They’re more likely to get bonus loot for timing that lower key, and could even get a bigger key upgrade if it was that much easier. Really unless the drop put them where they have 1 less affix, it’s not much of a difference.
Overall though, I have no issue with completing a run outside of the timer keeping the same level key, just saying there’s a positive to dropping it also.
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there’s plenty of other more casual & less time limited content to play for the casual players who don’t like it, let us have our Mythic+. It hasn’t been an issue in the past 4 years so why now?
deal with having to put thought into how you use your cooldowns and plan out routes if needed to save time or idk go back to raids where you can spend as much time as you like before every pull.
Boss Enrage is a timer. It’s just a hidden soft timer, assuming you can survive the enrage mechanic.
Here’s an idea. Make “untimed” M+ have an enrage timer, even could make multiple tiers of enrage timers based on the current M+ cutoffs.
Tbf, I agree that it isn’t an issue. Well for me.
I just want to give players my untimed option because I want to see how many would actually spend hours upon hours trying to down their buffed up key.
the gap already is incredibly small unless you do Mythic raids. I’ve seen many 475+ equipped player who never once stepped foot in a mythic raid. Thats garbage. And your point that you could be doing more raiding is moot cause you can only do that once a week. And you know what, have a very hard time beleiving that people would have enough fun in untimed runs to enjoy doing them as much as current M+.
If you can come up with a requirement other than a timer that can prevent players from completing that would be great. Enrage on boss is the closest we’ve come but already I have spotted some problems. First, it would make dungeons identical to raids - trivial trash and a hard timed boss. Lets keep the 2 seperate. Second, bosses are only 20% of a dungeon. Third, Tyr boss weeks are already unpushable. This would severely hurt people pushing (all levels of people pushing not jsut the highest end).
Don’t get me wrong raiderio serves a function. However that function is only needed because people are attempting to avoid the punishment of being thrown back a grade and docked 30-40 minutes because they invited the wrong person.
No the function of raider io is to show that you have put in the time to learn the mechanics of the dungeon. If the timer was not thrown down io would still be used because no one wants to fail a key to a guy not knowing the dungeon whether its knocked down or not.
Then you shouldn’t have any issues. Your raider io is still the same whether someone grinds till their eyes bleed in untimed m+ or not. You can just not care about what they do.
But I do care because gear should matter. I also do not want people who are undeserving to get the same stuff that I worked hard for. and no, sitting in a dungeon waiting for cd’s and lust on every pull is not worthy of good gear.
Yes exactly. I don’t think anybody has issue with enrage timers, because they start once you’re in combat with the boss. They could give bosses in untimed m+ enrage timers just like raid bosses.
You’re never gonna stop players from buying boes or runs through raids. You’re better off not caring if they’re wearing something good. Jealousy is unbecoming.
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the problem is, Raids =/= Mythic Plus
1 dungeon is an encounter in M+
1 boss is an encounter in raid.
The dungeon as a whole needs the enrage timer.
edit:
The thing i like about the concept of an enrage timer, is if you complete the dungeon you upgrade the key regardless of how long it takes, but the longer it takes the harder it would become.
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Not really, no. That’s simply a philosophy untimed m+ wouldn’t be designed to follow. You can carry that philosophy to timed m+.
The smart ones will go as high as they can while barely missing the timer for the same level of loot. You could have a 5 minute difference in time.
Blizzard devs have stated they consider a dungeon to be an encounter. And that a single raid boss is an encounter and that’s how they design the content.
While a decent idea, couple problems. This would make dungeon identical to raids, bosses are still only 20% of the content so the trash would be trivial.
Also does not fix the primary problem, the one you insist on not seeing. M+ is fun because you are constantly evolving your gameplay to improve: changing the route, changing the pulls, lining up cc, planning shroud, lust etc etc. Your idea makes the gameplay static. When going into old dungeons do you ever change the route you take? Do you ever lust anything except the boss? Would you ever need to open MDT? the answer is not. You might use your cc but the truth is current M+ cc is better anyways because its fast and difficult: every stun, cc, kick, knock is accounted for before the pull starts. Pressing poly once a minute is not hard, fun, or engaging.
Can only wear 2 BOE’s. Should you only be able to wear 2 dungeon items as well?
I like the concept of each player having ‘two lives’ in the dungeon. In addition to an enrage timer on bosses, this would make the untimed mythics more of a ‘hardcore’ like run.
Though I will say, it may promote some odd comps - stacking all tanks for survival and just deleting stuff by way of attrition. The enraged timer on bosses would potentially help remove this ‘meta.’
Edit to add: also, would this content lock the player from changing gear/spec/etc?
I think what you want are mini raids that scale 5-10 man. Which i think would be awesome.
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You can always lock out the loot per mythic plus level of dungeon to prevent unlimited farming.
CD’s aren’t going to help bad players do mechanics. Not doing mechanics will get them killed and they will fail the death counter for that run.
I’d say there ought to be a daily#/lockout to avoid deathballing attempts.
edit: you could even rotate which dungeons are “untimed +” for the week, and make everyone have their own key.
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That punishes the people who can run a lot of timed keys a ton while not punishing the untimed group at all. Unless it only applies to untimed loot being locked out.
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Sounds like a good compromise to me.
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When did they say that?
Making it aking to raids is a great way of describing it. You’re not rushing through trash and bosses alike beating a timer. You have trash and you have bosses, and the bosses will be particularly difficult relative to the trash leading up to them. That’s fun. If you don’t think that’s fun, you can do timed m+.
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Due to the way the weekly chest and lockouts work… yes, that’s how it works this far into a patch/season.
Aside from BiS, Mythic 15 gear is on par with Heroic.
Anyone who’s been playing since the season started already has the gear they want, barring the right corruptions (although numerous already have that). It’s only natural that other people who progress at a slower rate are going to catch up to that.
The gap I pointed out would exist primarily at the beginning of a season, when it matters most. How many players do you think are actually going to spend 7 hours each day just doing those crazy untimed runs?
It’s not moot. You simply missed the point. You still need time to do raids.
And if the guy is only doing the key for his weekly loot, then he’s not going to progress fast enough. And I use fast lightly considering how much time he’d be wasting.
Your mistake is thinking that I was trying to provide a perfect solution. There’s no such thing and I am not. This is merely the solution I want to see play out, so that I could see how many would prefer slow untimed runs vs fast timed runs.
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