Real Player Housing: What Do YOU Want To Have?

  1. Builder crafting profession. Combination of carpentry (both furniture and buildings) and masonry. Uses stone from mining and lumber from 2 on this list. Can make furniture to buy and sell on AH, can also sell services to build buildings for other players.
  2. Lumberjack gathering profession. Basically works the same as harvesting lumber for the lumber mill in WoD. (Lumber would not be soulbound and could be sold on AH, stone from mining wouldn’t be either). Takes raw logs and processes it into planks.
  3. Property deeds for land and/or buildings that can be traded, bought, and sold on the AH. Rare plots from more challenging activities, common plot deeds crafted by scribes. Never soulbound.
  4. Engineers crafting architectural plans for buildings that can be bought and sold on the AH. Better building plans require more challenging activities to unlock. Never soulbound.
  5. Building layouts can be customized in various ways. Plans include alternate room layouts and different material options to change the color and textures.
  6. Furniture can be placed anywhere in any arrangement. Rare drops like trophies from bosses and wall hangers can also be used the same way as furniture.
  7. Scribes can create paintings to hang on your walls. Rare recipes and more difficult paintings are possible, creating a vibrant art market on the AH.
  8. No profession integration like WoD, but the option to make objects like fireplaces for cooking, forges, and anvils, so the house isn’t purely cosmetic and has a few functions too.
  9. Music rolls make a return, and existing music rolls from the garrison system transfer over and you don’t need to grind out ones you already have again.
  10. Wardrobe that serves as an object (not NPC) that allows transmogging. A home where you couldn’t try on other outfits would be weird.
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Naaa,I play SOL as a break,and the housing is very cool

I think there should be some type of trophy wall - showing like your greatest achievements, etc…

The tougher ones to get should be glowey and cool looking.
I mean I’m fine with it also being a gold sink for players that have too much gold…
But there should also be something in there for those of us that are like middle class, and also lower class as well.

I really like the idea of super rare stuff being BOE…then some of the less fortunate players can choose to “show that rare item off” or put it on the AH and redistribute some of the gold, etc.

I want it to be exactly like WildStar’s housing was. Anything less would be a letdown.

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Why not…JC you can make a game to play in game …making things with Profession would just be added income to that player that makes it…not everyone has all professions covered on their account…items made with profession could be sold on the AH. Recipes for making things for player housing could be like a treasure hunt for them…some drops in dungeons…or raids…just like other recipes…have multi ways to get them so no player is forced to do pvp or dungeon or raid for it.

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I’d lay good money that this will never happen - because I’d also lay good money that player housing in WoW would be instanced, in the style of garrisons. You obtain a house in whatever location and only you can enter it or use it (unless you invite someone) because it is locked to your account the moment you obtain it. The only way it could non-instanced - and therefore selleable or tradeable - is if it was in the style of FF14, and I cannot see a world in which individual plots of land across WoW could possibly work. So what, you have 500 plots of land for a server with 10,000 players? I don’t think so…

Real player/guild housing would need constant updates, something that doesn’t work with Blizzards current philosophy of dropping systems come next expac.

Or even sooner like they are doing with the gems/gear for the current raid.

If they can give it updates then it should be great to finally get but I don’t see it happening as they think garrisons was the player housing we wanted.

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I’d enjoy player housing and would definitely take advantage of it but I do think WoW has other things that need to be addressed first.

Here’s what I think would be awesome - have two types of housing, the first being housing for single players (each house would be account-wide so a single player could use their alts to contribute to the same house) and then a second type for guilds - guild halls, basically.

Make it so that every single item that could be used to build single-player housing be accessible through solo/casual world content. Lock it behind grinds, spread it through old expansions, require professions, etc. Then you could have a tier of items for guild housing that would be available through raiding/M+.

Anyway, just my 2 copper.

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I was thinking more like how FF14 does it where you have instanced neighborhoods. Purely instanced houses (like garrisons) where you are all alone in your own instance suck because you can’t show off your house to people. That is most of the fun of housing.

I don’t think they would fill up the world outside with land plots, but there would still be a point to buying and selling land deeds in instanced neighborhoods. Sure you wouldn’t be able to show off to everyone in the game, but there would probably be 50-100 people in your neighborhood that could see your house and decorations. Maybe more if they have an apartment building like FF14 too.

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They must have changed how housing works in FF then because when I played it, anyone could walk into a housing neighbourhood - it was simply out there in the world like any other environmental feature, and you could check out people’s houses. At least, that’s how I remember it working. I could see it from a distance, it wasn’t as if I had to enter some form of portal to get to it.

I’d like it to be a purely cosmetic and quality of life experience with zero player power attached to it like pet battles so I can promptly ignore it if I want :stuck_out_tongue:

It would be neat if we could make our own portal room for example or hire a barber to hangout there, create a pub with minigames maybe.

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Brothels, bath houses, we want it all!!!

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Yea it’s there and anyone can walk in. But you still have to pick a neighborhood and each one has its own instance. So the same piece of land is duplicated 100x or whatever, instead of having people use up the questing world with their houses. LotRO used a similar system with instanced neighborhoods (actually, they may have done it first, not sure).

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This is an easy solve.

Do what they do in SWTOR when it comes to acquiring your house.

