Don’t remove it for the people that like the speed runs but if I finish a key It still should upgrade to the next level. the speed run should just be an extra thing for a extra reward. The sole fact of the timer in mythic plus is why most of my guild and I don’t do them at all.
Raids yes. Groups no. Sub par dps. No hard CC. Sure, they could work. But that was mostly because early WoW content was rather trivial. Once TBC came out, I struggled very much as a dps shaman trying to do anything.
And plenty of people talk fondly of the current system.
You’ve made it very clear its your way, or the wrong way. You leave no room for discussion. You actively ask for people that disagree to stop talking.
Yep, because this game and the class design wasn’t designed around hardcore and difficult 5 man dungeon content.
Dungeons were merely a stepping stone into raiding, which should be the primary end game of the game.
Doesn’t matter though, Blizzard’s obsession for turning this game into Diablo 3 is almost complete. The ARPG that the game is turning into is going to have limited appeal for casual MMO players. When I say casual, I mean players that are not interested in hardcore content like M+.
Once the casual player base leaves, who is gonna fund the abomination this game has turned into then? Hardcore players are a very small % of the player base.
I think the spirit of m+ - make dungeons worth running all patch long - is a worthy endeavor, and I think people who make arguments that m+ is for the hardcore or something along those lines are just detached from reality.
The issue I have with m+ isn’t that it should be entirely removed, I just think that making it a race mode isn’t healthy for the game in the way it forces class design and the meta to be shaped around what can speed through a dungeon in the cheesiest way possible.
Games have been using “lives” since the arcade days. It’s a well known mechanic that works to make things challenging. It also forces the developers to focus on tuning the content so that it is challenging at scale.
It’s really silly to say that casual players just shouldn’t do m+. Pushing sub 10 keys is casual. It’s also incredibly arrogant to assume that a casual player should have no interest in progressing at their own pace. With patches that last months and months even players gearing as slowly and as passively as possible will outgear low m+.
The issue is - is the class/encounter design at it’s best when it’s designed around m+, is m+ the most fun kind of content Blizzard can put out as the primary form of gear progression?
To be honest I don’t think the class design has really changed since WoD to accommodate mythic+. It was just tossed in which is why there are some decent imbalances.
But in the end every spec can do 15s where the rewards stop so Blizz doesn’t really care.
You could argue MoP would have better balanced around mythic+ with all the casting while moving it had.
Gear caps at +15. You can do +15 with any of the off meta specs.
The game moved away from that style long before M+ was added so I don’t think its accurate to link the two things. However, I do enjoy the mega dungeons and I hope they keep adding them going forward. I think there is room for both types of dungeon experience.
Why do players keep asking for the Removal of content that soo many other players enjoy?.
I understand the arguments of wanting different progression paths, so ask for them to ADD that, not remove something just because it doesn’t cater to you.
Pettiness, mostly. It hurts the ego when a big boi raider hears N’Zoth mock him, better to just remove the content entirely with made up stuff like it “ruins gear pacing” or “not what RPGs are about” etc.