
FYI, hundreds of threads means nothing⌠this is the internet⌠people come to complain on it, not to say positive stuff. The angry minority will always speak the loudest.
âoverwhelming majorityâ is simply making up facts. With every changes thereâs two group, those that like it and those that donât. In legion they did a lot of changes all around which create two big group.
If you think on it, why do they want those? The answer: Nostalgia. They remember having fun time during those era and wish to relieve it. What will it do? Same thing as classic⌠deception and something completely different. The old problem people were having back then would simply resurface.
Shadows overall damage is fine, the problem is the damage pattern and delivery has zero value. Ramp is worse than everything else because it is not good in any situation, so even when damage is balanced youâre still just worse because you have to ramp.
Shadow has never been good because of voidform, it only exists to be overcome. While it has fostered a rotation / haste reliant gameplay loop people enjoy, I see no reason why the good aspects of what voidform feels like to play canât be brought forward into something new that actually has value in the challenges and situations the game offers you.
Not Nostalgia. The classes were simply more fun. They actually had depth and more thought between your actions. The classes today just feel empty and broken.
Back in Cata i would make alts and enjoy just about every class, i canât do that today. Theyâre just not fun like they used to be. And itâs pretty safe to say when everyone on Reddit and the forums, and in game say how much they hate the class design, itâs pretty telling.
Those who like current Voidform are in the minority.
Edit: Also yes, it is a class mechanic issue. The specs donât flow very well.
If you read those threads youâd understand why Shadow is not just a ânumbers issueâ
Our problem is not the number, itâs the mechanics of how the numbers are delivered. Ramp up holds shadow back, and brings no benefit for doing so. It just makes us automatically worse than everyone when weâre not allowed to, or cannot fully ramp up
Combine this with the fact that Shadow is only good now because itâs propped up on essences, azerite, corruptions, and itâs far from a numbers issue
Not sure if actually serious or plainly trolling now⌠do you even know what voidform does and everything with it? If you do know, then how can you even say that it has no benefice for doing it.
Because even if you ramp up, you will be on par with other dps specs.
You achieved the same thing they did, but took 3 times as long, e.g. the ramp gave you nothing but longer time to actually deal damage
You gain nothing from ramp up, it just
makes you take longer to do what everyone else can do in 10 seconds by popping CDs
The only way voidform would provide a true benefit is if it weâre allowed to ramp up beyond other dps. But Blizzard wonât let that happen, so here we areâŚ
Because the reward for executing voidform ramp properly is 100% of your potential damage, which is then tuned against everyone else within a reasonable degree.
If shadow didnât have voidform and instead had something else, it would still be tuned to do the same damage, it just wouldnât have to jump through so many hoops and would probably be more effective in more situations to boot.
Just going to say, since the poster above explicitly mentioned front loading with cooldowns, I donât think cooldown based burst is necessary or really even the right answer in shadows case.
Ramp up in a game that cannot reward it shouldnât exist, but that doesnât mean we should flip to the other extreme.
Yeah, but weâd still be stuck with ramp up, and never be allowed to scale above anyone else. So weâd still suck for short encounters or short lived targets
But it would be mad fun for raids tho. I miss legions surrender to madness
how would they even do that? isnât the haste stacks what gives us the fast pace and also where we get the ramp-up in dps because we get to cast our spells faster and sooner?
EDIT: Wait like make it so we get the full buff upfront, like furry warriors berserk?
I didnât say anything about the strength, time scale, or mechanics of how theyâre provided. I just said if people enjoy having high amounts of haste, figure out a way to at times provide that in whatever thing comes after voidform.
Furyâs berserk could be one way, Iâm sure itâs not the only way though. Worth noting shadow had a stacking haste buff in brf from its set bonus, which was comparatively small compared to how the spec worked, but felt good to squeeze value out of / play around.
yeah i get it, I just thought you had an idea also I edited it but they can maybe do something similar to Furry warrior berserk if people just cant get over the fast pace.
I donât think it needs to go entirely, but a mechanic which holds ramp as fundamental to its design feels out of place in WoW.
Elements of a spec which ebb and flow on a significantly smaller scale, as supplementary options or minor additions to a core mechanic doesnât particularly bother me. Thatâs not currently what we have though.