In SW/Org, there will be a ‘housing board’. On this board lists the ‘neighborhoods’ which are more just a list of public houses. Could be for taverns, showing-off, bath houses, etc. etc.,

Then, you buy your house ‘wherever’ but you still buy it through the main hub. You can have NPCs that sell junk and maybe just repair and such.

The only ‘useful’ thing you’d probably have is a mailbox and rested XP.

I would LOVE a house in Pandaria.

I’ll bite.

  • Can choose a theme for the exterior and interior of your building(s) like I’m pretty sure we were supposed to get with Garrisons before they got lazy and decided to only let us change our banners and guards, and obtain themed furniture from vendors and instances. Themes could be based on races, classes, Covenants, other friendly factions (Cenarion Circle, Kirin Tor, Sunreavers, Shado-Pan, etc.), enemy factions (probably just Legion, Scourge, Old Gods/Twilight’s Hammer, Mawsworn, and whoever’s the villain of 10.0), and holidays
  • Wall furniture can include sconces, banners, calendars, collected weapon appearances like in Trueshot Lodge, stuffed animal heads, and paintings (expect most houses to have at least one of the Ravenholdt fruit bowl painting)
  • Armor racks to display your completed sets like Order Halls have
  • Places to display your mounts and companion pets like Garrisons have, maybe also somewhere for hunters to show their pets
  • Training dummies for all roles
  • Beds that you can sleep on by just clicking on them instead of having to manually get on top of them and cast an emote
  • Can add friendly NPCs to make things less lonely, like Strongholds in SWTOR and Serenitea Pots in Genshin Impact. These NPCs can range from ones you’ve met in the past, to filler NPCs like most of the Lunarfall Inn/Frostwall Tavern recruits, to generic minions
  • Customizable music, preferably with less of the painful RNG that the Garrison jukebox and Mechagon gramophone subjected you to
  • Some kind of trophies for doing Mythic raiding, M+, rated PvP, and other timed content
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Given the ridiculous amount of stuff being asked for by some posters, even if the devs were all working at peak productivity, it would cost at least two expansions, if not more.

Garrisons were not player housing.

Player housing is a home for your character. My draenei paladin has a fully developed garrison and the only private place she has to lay her head down is on a cement slab in the back of her town hall.

How is that a freakin’ home?

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honestly, I’ve seen it all. All manner of homes. Several Guild domains. AO actually had full cities that you could build with different building types making for org (guild) bonuses that were vital to characters. They are all lonely as crap ghost-town nonsense.

I have never in my entire life seen anything so lonely as an empty or nearly empty guild player-housing implementation.

The full of life iteration that garrisons implemented were far far superior. The fact that a selection of you battle pets would roam roam around was an unbelievable touch. Your active followers would also hang out, and could be engaged and used for invasions. You could use one of the 6(?) bodygards and one random additional.

Not that it was perfect or even had a great impact on the game overall, that’s a different question with several answers, but it was great.

EDIT: but don’t worry, one thing that’s going to happen to this game is a lot of change and new people. it could easily be the case that WoW won’t be able to resist player housing like you describe, with all kinds of microtransactions to support it. If what happened to mincraft is any indicator. That may be a red quit-line for me.

None of that changes the fact that my character has no private place to sleep, let alone customize, so it cannot be considered a home, therefore it isn’t player housing.

Which was my point.

When I realized my stable was full of my mounts, I thought it was cool too.

Then I discovered I couldn’t select which mounts so ones that were not a part of that character’s story were going to show up and was reminded of how poor the implementation was for a RP game.

I find having all those NPCs cluttering up the outdoor area obnoxious. If it was real player housing I would be able to choose how many and which ones.

I am glad you like/d the garrison. Unfortunately, it fell short of an enjoyable experience for me for a whole laundry list of reasons starting with the stupidity of my basically murder hobo character being put in change of a military installation.

No where in this thread have I stated what type of player housing I would like to see added and, in fact, called the lists of ‘asks’ ridiculous which would cost two expansions to implement (post # 216).

For the record, I would like to see something simple like a two room suite accessible thru one of the unused doors in one of the major cities where my character can hang some curtains made by her tailoring friend, decorate a side table with a vase looted from the Black Temple, examine her transmog thru the big wooden wardrobe made by a master craftsman… and lay her head down in a proper freakin’ bed!

I do not support the home having any type of function outside of cosmetic. I do not support any type of ‘town’ setting player housing, only individual instanced. And I certainly don’t support anything that is at odds with WoW’s theme and aesthetic. It should be like pet battles and transmog, a fun side project with no real impact on the game.

As to Blizzard’s stance, they say they have been looking at implementing playing housing it (citations at bottom of page) but who knows:

As for the subject of microtransactions, as long as there are various same-function items in the game, I don’t care if Blizzard adds more in the shop. For instance, if there was a plain wooden bed, a decorative wooden bed, a four poster bed, a brass bed and a black iron bed in-game, all with matching bedroom furniture available, again in-game, and Blizzard added a canopy bed, a selection of four difference colored hangings and bedcovers to go on the canopy bed, a matching wardrobe, a matching toy chest, a matching side table, ect, for sale in their shop, I would see that as fair.

I realize folks see the shop as the devil’s tool, I did too at first, but it does keep our sub prices down and the funds from the sale of player housing items could pay for the further development of the player housing like the addition of an instanced small three-room house set just outside of any major city.

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This, just all of this.