Those people are still going to have much overall better gear than that casual who got lucky on 1 of his many items.
You personally don’t want to do random warfronts or WQs to gear yourself up, but that’s the path some people want to take. If you keep everyone on the exact same path, the game becomes stale. I don’t want to do what you do. I want to be able to diversify within reasonable means and not necessarily hit the same goal, but not feel like a 3rd wheel.
I am not a mythic raider, but your argument that TF/WF belittles the effort and reward put into high end raiding doesn’t really hold water, unless you know exactly what is the proportion of mythic raiders who raid only for shiny loot and not for the fun and/or sense of accomplishment.
Everyone has their own trajectory for character progression in the game. It is funny how people can complain about the lack of rewards in BfA, yet turn around and hate on TF/WF.
For what it’s worth, I think that the issue is mythic gear doesn’t have the potential to have a jump of more than 10ilvls. I would actually agree it is unfair that mythic raiders are deprived of that possible element of fun.
No it really doesn’t. We all were just as encouraged to play content when we had dailies that gave us good rewards but didn’t give us Heroic and Mythic level gear. Now all I see is people claiming boredom and no desire to play. And many of them haven’t raided but have Heroic ilevels.
No one needs progression raid level gear from saving some turtles to have fun in this game. To me, getting a slightly upgraded piece is just as fun and keeps the gear path more consistent with the content and encourages people to actually join guilds and M+ and raids.
Yes you derailed the thread into something other than what OP was talking about, to push your own hate agenda.
And you have a lot to learn about people if you think removing titanforging from world content is going to make them all of a sudden do raids and mythic plus.
Stopping you right there. I never said effort or accomplishment. I said the gear only. It devalues it and doesn’t encourage higher gameplay to me. Guilds and raids suffer when there’s no logical gear progression.
I don’t go the ego route on this. I think the game simply needs a better and more logical gearing path that does make things fun, but also rewards the correct gear for the correct content to encourage the health of this game.
I don’t feel the current gear path or how out of hand TF can get is healthy for the game.
I don’t even know what you’re talking about. I have no “hate agenda” and my very first post was how to change WF/TF to keep it fun but not have it be out of hand with a logical gear progression for the health of the game.
Did you even read?
Nope. You didn’t read.
Done with you, because you can’t even have a discussion without throwing out crap that was never said.
Considering the difficulty the wq gear and warfront once in a blue moon plus heroic raids all are about the same level.but the myhtic + dungeons get cache 410 so whoes getting better gear at the end.
Regarding your point in bold, how do you know that guilds suffer when there is no logical gear progression?
Several mythic raiders rely on TF loot from M+ reward chests to supplement their gear from mythic raiding.
Why do you discount the possibility that guilds simply do mythic raids for “ego” and “sense of accomplishment” first and foremost, and top gear is just a means to that end?
What I think OP’s problem was that they spent all kinds of time doing mythic plus 10s, got a bunch of titanforging gear and then joined a mythic raiding guild, started mythic raiding and aren’t getting upgrades now.
What they don’t consider is very often people get to go to raids because of their gear/performance and guild groups get to kill bosses because of their members gear which results in mythic gear being dropped.
Remove that titanforging gear from mythic plus then you might remove the ability of that person to get invited to a raid and for that group to kill bosses.
We didn’t have to rely on this in the past and we shouldn’t have to rely on it now. There’s a lot more wrong with the gearing system then simply TF, imo.
I never said they didn’t. I’m not even talking about the progression raiders. I’m talking about getting these high end pieces that don’t help to encourage others to see what it’s like to run that content.
To me, if we have Heroic and Mythic level gear pieces coming from world quests and Warfronts, it’s not really any sign of encouragement for people to even want to see what that content is like. Guilds find less people that way, raiding then suffers and so does high end M+. There are those out there who don’t feel any need to even try the content if they can get the gear easier outside of that content. And I’d love to see more people have an incentive to try it and learn how fun it can be.
Please keep in mind, this is merely my thought process and I don’t feel I speak for anyone else.
That’s the very point of continual improvement. Lots of QoL changes we didn’t have to rely on. We didn’t rely on automobiles 200 years ago, that doesn’t mean we shouldn’t have them.
It’s getting harder and harder to achieve status in this game. There used to be a time when you could AFk in front of the AH and have lesser people admire your gear and other digital treasures. But now it just too confusing! It’s too hard to distinguish who is a level 3 gilded nerd and who is just a normie.
Well, that brings me to my earlier point. It baffles me as to why people complain about the lack of rewards in BfA, yet hate on TF/WF.
By the way, I don’t really think mythic raiders need M+ TF gear, but it sure makes their lives a lot more easier.
I am not sure I agree with you that people might be more inclined to give high end raiding a go if that was the only way to get the best loot. In fact, I personally would feel it is more daunting to step into a mythic raid if I didn’t get “lolwut free TF gear from WQs” first. But similarly, that would be my own opinion and I do not claim to speak for everyone else.
Hmm,looks like we need another incentive.This is a problem but it’s then not wf/tf. If man is not able to adopt to changes ,the changes will have to be modified in such a way to make a another separate category for him to.So tell me what incentive wow has never used before?
I agree they should go. Not because I care about Mythic raiders or high end arena teams, but because I hate slot machine mechanics that award certain players over others.