I’ve been keeping a close eye on multiple threads revolving around reckoning ever since the release of battlegrounds.
After logging in I did some tests with fellow paladins, and on my own to see if this hot fix resolved the issues.
Issue 1.) I dueled a player and gained my 4 stacks from my opponent while haveing them targeted, I target a critter and throw a judgement, go back to my opponent and my stacks are gone. Switching targets whether your a tank trying to hold threat on multiple mobs or in a pvp scenario where there are multiple targets are primary examples of where loosing stacks is infuriating. Why am I punished for focusing a different threat?
Issue 2.) While fighting occasionally, whether it be a mob or another player built up stacks may result in a hastened auto attack similar to a parry rather than generating any multiple attacks. This is not at all what reckoning should do. If I’m crit I should instantly swing back!
Issue 3.) Mounting removes all stacks. I am constantly mounting as soon as I’m out of combat in a battleground, if I get into a scuffle and make it out alive with stacks I can keep them, but if I decide to mount I am punished??? I have several people who played vanilla wow who say this was never a thing.
Furthermore I am hopeing blizzard re examines this change, this has caused quite an uproar and I have several friends I’ve made wanting to quit after such a huge change to a core aspect of vanilla paladins, I to have lost my desire to rank or do battlegrounds. I feel forced to respec and spend gold that I otherwise could have saved.
I have not used nor plan on useing any start/stop attack macros, I never needed to, to enjoy the talent. A large part of the community revolving around this concern believes the changes to reckoning should be reverted back to the state they were in before battlegrounds were released.
Welcome to Classic+. Time to play Holy! dies inside
Also, the swapping targets and dropping stacks is such a strange mechanic. I’ve never heard of a reckoning paladin mention this in retail vanilla, nor do any of the reckoning addons have this functionality (the ones ive looked at so far). Is this specific to the 1.12.x patch?
There’s other changes that have been mentioned and questioned in several (now locked) threads that require answers from a blue post. Will we actually get a deeper response than, “we fixed other items/talents that use the same mechanic as reckoning, also were fixing a reckoning bug with this fix. (not an exact quote).” Chances are probably not, which is unfortunate because this has pissed off a lot of players after essentially being written in stone that reckoning wasn’t going to change after their months and months of testing. The fact that players get the poop end of the stick now is pretty unfair, but yknow, whatever.
So when is the service being added to move all my gear over to a warrior since my paladin was effectively neutered with these changes that should have been ironed out during beta?
I would love to see a Blue’s response to see if the intent of Reckoning was for it to be like combo points where you lose it if you swap targets, among its other behaviors. We get a response of “it’s like this in the reference client,” but we as consumers and as dedicated and avid gamers can’t see what you see. We can’t see the hard data of the copy of the game that you have, we only have evidence of very old videos found throughout the internet, some which contradict some of the mechanics behind this talent.
/Please/ explain it to us so we can understand how it is suppose to behave, the do’s and don’ts, so we as a community and you as a company can move forward from this. It’s not just PvP that this affects, its also paladin trying to prove to people that it’s possible to have a paladin tank, but its difficult to see its true potential with a talent that is still seeming to behave incorrectly.
The current reckoning mechanic is not true to vanilla and the “fix” has left it even worse off than before. It is an extra attack, not a swing timer reset. A lot of people in the paladin community are frustrated that threads are being locked and posts being hidden without very much communication from Blizzard on the matter.
I wanted to take a moment to provide some clarification around what changed in 1.13.3 with Reckoning. There were several systemic issues with extra attack procs behaving incorrectly, which we fixed in the patch. A secondary effect of these fixes were two notable changes to Reckoning:
Reckoning stacks are lost when you mount up.
Reckoning stacks are lost when you initiate an auto-attack against a target and cancel it before it goes off.
However, both of these behaviors were correct behaviors in the 1.12 reference client and as such are considered bug fixes. Both of these issues have been added to the “Not A Bug” list.
