Yeah man math the crap out of this dude’s butt and all the alts hes posting on to make it look like people agree with him.
Dolt, the median of a set of 1 through 26 is 13.5. You sure you know how math works?
Median “range” did you miss the word range clearly stated multiple times?
The range is the difference between the largest and smallest data points in a set of numerical data. The midrange is the average of the largest and smallest data points. Range is an easy to calculate measure of variability, while midrange is an easy to calculate measure of central tendency.
MIT textbook for definition for you.
That is some high level trolling.
This is why we cant have nice things.
Wow, you really don’t understand math at all. Range is a single number derived by taking the smallest number minus the largest number in a set. It is still a single number.
BTW despite your lack of understanding math, you are still WRONG. lmao.
Correct but thats not what what median range (midrange) is though. They are two very seperate things.
So what your saying is they need to reconsider the mage nerfs? Good point.
Its an excellent point. As is yours in pointing it out.
Still a single number, and you are surprise, surprise…still wrong.
Probably should have ignored the guy instead of letting him derail the thread by 25 posts and counting.
On topic, I don’t really care about where we are in regards to other dps as long as it doesn’t prevent invites and my mage is my alt1 this expansion anyway. But I DO care about how the rotation feels to play, and it is do-able but sadly a mess right now. I’m hoping they make it so barrage doesn’t gain benefit from NP and rebalance around that. Ideally they would revert the double dipping nerf, but that is never going to happen.
This, and also this;
Ignore the dumbass and move on. The last thing we need in these forums are more ego stroking trolls vying for attention.
As has been mentioned already, the concept of disparity is lost on the stupid. Arguing about median range and other crap is pointless, because anyone who understands design knows its the difference between ranks that matters, not ranks themselves.
Mages need serious work. Asking for a class/spec to be brought to standard is completely reasonable. Anyone who says otherwise has no place in discussing balance, cause theyre arguing in bad faith from the start. Never argue with an idiot. They will drag you down to their level and beat you soundly with experience.
Ahh, gotcha. My bad. I must have misunderstood.
So then all we need to do is average the largest (1) and highest (26) data points.
(1 + 26 )/2 = 13.5
Weird how it keeps coming back to that same number… It’s almost like the mean, median, and midrange are all the same number for this data set…
Anywhere else you’d like to move the goalposts to today?
The main issue is that we had a spec that was doing a bit above average (but wasn’t even top, if I recall) and it was gutted. Now we need to ask to be even made average again. I’m all for balancing but watching the 2nd and 3rd highest ranked specs drop to 17th and 20th over the course of the week isn’t balancing.
Its all so mind boggling. These are supposed to be “professional designers” and they seem incapable of not repeating the same juvenile, easy to avoid mistake overcomplicating simple as hell tasks. They could start by not using atom bombs when only scalpels are required.
Had they not gone with those last-second, knee-jerk nerfs (that I think were announced during maintenance) we wouldn’t be complaining about numbers. We’d still be complaining about the rotation, but not the numbers.
I don’t know what it’s like for Fire or Frost right now, but I’d live with the nerfs just fine if Blizzard would roll back the talent change they made so that our rotations could go back to being fun and interesting again.
I never understood the hype around arcane mage to begin with. Especially in m+. The overall was always mid and that is literally the main metric for popularity in pug. Ret/dk/sham were just way better.
In raid it was good, and it was great for the best players with silken court trinket that can manage to surge on cd despite the mechs. Still, for a typical raid grp going 4/8M at this point in time, there are way better dps spec even pre nerf.
The nerfs were too harsh, and mostly motivated by representation in early kills/race to world first.
There’s plenty of “liutenant” type mobs in the current mythic+ rotation. Arcane, specifically Sunfury, being able to AoE by doing practically the same single target rotation helped a lot to burn down those pesky ascendant dudes in Grim Batol, the guys on a horse in SoB, etc.
I don’t do high keys or anything but having that niche really felt fun in mythic+ even if my 10 ilvls lower ret pally could just pump more numbers in AoE by mashing my face in the keyboard.
You have it correct. Reverse nerfs.
Perhaps blizzard should not preemptively nerf classes due to community feedback to a patch that is not active and has not been properly tested. The fact that theorycrafted sims were announced as gospel on wowhead to which the community feedback inspired an 11nth hour nerfs to 2 specs not even outliers across the tier is insane.
Blizzard are so proud of all the “tuning nobs” they have yet spin them all at once with no discretion and most importantly NO REAL DATA.
Now that there is real data surely it can be agreed that they were too harsh and should correct it
I’ve been playing Mage since the launch of BC, starting as Fire for T4 content, then switching to Arcane for T5+ content. After a long break from the game, I returned to my character this expansion and enjoyed the spec. The double-dipping and rotation weren’t the clearest to me at first, but I recently switched to Spellslinger and love the dynamics of the specialisation.
However, the successive nerfs to the class since the expansion’s launch have been discouraging. It’s frustrating to invest resources into developing a character (item level 629), only to see its power and effectiveness decrease due to class tuning.
As others have mentioned, Mages are a pure DPS class with relatively complex rotations. I don’t understand the logic behind making Mages less effective at their only role, especially compared to classes with access to multiple roles (tank/heal/DPS) or with simpler playstyles (like Hunters and Paladins).