- Builder crafting profession. Combination of carpentry (both furniture and buildings) and masonry. Uses stone from mining and lumber from 2 on this list. Can make furniture to buy and sell on AH, can also sell services to build buildings for other players.
- Lumberjack gathering profession. Basically works the same as harvesting lumber for the lumber mill in WoD. (Lumber would not be soulbound and could be sold on AH, stone from mining wouldn’t be either). Takes raw logs and processes it into planks.
- Property deeds for land and/or buildings that can be traded, bought, and sold on the AH. Rare plots from more challenging activities, common plot deeds crafted by scribes. Never soulbound.
- Engineers crafting architectural plans for buildings that can be bought and sold on the AH. Better building plans require more challenging activities to unlock. Never soulbound.
- Building layouts can be customized in various ways. Plans include alternate room layouts and different material options to change the color and textures.
- Furniture can be placed anywhere in any arrangement. Rare drops like trophies from bosses and wall hangers can also be used the same way as furniture.
- Scribes can create paintings to hang on your walls. Rare recipes and more difficult paintings are possible, creating a vibrant art market on the AH.
- No profession integration like WoD, but the option to make objects like fireplaces for cooking, forges, and anvils, so the house isn’t purely cosmetic and has a few functions too.
- Music rolls make a return, and existing music rolls from the garrison system transfer over and you don’t need to grind out ones you already have again.
- Wardrobe that serves as an object (not NPC) that allows transmogging. A home where you couldn’t try on other outfits would be weird.
Player housing
Player housing (aka guild housing), are theoretical features that would give players a place to store items and have a place to call home. Introducing housing into the game could have many primary and secondary effects.