I just don’t want any tank to be miserable. I’m not going to discriminate any particular tank spec because that just leads to overnerfs which is never good.
If we can all be about 75-80% of a DPS maximums potential I think that would be ideal.
I just don’t want any tank to be miserable. I’m not going to discriminate any particular tank spec because that just leads to overnerfs which is never good.
If we can all be about 75-80% of a DPS maximums potential I think that would be ideal.
give dps classes the ability to mitigate damage like a tank and it’s a deal.
I hate to be the one to tell you this, but… it’s not the timer lol.
That doesn’t sound like talk that’s going to increase tank numbers. We don’t need more DPS there’s too many.
Put myth track into m+ and suddenly people won’t mind harder content that isn’t on farm. Sorry devs, making m+ harder while still treating it like a mobile game making everyone wait on weekly lootbox vault for upgrades is not the play.
Pick one: hard content or weekly lootbox vault.
Cannot have both at the same time.
Also remove raid lockouts while we’re at it. People on the forums pearl clutching over bad systems as some sort of flex ain’t it.
Also give all game modes the pvp treatment so one mode isn’t mandatory for the other or doesn’t bypass them.
DPS arent even doing 75% of a dps max potential.
If a tank can do 80% of the dps of a dps…why ever bring a dps? Just load up on 4 tanks and go to town.
I mean both their maximum potential.
You can already probably time a 10 with 4 tanks if you want.
But I dont get how making DPS worthless is the better option
Its a fair trade. Tanks get dps, dps gets tank abilities. Everyone wins.
There’s always been a balance as far as I’ve seen . DPS have a place especially doing interrupts and high boss damage on tyrannical weeks.
But we’ve been even during pulls for a long time atleast in my experience before this expansion and that’s ok.
This thread isn’t about DPS they don’t have lacking numbers right now.
Yes. Part of that balance was tanks not doing dps on par with dps.
Tanks have interrupts. And would be doing 80% of a dps damage on bosses. Per you.
You are making it a thread about dps. Making tanks into dps is the wrong play. It would destroy the balance you just referenced.
You have to consider the ripple effect of suggestions.
The fact that dps classes are so common is just more of a reason to give them tanking abilities. The tank shortage would be solved overnight.
I haven’t once said I want us to have the same damage so I don’t understand why you’ve said it again and again.
Yes I think 80% is a reasonable amount. We’d still be lower overall.
Guess what it’s happened many times before: in BfA, in SL and could be done in last two seasons of DF and there’s never been an issue.
mythic+ would become pop hero every trash pack then lol
undo tww’s tank changes for a start and tanking would be more enjoyable
That would be a joke and a stupid thing to implement.
It would make being dps pointless. Sure, a dps does 2 mil. But why be a dps when you can be a tank and do 1.6m. Now you have a ton more survivability and close enough dps .
Its absolutely hilarious you think this is a good idea.
Unless you advocate for dps to also have 80% of a tanks tankiness, its not balanced. its just making tanks overpowered and making most specs useless.
There is a reason this is not implemented. And I will just say I am thankful so much feedback gets ignored.
Honestly, the only thing I see happening is Blizzard nerfing m+ and delves more, and slapping raid lockouts onto both to try to normalize the garbage system more, to steer people into raiding. The devs are too sunk costed into bad systems design and refuse reality. I wouldn’t put it past them to make vault even more mandatory and just start removing end of dungeon chest entirely.
They’re going to ruin wow more until they get fired at this point.
They legitimately do not understand what constitutes meaningful progression and see taking away player agency and being a control freak as a valid move to force metrics they upsell to corporate that gets piped to shareholders.
Legitimately zero faith in them. If anything, they’ll double down on existing mistakes more thinking honest feedback is wrong. They are cannibalizing on the sunk cost fallacy of existing players and refuse to acknowledge why they cannot retain new players. That’s not sustainable, and every time numbers go down they just double down on the same wrong decisions.
It doesn’t change a thing. The vast majority of players play DPS.
Like I’ve already said when it’s been at this ratio in the past it’s not been an issue. You didn’t see the populace mass rerolling tanks when tanks had twilight devastation at the end of BfA.
When BDKs had Fyra’lath we were the second highest represented but still outnumbered by VDH in S3.
It would change nothing. Literally zero of the problems with tanks this season are because of timers.
And if tanks were better than DPS it would be stupid.
Twilight devastation was one of the most stupid things they ever implemented.
“Hey remember when they did this really stupid thing before? we should do more really stupid things like it”
You arent going to convince me that a tank doing 80% of a dps will ever work.
Because here is my follow up. 80% of which dps?
The top dps? That may put them better than many dps specs.
I mean on average. I’m literally just wanting tanking to feel like it has for me in the past.