That makes me anxious. I love dragon riding/dynamic flight. Please don’t make significant changes that aren’t QoL. I know you’re just a CM and have no actual control over the development of the game. But I like dragon riding as is. So if you mean static flight is getting a movement speed boost in dragon isles and future zones that’s fine but please don’t nerf or fundamentally change how dynamic flight works.
how do you know this? are you a blizzard employee or do you know a blizzard employee on the team that was responsible for nerfing the Dragon riding speeds?
additionally, the nerf to the dragon riding speeds involved more than just the actual coding to nerf the speed.
first you had a meeting between the developers to determine why the dragon riding speeds needed to be changed.
second, you had a meeting to determine by how much the dragon riding speeds were to be nerfed.
third, you had a meeting to determine the message that would be told to the playerbase regarding the nerf to speeds.
fourth, you had the actual coding implementation to nerf the dragon riding speeds in game.
also you have this to factor into the equation as well.
Stop flogging this dead horse I know you’re hurt about a minuscule cut in speed and talking about immersion, you need to go outside and touch ground. It’s not important at all. P.B.K&C. There are many other problems with this game yet this is the thing you’re complaining about.
exactly, i’m so glad that someone else sees this as well.
there are so many other issues with the game that are way more impactful to a player’s enjoyment of WoW, why was this non-issue even implemented instead of using that developer time and resources on fixing the more impactful problems?
here are some examples:
class balancing
lack of content at the end of an expansion as a fated season
lack of character customization options (IE: worgen tails, removing horns from tauren).
transmogging restrictions that should be lifted: IE allowing players to mog two hander weapons to be one handers, etc. (Artifact weapons shown that this is possible - Windwalker monk can mog a two-handed polearm to be dual-wield fist weapons via their artifact appearances - this should function for brewmasters as well)
the convoluted crafting system
teaching a new player how to properly play the game (without them having to use outside resources like wowhead, etc.)
an in-game dps simulator so that people aren’t required to use tools like warcraft logs and third party simulation programs in order to optimize their dps rotations - this sort of thing should be doable in game with blizzard tools.
More customization to the updated UI
More customer service personnel so that ticket times are shorter and answered more accurately.
More tools to prevent in-game abuse of the reporting feature.
on a side note: #7 would be very helpful to be an in-game tool. Then blizzard could have a dps simulator for every boss in the new raid so that people can accurately simulate their dps for each boss fight and optimize their gear accordingly. Current simulation tools only give us vague options that may or may not equate to the current fights such as Hectic Add Cleave, etc.
I would also like to see an in-game dps meter… DPS meter addons like details use ALOT of resources and can easily lag the game. If blizzard made their own dps meter to be used in game, then it would be optimized for the game and function more efficiently.
building on point #5: give players the ability to reset their profession knowledge points at the start of every season… The reason being that embellishments get reworked/buffed/nerfed and what was once a great gold-maker may not be used anymore… the effect being that the crafter used all their knowledge points to invest in crafting that one item and they are left with a profession that does not make them any gold.
Can’t comment, as I really haven’t played much this season, nor have I really ever cared, as long as I can do the contetn with my class with my friends.
Eh… Id rather they give us the cookie crumb trail leading to next expansion while working on said expansion. Its a great time to take some time off and play other games.
Sure give us more character customization, but why do worgen need tails?
I’d rather not. Like 2-handed in 1 hand is a special thing for fury, let them have their thing. Unless you mean something more like 2handed weapon is shrunk down to 1 handed size, that I’d be down with. All 1-handed should be able to be transmogged as all other 1-handed, and same for 2-handed to 2-handed though.
Personal preference. I do think they could include the question mark button to help here, but generally all of the info on the system is already available in game, you just need to actually read your quests, and npc dialog for once.
Like teaching them what? Rotations are player devised, and a lot of other things also come from reading.
No, dps meters and sims are a player made problem, and dont need to be resolved by Blizz.
Yes.
Yes, but not much personal experience the last 3 expansions really.
