Remove the timer from m+ in Shadowlands

Removing timers makes it more comparable to raiding. You can spend more time trying to down a heroic/mythic boss, but you won’t gear as fast if you do.

However, like raiding instead of sticking with a not so good dps cause replacing them after you start ruins the key, people would be ready and willing to replace anyone that doesn’t meet their standards. This would only be fixed if replacing someone failed the key.

Most people aren’t against there being options, but those options shouldn’t reward the same when the existing is significantly more difficult than the proposed addition.

I don’t play M+ but the timer seems to be the point, no?

Exactly. So it would create an ever toxic environment where if you weren’t doing this you’d be shunned. It would be awful

The thing is that these guys won’t accept any form of difficulty that isn’t a timer. Almost like Blizz can’t balance untimed content to justify the rewards. :joy:

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Also not true because CDs and lust reset on a wipe. They don’t in a key and making them do so would defeat the whole point

The one thing I certainly agree with is more options is a good thing. Even if we disagree on which option is better, options are good.

For that reason and that reason alone, I would love to see more death count modes. The problem with death count modes is it has the potential to kill utility such as battle rez and Ahnk.

I said I would, have have in past dungeons.

The people doing it would be the minority, not the majority. Most people would make groups of untimed m+ to run it at a moderate speed.

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Bugged keys at the beginning of expansion being +15 or +10 the first day. People spending 3-4 hours waiting for lust so they could get their juicy gear. Just look at people completing Torghast currently are taking 5 hours and waiting for lust on hard pulls

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To add to what others have said; the timer needs to be in an infinitely scaling difficulty content like this, because otherwise the only strategy becomes to stack as much tankiness as possible, making yourself nigh invincible but taking hours to clear. (Diablo III is an excellent example of this- other builds besides full tank are only viable because they have to clear in 15 minutes, so the balance of defense and offensive becomes important and interesting.) Applied directly to WoW, if this time limit wasn’t here, you would likely see 4 tanks and a healer (or just 5 tanks) and the dungeon would take hours to clear, and DPS specs would be worthless.

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Nobody was spending 3-4 hours constantly waiting for lust. They were spending excess time just to wiping. You’re being disingenuous.

Torghast is solo content and it also won’t be able to be beaten on live as there’s unlimited floors (72 floors atm is just for testing purposes, as they said). You’re limited by your free time in Torghast and nobody else suffers.

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That’s completely ignoring the point, and shifting the argument to something tertiary. Gearing slower is gearing slower.

Doesn’t matter if CDs reset in raids or not. Being able to repeatedly attempt pulls without ruining* the raid is completely different than having a timer that causes your raid difficulty and rewards to diminish if you fail. Currently mythic+ is the latter, removing timers makes it more in line with the former.

With more time taken you don’t get more gear cause you are taking more time. This means your complaint about gearing too fast is irrelevant.

The scaling of rewards and difficulties can be adjusted, but you still will gear slower if you aren’t completing fast. It simply removes the pressure for those who feel rushed by a timer. It changes the gameplay for higher keys, instead of just go fast it’s more strategic. You might want a cheat death, but you might also want a better CC.

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It’s been mentioned several times that nothing suggested has met that balance. If someone comes up with something I think people would consider it. I know I would.

Taking hours to clear is a direct negative. You won’t get more gear faster that way. You will get 1 piece if you are lucky that is higher than most.

Where if you ran dungeons appropriate to your gear and experience you would get 4-5 smaller upgrades in the same amount of time.

There will be a limited number of floors, it’s just going to be so absurdly high that no one should ever be able to get to the theoretical highest floor due to one shot mechanics.

Just like M+ is an “infinitely scalling” challenge, there actually is a cap. Relatively low if i’m not mistaken at i believe 35.

Actually I’m quoting the people who came in here and said yeah we knew we would wipe to the pack so we waited for lust before pulling it. Also Torghast is not solo content it’s a scalable dungeon meant for 1-5 people. I don’t care if it won’t be beatable, I’m just showing you that people are indeed willing to wait for lust and CDs if there is a possibility of getting further.

I mean, yeah, it goes without saying that there will be an unachievable limit. Every system in every game has a limit behind the scenes.

That’s like saying questing isn’t solo content.

Edit- Fixed quoting mistake.

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Waiting for CDs comes at a direct time cost. More waiting means less time in another dungeon, means less dungeons completed, means less gear.

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Even people who can afford to play all day every day do not have infinite time. They would achieve the same results but faster with spamming timed keys as opposed to doing and untimed key they are not ready for much much slower.

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Regardless, doing +X timed is still more difficult than that same +X untimed. They shouldn’t pay out the same.