I like to see comments like this. I feel like as the population of WoW players become adults, they have different expectations than 20 years ago - or even 10 years ago. Players want some kind of accountability.
LL players didn’t expect that devs would just unilaterally make a decision like this without taking into account how it was going to negatively affect the player base. Sure there are some positives in general - players who raid would be accommodated with a larger pool of raiders. But the RP-PVE community - who are known to be not happy to be shuffled to a PVE server or an RP-PVP server for the reasons mentioned numerous times above, are again feeling ignored, underserved, left out of decision-making, sidestepped, etc.
I guess my question is, what could devs have done better here? Shouldn’t they have expected that SoD would likely follow the trend that most WoW game modes have, in that there would be a large influx of interested gamers joining at the beginning, with many players losing interest after a couple of weeks while others did not? This is certainly expected by players. Shouldn’t this be in the plans by now?
I would expect that going forward, it should be something discussed by devs, along with things like what server streamers are going to “pick.” We shouldn’t keep seeing the same types of problems recurring. When a new game mode is discussed and planned, it should be discussed thoroughly, like what will happen at the middle and end of the life cycles, including niche players like RP-PVEers and RP-PVPers.