Is it being abused?
Current sim tools, could also do all of this, but choose not to. And again dps meters and sims are player made problems.
Economy is a player made issue. Also, as someone who has maxed multiple professions, and know crafters for the rest, generally your able to get like half-way or more to fully maxed out profession in 1 season.
Problem is it’s also slower than the new upgraded version of flight we just got. It’s a literal downgrade from the new norm. Am I glad we have DF in the old zones? Absolutely. Am I constantly aware that it’s been nerfed as a design choice? Absolutely.
I’m also well aware that many of the things that led to the massive decline of the game were decisions made arbitrarily just like this. It makes it difficult to believe the devs will deliver on the promise to change their ways when they continue to make the same decisions.
Thank you so much, us as a community were so worried about the 20 year old zones feeling slightly too small. Luckily Blizzard has listened to feedback and you guys solved this problem. Moving 15% slower than I’m used to has increased my enjoyment 10 fold.
Why stop there? maybe if we got a 20% movespeed decrease in dungeons they would feel massive! Decrease the size of player models too! This is a big problem I’m glad you guys are on the ball about. Don’t worry about PvP being unplayable, class balance being a disaster since season 1, Everbloom on-death affixes or the Rise rise timer.
no i mean like say a brewmaster is wielding a two handed polearm… allow the brewmaster to transmog that two handed polearm into two dual wield fists same as the windwalker monk can do with their artifact appearances.
rotations are not player devised, they are chosen by the players because they are the optimized dmg output but technically blizzard chooses it by balancing different abilities… blizzard knows how much dmg each class does and what its optimized rotation would be before players even touch the class that patch (this is how blizzard knows whether a class should be buffed or nerfed).
there should be nothing that only comes from outside the game. players should be able to learn how to play the game through playing the game…
not that’s not true… people use dps meters because they want to optimize their dmg output…
it is a competitive game, so people are going to want to optimize their character in terms of gearing and ability rotations…
again, how does blizzard determine the amount of dmg a class is capable of doing? obviously they use some sort of simulation tool to determine this… there definitely not going to be blizzard devs sitting in front of a target dummy practicing rotations for hours on end to determine this.
why not just put their simulation tools into the game for the players to use?
idk i would have preferred that blizzard used the developer time and resources nerfing the flight speed to fix other issues in the game.
a mount that moves slightly slower so that a person could use it comfortably in the niche situation of flying within a domed city doesn’t seem that impactful to player enjoyment.
i would rather have it be fast enough to get to stormwind in just under a minute instead.
I struggle to believe you and a bunch of other addicted nerds are complaining about a measly 15% decrease on a travel form that still got you to fly almost 3x faster than you did before. It’s almost imperceptible and I BET you wouldn’t notice the difference if Blizzard hadn’t stated the decrease.
This community truly deserves nothing, all you do is complain, no wonder the team hardly listens to most of you.
Go get a life outside your computers, get laid and MAYBE you’ll stop complaining about having to spend 10 more seconds to go from point A to point B.
Having tried old-world dragonriding, I can barely feel the nerf. If it weren’t for my speedometer addon showing the cruising speed as 198.9 km/h instead of 243 km/h, I might not even notice the nerf at all.
In the whole game this is the THING that you’re going to complain about really? I believe it’s a NON issue like I said other problems are in the game that needs addressing, instead of arguing about flight speed complain about the real issues in game. Way too much time has been wasted on this subject. Complain about something else.
Funny you should use this argument after trying to explain in detail several times why it would take so much work. Do you work at Blizzard as a developer?
I did some testing of SW to IF and IF to SW.
If you take the tram and IF you get there right as the tram does then Dragonriding beats it to the other city.
Flight point to flight point, Dragon riding beats this as well.
SW->Boralis portal->IF portal, this is faster, however IF->HS to Valdraken-SW port->Boralis port-IF port. Dragon Riding actually beats this is Valdraken is your HS location.
Mage portal, beats all these.