Remove Timer From M+ = More Tanks

Lower dps, and taking hits is exactly what it should be then.

Thats how it has been for nearly all of WoW’s life. The RNG stupidness of corruptions were bad.

If you cant enjoy tanking unless you are beating DPS at DPS, then maybe you dont like tanking and prefer being a dps.

1 Like

Want to know why there aren’t as many tanks? Look at the immediate response to OP. Nothing but attacks. It’s easier to fade back to being a DPS when everyone is so eager to criticize you.

But I’ve already said I’m not after beating DPS. Did you want to revisit literally all of my previous posts???

I just want more than the cards we’ve been given this expansion.

It’s gonna be a few more xpacs of things getting worse until certain people get fired for their infinite doubling down and refusal to acknowledge what constitutes meaningful progression.

Shareholders are going to have to freak out after numbers reach critical levels and cannot be gamed with MAU metric design anymore, for heads to finally roll. The whole structure of the team and corporate is too sunk costed into this pigeonholed design.

1 Like

But if tanks are doing 80% of a mid tier dps, they are beating the lower end dps.

Yes, you want to be better than dps specs. While tanking. We have gone over that. You dont want to be a tank.

You are a tank. Not a dps. Your dps shouldnt be a factor. Your tanking, your agro, everything else is your point.

1 Like

Tanks kind of deserve the hate TBH. Theyre in here now, telling us that the solution is for them to usurp dps roles. What next? Do they need heals too?

It’s not that deep and you’re putting words in my mouth.
If a party DPS ends up getting 1.6 mill average each, rather than the 1 mill I’m doing I’d rather 1.2 or 1.3.

I’m already taking the brunt of the damage and leading the team, there needs to be a kickback for that.

Like I’ve already said there are examples even in recent history where we could do this.
I’m sure you’ve seen the posts of tanks even having issues holding aggro.

1 Like

Yes, your kick back is that you get instant invites and a much easier pugging experience.

Nah, thats stupid.

Because if a party average is 1.6. That means there are people below it. Meaning the tank is equal to a dps.

Yes and it was stupid.

You keep saying “but i dont want to do the dps of a dps”. Then you outline how you want to do the dps of a dps.

Once tanks can do the dps of a dps (as you outlined you would do), then dps become useless.

Anyways, thats all the time I have to this topic. I sincerely hope they wont be so silly to implement this and destroy the entire tank/dps/healer balance.

1 Like

There would be many issues with that. What if it put together a group that didn’t have hero/lust or a battle res?

A queue would be terrible for group composition.

Like I’ve said I don’t and none of my examples have said I want to same damage overall which is being ignored.

I should never match a DPS if they are playing their class right.

Yes good I hope they work on fixing the tank/healer/dps balance by giving incentives to the roles that are lacking at the moment.

1 Like

If they’re doing 80% of max, aren’t they already beating DPS in numbers?

You’re competing with people doing 30% of max or something.

I’ve had some time to think and maybe could have worded it better.

I mean assuming everyone’s doing their best, we’d end up around that point.

If you want the timer removed from mythic plus then you do don’t play or understand mythic plus.
We also are not adding a freaking que. I hope blizzard is ignoring both of these awful suggestions that seem to come from people that hate mythic +
Thank You for coming to my Ted Talk.

The game itself supports it . Challengers might supports it. 15 seconds subtracted per death. Literally making it so you basically cannot mess up at all if you wanna time the key. And then adding that extra 1:30 on the clock literally does nothing . Those 6 free deaths to return the timer to the original ain’t nothing

Nothing wrong with the suggestion.

Delves have shown that you can have challenging content without a timer. M+ could follow suit, focus on making the encounters harder, extending the dungeon to add more bosses, add new affixes etc.

The MMO RIFT’s answer for harder dungeon difficulties was not to force people to rush through the dungeon, but instead add more bosses and extend the dungeon so that the challenge was harder, and as a result so were the rewards. One of the first dungeons you do The Iron Tomb has 3 bosses on standard difficulty and 6 on expert difficulty, with an entire new area opening up where the end of the dungeon is on standard that leads to the last and hardest boss of the dungeon.

Imagine that. Just like how the final bosses on mythic in raids sometimes have a bonus phase that normal and heroic raiders don’t see, imagine if you went into say the Necrotic Wake to do M+, only instead of fighting 4 bosses, you fight 6-8 bosses? And each of the existing bosses get new mechanics as you move higher up the difficulty tiers on top of them doing more damage.

Guild Wars 2 also has their version of M+ (although it actually launched before Blizzard launched their version) which doesn’t have a timer, instead there’s a DoT effect that grows in intensity as you move up the difficulty levels, and in order to survive it you need resistance items socketed into your equipment. Not enough resistance? Then you’re taking too much damage and the healer won’t be able to keep you up. You die.

Ya’ll think a timer is the most important thing for M+ where anyone with a bit of imagination can come up with alternative ways to make dungeons harder/more interesting. The timer hurts you, it doesn’t help you. You’re not allowed to make mistakes in M+ and that’s not really fair because mistakes are going to happen. Why should you be punished as a group because one or two of your team didn’t do a mechanic correctly and caused a wipe? Why should you miss out on loot and prestige because of that?

You shouldn’t.

Why accept a lesser system?

1 Like

All the suggestions to bring tanks and healers back all look over complicated to me.

The issue is extremely simple: let me gear out my tank alt QUICKLY, then I will tank. Period, end of sentence, plain and shrimple.

No, removing the caps isn’t going to help this. No, weekly catalyst charges isn’t going to help. You need to do more. Period, end of story.

1 Like

I got 3 tanks geared and capable of timing +10s. And I’ll tank for gold :coin:.

This is not an advertisement but I’d do it

2 Likes

No matter how many times you say “period end of story” You’ll always be wrong. Gearing is easier than ever. With some T8 delves you can deck yourself out in full champion gear within days of hitting 80 and be in mid level keys by the weekend. If you can’t be asked to do that, thats your problem.

I’m not the one attempting to do +5 keys in less than Delve gear.

Your opinion is pure vacuum. I’m actually trying to do keys, I keep getting under geared tanks, it’s at the point where I have to inspect all the tanks before they put the key in.

You’re preaching to the choir, send your post to the people attempting to tank who don’t have 606 items, aka items from Delves. They don’t even bother.

Many many people think the gearing is bad. You can disagree, but it matters very little, multiple multiple prominent people who plays this all say the gearing is bad.
You are a literal nobody posting on a level 19 character and you go on ignore automatically because of that.

Aint the timer the thing that kinda makes M+ M+?

what about a cake with no mix?
water with no Oxygen?
pie with no cake option?
alternative foods for people with peanut allergies?