I finished the questline and I have thoughts.
I won’t say that I hate it, but I am displeased with what we received.
The biggest point for me was that it was not instanced/solo scenario with just NPCs - really killed the immersion and vibe of it. It felt just like a regular open world quest, just set in the ruins of Gilneas. Swarms of people of both factions just killing enemies and looting objects. At no point did I feel like I was taking back my characters city, but rather just completing a World Quest.
Second, as i did it on my Worgen Warrior who also did the Heritage armor - it didn’t really acknowledge the player as being Worgen. Nothing really… unique in dialogue except for three times. Genn tells the player to use the secret tunnel to sneak into the city, explaining it and all - but as a Worgen player we already knew and experienced it. The only time Genn seems to acknowledge that you (the player) are Gilnean is at the very end, the literal last quest.
Thirdly, it was just brief. 4 Kill quests and 1 pick up object quest with dialogue in-between before fighting the final boss. Thats it. Just…that.
I did laugh at how all the Worgen/Members of the Greyguard were wearing the Worgen Heritage armor, it looks so stupid. They tried, but man it sucks. Darius shows up to fight, but you wouldn’t even know it unless you went over to the gates. No Ivar, no Bloodfang Pack.
The mount is the same model that was on the trading post a few months ago, etc…
I am disappointed. I tried not to be pessimistic but… man, I didn’t think it would be this lazy.
But at least I was right about Tess and Voss having the connection through the Uncrowned and asking for help, so score one for me.
Oh yeah, Blight bomb catapults. Literally just re-used assets with no mention or acknowledgement of their existence. Simply backdrop decoration.