Real Player Housing: What Do YOU Want To Have?

So, real player housing. What do You want it to have?

How would YOU like to see real, not Garrison, player housing in game?

I would think the base premise would start with plots of land, either overlapping then instanced into individual player housing, or individual player housing plots all across the entire in game world. The second seems to be the most rewarding, however it’s going to take the most work to code up.

If you don’t like the above, what would you want to see?

As for buildings, I’d figure starting with a sort of mini-Garrison, just instead of a base, the best description I can give is to basically make a farm, just WoW style. This might honestly include a barn of some sort, various profession workshops, and to note if said shops are professions the player actually has, they should provide a full place to work on site.

The options of coding a real form of player housing, rather than forced bases, or Garrisons as WoW added in Warlords of Draenor, would go a long way I think over time.

Garrisons were a sound concept, however between scaling options back and limiting what was available to be built at once along with not having any true customizations, and the lack of racial buildings outside of Human and Orc was… telling.

TL:DR:

  • Farm-like plots rather than Garrisons. Forced content filters as Garrisons were in WoD is what largely killed player interest in said Garrisons as I recall. I could be wrong.
  • As above, instead of Garrisons, a fully customizable farm plot with a main house for the player, maybe a farm / stable for pets, mounts, etc., at least one or more Profession buildings, and if the player has said profession, the workshop should fully support it
  • One of the things I notice WoW’s developers like to do is epic do-over and rule of cool, just when it suits them
  • If the Developers want to reimagine player housing into something the players might actually like, the non forced content filter approach is better than what we got with Garrisons in WoD.

By freeing players to both build and customize, from scratch, whatever they like, even hopefully creating new professions and other profession options, like carpentry, scrimshaw, tailoring to make rugs, throwrugs, curtains, drapes, etc., I think the in game livelihood of WoW would greatly improve.

Also, if I please may, returning as many if not at least all of the removed RPG elements back into WoW would also raise and encourage player retention long term.

Constructive criticism, hopefully helpful feedback please? Also, what do you need / want to see from player housing in game?

Edit: Oh, sorry, and a portal room in each customizable home that leads to each guild hall, kind of like a Class Hall, just it’s set to be accessible to each Guild that’s tied to it. This would also be entirely customizable, I hope, and would include, maybe, a landing site for either an Alliance Skyhammer or Horde Airship, for the guild to use to get around.

Would make assembling for raids and getting there far more fun, especially if possible air raid encounters can be safely made and fun to do on the way to any given raid.

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Another PH post because we can never have enough??

So I’ll keep it simple: I want good player housing. There ya go. :sunglasses:

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This level of housing, i can hope and dream again

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Oh lord… I’m gambling a flag to oblivion but here goes:

I don’t want housing in World of Warcraft. I think it would be detrimental to the health of the game, and continue to kill what little “world” feel the game has left.

It would, inevitably isolate players into their own domains more than it already is.

The reason I feel like this is because of a simple one: There is just NO way whatsoever, in which housing is not going to be instanced.

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I actually don’t want professions tied to it in anyway.

I want player housing to be 100% optional. I want it to be my safe-haven away from doing something productive in the game.

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I understand your concern.

As you aren’t aware of the other threads I’ve made.

If the story were to drive gameplay and then the gameplay drives story, along with a single metastory in game that’s entirely relatable to the player and never once loses them from start to current endgame, in each expansion, would fix any issues of low population.

The problem is that Blizzard is utterly convinced it can do no wrong by WoW.

The above line and Blizzard’s ego are the two largest issues with Blizzard.

Of course it has to be instanced, there is no way it could be otherwise.

But if you think players sit around in their houses all day long rearranging the carpet and the flower bowls, you need to reasses. Its a cosmetic structure. Nobody spends half their day going to the transmog npc and resetting their appearances. You get new stuff, you put it in your house, admire it, and leave.

Or you invite a friend over and let them admire it, and then you leave.

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If they did I’d certainly want race, class and expansion themes at the start at the every least.
Mix match that sort of thing.

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Wouldn’t you also want to be at least able to do things in your player housing that can at least further yourself after you leave?

Instead of just having profession buildings, other options could easily exist.

However, these other purposes, say hobby rooms, could be things that are other professions, or in case of otherwise, things that are quite simply fun for you to do.

The brainstorming session that is this thread is for proposing such ideas, too.