Additionally, when investigating the reports around this, we did discover another bug where Paladins will lose stacks of Reckoning if they are not facing their target or are out of range to attack the target when the Reckoning stacks are gained. This is not consistent with Reference client behavior, we have a fix for this now, and it should be fully live the next time we have realm restarts.
The hotfix described above is now live in this region, and will be applied during maintenance in other regions with their maintenance.
Paladins should no longer lose stacks of Reckoning if they are not facing their target or are out of range to attack the target when the Reckoning stacks are gained.
it’s especially frustrating because it worked fine before the patch. We had a work around that fixed the issues but it turns out that work around could be abused by other classes to basically get windfury.
Hey guys, I did some testing. I dueled with a rogue out in the world.
RECKONING DOES WORK WITH:
auto attack on, facing wrong way, turn around and bomb
auto attack on, dueling partner will crit me while I’m focusing a mob, I can bomb the mob
stack charges, auto OFF, rogue vanish, appear, bomb
standing at range with auto off, stack charges, turn on auto attack, walk over and bomb
DOES NOT WORK WITH:
auto attack on, dueling partner will crit me while I’m focusing a mob, turn off auto, NO bomb on him
stack charges, toggle on, toggle off, NO bomb
stack charges, auto on, rogue vanish, appear, NO bomb
SUMMARY:
Your reckoning stacks seem to be locked to the person you’re focusing while your auto attack is on. You will lose all of your charges if you turn off your auto or change targets.
NOTE:
You can sometimes get double hits when trading blows with a target.
The extra attack seems to depend on your Swing time.
If your swing time is less than 75% finished, you will perform a hastened attack (reset auto)
If your swing is almost complete then you will perform an extra attack.
Another known issue that I haven’t tested yet since the hot fix was not being able to gain stacks while stunned, feared, loseing control of your character, have you tested this?
Not only are we forced into Holy for PvE, but now with changes like these you further reduce our potential in PvP.
I’ve played since vanilla beta all the way thru to WotLK and Reckoning NEVER worked like this. You stacked it, and unloaded on the target of your choosing. All this other stuff you the devs are coming up with as “fixes” are really ineffective.
It seems they never got Reckoning right anyway. In vanilla it did NOT reset your swing timer. You simply stacked and then unloaded.
Nothing was more gratifying back for me back in 2006 than making a /point macro on some warlock who does nothing ,but chain cast fear on people, jumping into a sea of horde, /point’ing at the warlock in the back, killing the warlock, then DI’ing the closest ally so that the horde don’t even get a HK off of me.
Please fix reckoning to a usable state. Such a fun spec that is now ruined into the ground.
I have been in BGs all night testing out Reckoning in different ways. My conclusion is that it’s totally useless now, saying it’s inconsistent doesn’t begin to describe what results I’m seeing. I only played Classic WoW for the paladin class as that was what I was all those years back. All my gear time and effort went into this specific build, to change this now MONTHS in is a slap in the face. I’m holding out for an update to this…
The current fix is definitely not the accurate state of vanilla reckoning, and I agree it is way too inconsistent right now. The switching targets dropping stacks issue cannot possibly be accurate. This has really zapped my motivation to play Classic in general after having so much fun learning this playstyle for months as a break from endless flash of lighting in raids, only to have it changed right as BGs are released.
Was just farming in felwood, in a scenario where i was doing nothing but fighting one mob 1v1 and doing nothing but auto attacks reckoning would “proc” and it would do absolutely nothing. Didn’t even reset my swing timer or give a faster swing. Just did NOTHING. Then 3 horde tried to gank me and even though i kept a warlock targeted the entire time while a shaman and warrior fed me procs i got 0 extra hits on the target. I never switched targets or stopped my auto attack and i still got nothing.
It just plain doesn’t work 90% of the time. The only scenario it seems to work for w/e reason in is duels. Oh and i am not using any sort of weird /stopattack macro either. As i said on mobs i wasn’t even pressing anything and it was auto attacks and on the warlock i was only pressing judgement.
Was rewatching my recording to upload a clip and hand of justice doesn’t seem to work either.