Remove the timer from m+ in Shadowlands

You would have to take it slow and even out cleave. Something a untimed group might prefer.

haha got me there! but if you got high enough you’d probably use the degenerate strategy of cc’ing both extra adds and burning the one asap and then spawning out and back into the dungeon to reset the adds.

inb4 NO ONE WOULD DO THAT - i guarantee you push groups would

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I’m perfectly comfortable having an untimed m+ that players who do timed m+ are unhappy with. They don’t matter, because they’re not the target audience. They can just do timed m+.

The only thing that will affect them is the players driven away from timed m+ because they enjoy untimed more.

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People will always go to extremes to complete hard content and that only pushes it further and further. It is up to blizzard to stop it before it gets too unhealthy and a simple timer achieves that.

Yes, and it would be impossible to do a simple fix like say respawning adds if people zone out?

not talking about my fun man. There have been many people in here who want untimed so they can take their time, cc adds and stuff like it was in classic. Not having access to your stuns and kicks would be atrocious. You literally said cc immune above a certain level? thats deleting it from the game.

And i have said many times come up with a good idea and I will potentially agree to it. You are sticking to the same tired idea that i have ripped apart explaining to you the ways in which it would break the game. I’d appreciate if you would change speeds a little bit (lol speed I know you hate that)

I literally made a suggestion that you said would be fun. It’s like your brain cannot keep up with your mouth.

Ahhh yes, another change that would be awful!!! Someone doesnt like you, pulls the dungeon and now your key is wrecked because they dont reset when you spawn out. make a mistake and grab too many packs? rip key

Not opposed to the idea of slower paced, very difficult dungeons. It’s what I loved about Vanilla and BC heroics back when we were all clueless.

But can’t think of a way to do it in a balanced way. As mentioned, people will wait for cooldowns between packs.

The only way I can even begin thinking of how to avoid this would be checkpoints that reset cooldowns. So after certain points you get your 2min CD’s back, then your 5min ones, then your hero etc. Could maybe be trash % based too.

But how you deal with specs with short CD’s like outlaw, unholy, BM hunt would be an issue. You’d just be introducing a new meta where the specs that can use CD’s on every pack in a slower run will be prevalent.

The only other way I can think of is soft timers like Torghast will supposedly have. Perhaps something chasing you through, balanced so that it provides more of an incentive to advance rather than wait for cooldowns.

Or lastly, re-work the whole game to get rid of the whole “80% of your dps is inside CD windows” gameplay. Certainly getting a bit extreme. This is why untimed stuff worked in Vanilla and BC. CD’s were either so long (recklesness or lay on hands 30mins or 45mins or w/e) that nobody was waiting for that. And except for just a few things, player power was player power. You didn’t have these wild ups and downs and feel useless when you didn’t have a CD up.

A typical suggestion for a major change without considering any of the implications.

I said it would be fun in real timed M+ and then explained why it would not work to you in untimed. Read the whole thing before saying something

At the end of the day you’re looking for a solution to your own jealousy of players running untimed m+ getting rewards. The solution really is to not care, and if you can’t not care, our solution to that is to not care about your jealousy and implement the system despite it.

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The cleave would break CC’s, so you’re back to tanking them all anyway or dealing with the adds.

And you would be CCing things, just not everything. Say you have 4 adds, you CC the toughest 1. Then your burn down the other 3, making sure not to kill them. Then you break CC on the one, switch dps to kill 1 low target and single target burn the 1 down to the other two before killing them all.

That isn’t even the only way. There are many more possibilities. You only poke holes instead of actual using your head to think of ways around it.

Rip key?

There is no timer, you just walk out and get a new member.

No, just move them away from the CC target then back when they are low.

Let’s also not forget that when operation mechagon was first released it was a difficult dungeon that had no timer. People complained it was over tuned instead of using cc and got it hot fixed within days.

Idk if these slow pace high difficulty dungeons are as popular as people are saying.

We had exactly what people are asking for 1 patch ago and people complained until it went away.

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how can you not see that tons of players running amok in the first few weeks with 465 gear would not be unhealthy when they clearly didnt earn it?

You said it would make it impossible faster. Which is not a reason it won’t work. You offered no reason why it wouldn’t work.

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Ah yes, that work. This affix sounds like a good time.

There won’t be tons of players spending 3 hours per dungeon run. It’s only some very few very dedicated players who will put up with all that. They could’ve easily been players buying runs.

Again, this boils down to jealousy.

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