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for me thats a no thanks enough other games have it we dont need

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Why? I’m pretty sure that even though Blizzard responses are like ghost farts, at least they might read your logic and thinking.

Please, may I ask you to elaborate at least enough as to why so that the Dev’s can understand your not wanting any form of player housing be put into the game?

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Do you like making gold? Do you enjoy playing around with professions? Then you would almost certainly love seeing ph introduced if it also involved the professions (which it is almost guaranteed to do). Finding, farming, making things, selling them on the AH to people who make houses, its an absolute goldmine. You need never make a house or walk through a house door, you may flip a finger at the idea - but I betcha you’d not turn down the gold it could make you…

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I would like to see each major city have like… a plot of land that you can purchase, and each is based on that city’s aesthetics… starts off small but you can expand. kind of like tiers, if you will, but nothing complicated.

I would like to see items and furniture you can add, that professions can craft. think of like… tailoring could make curtains or rugs, leatherwork could make chairs, couches, blacksmithing could make displays for weapons, glass cabinets, etc.

I would like to see bosses drop trophies that you could put on display.

all this would be entirely optional and no way would increase player power or whatever. just completely cosmetic.

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Actually… you need to reassess. Player housing is a META in it of itself in many games. That is exactly what people do. Take a look at FF14, or something even more basic, like Animal Crossing.

HARD disagree as well. Transmog enthusiasts and collectors totally do this. Creating new pieces and saving sets, and doing research into what super off-hidden world drop can they get to finish a mog.

Again, these things happen, and they flourish if the content is there. And that is okay, but in my opinion it would continue to remove people from the actual world we are trying to play in.

That’s my point.

You are describing Garrisons to a tee. Which emptied the entire world. That is why I don’t agree with housing in World of Warcraft.

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Honestly, I don’t care about player housing.

If it came at the expense of other forms of major content, I’d be against it. But, if Blizzard staffed up and was able to introduce housing without neglecting the main game, then I wouldn’t mind. I’d just ignore it like I do with pet battles.

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I like what I’m reading here.

I just personally would at the very least consider, like I typed out in the OP, the option of using Class Halls to at least base Guild Halls off of, however if that’s untenable, then definitely scratch build Guild Halls for players to portal to and from in their homes somehow.

At the very least I would want each plot of land to have at least one home and at least one profession building, and a barn / stable for the player to let their pets, mounts, etc., wander from, as that kinda seems like a nice heartwarming thing this game could use right about now.

The issue with doing different tiers is to set out how they grow and expand.

I’d figure at the very least by adding a home per tier level, and at least the same with the profession buildings, at a minimum this would allow players to go into plots together, with either multiple homes or other structures like say Inns or other such large buildings from Garrisons built inside the overall plot on preset yet customizable foundation sites.

Basically, in order to build Garrisons 2.0, and do player housing right, a great deal of what Mana typed is helpful. And at the very least, making it entirely optional and yet able to supplement and aid in both player and guild activities would add to its potential.

Have you played Ark Survival Evolved? …Basically that. Build anywhere at anytime i please with the materials i have in my bags and such. :slight_smile:

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If Blizzard chose to make housing non-instanced, however requiring player’s permission to enter, this would help immensely?

Imagine inviting over a bunch of guildies and friends to mat and gear dump prep work for an upcoming raid. Not only could they allow the game to let that entire group of people go to a raid at the time of the mat fest, they would be encouraging working together and cameraderie for the sake of the game and the in game experience.

Seems like a win-win if done right.

The problem is, as with everything Blizzard, actually getting there.

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i kinda want like ff14 housing in terms of small plots or large plots then i want to be able to customize almost everything. what my building looks like etc… i also want to be able to choose where i put my house in terms of region and this will affect my housing in terms of say i put like an alliance looking house in a snowy area that is snowing all year round it will have snow on the rooves and all that all year round.

plots for farming cause i like planting stuff irl and in games as well. availability to build a lake/pound that i can fish in or simply put fish inside and like feed them and make them grow bigger depending on the species/how big my pond is. place to put my mounts at where i can show off these mounts i won’t able to use though so either you show um off or you put them in your bag or if you want you can use them but it removes them from your housing in terms of aesthetics.

stuff like that. i don’t want basic/generic af housing stuff like we got with garrisons that is just low balling it.

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If there were an unclaimed plot of land just randomly out there in game and you had all you needed?

If I were lead dev, sure, yeah, rock on dude!

The problem is I’m not lead dev.

Still, at the very least the idea is sound.

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