Recoloring gear on characters as well as being able to customize houses, room interiors, room shapes, decorations, etc., like a real life lived in home would help.
Again, recoloring character gear would help, along with the above.
Recoloring gear on characters as well as being able to customize houses, room interiors, room shapes, decorations, etc., like a real life lived in home would help.
Again, recoloring character gear would help, along with the above.
The garrison is one of the best implementations of player housing Iâve ever seen.
They have a starting point and an ending point, where you are finished, done, kaput, no more.
They are useful, you could even build an AH if you really worked at it.
They are configurable.
It was wrapped up in the main storyline well.
You could even do little invasions in them and invite people over.
Data storage and load-time wise they are impressively simple, only the configuration needs to be stored. Thereâs no hundreds of bits of things that you can move around and arbitrarily place where-ever.
It has âlifeâ or npc-life. Hell, it had our pets running around and our followers. It was a beautiful bit of design.
Sadly though, it was a very rough time in WoD and the players werenât receptive to it. There was actually TOO MUCH inside the garrison with pre-set resource nodes. People hung out too much in the garrison doing stuff and it felt like it was sucking life out of the game. Honestly though ⊠if they made the resource nodes weekly ⊠that might have gone a good distance to making people more receptive to them. But itâs hard to tell, the garrison hate was also wrapped up in the war-on-flying debacle. But for sure, people played the crap out of them. Both for the fun of it and because it was rewarding.
But even though many people loved them, there was legit pushback from many more. They did fundamentally sequester and separate people. And Blizzard in typical blizzard form made the assessment that since it was done a lot it was good and the next xpac should have more of that. Luckily there was well written passionate pushback from the players. Sure some loved it & many liked parts of it. But as a whole group - the players did garrisons because they felt they had to in order to compete and participate in the games. Not because they wanted more of that or there should be more of that. (coughhorrificvisions leading to boreghast) Blizzard listened, mostly because they had to, and did better next time.
EDIT: ok sorry, torgast is better structured now, there has been improvement.
RBGâs open to all- having passed a certain Ilv
Iâm not particularly a fan of player housing, but a garrison, farm, whatever that would be for a guild. If it would have functions that encourage players to work together and stick around a guild from a long term time investment standpoint that would be dope.
Letâs say there are 10 modules/zones of a guild hall, certain ranks and certain reputation/contribution levels would only have access to some or all depending upon their rank/contributions.
Currently, many join guilds with the intent of what the guild can do for them, but typically itâs not the other way around. This would promote both.
A place where I can keep the dog from the Farm so I donât have to go out of my way to pet him in Dalaran.
I personally find player housing to be a silly idea that depopulates the player base from major cities.
I am however fond of the idea of a Guild Housing, that would bring players in a guild closer together and where players could perhaps access their own personal banks etc within the guild housing.
For those loan wolves out there I guess they can always make their own guild and have a private area.
I want Ultima Online style housing
Any flat unobstructed spot outside a safe zone you can lay a foundation. You can build whatever you want on that foundation. You can permission it to be a public space, or make it private and grant specific guild or individual player permissions. The main purposes of the housing system would be, a construction/decoration minigame, storage, and setting up custom vendors to make you money.
We have garrisons, banks/AH in every major and neutral city, engineering items that creates AHs, banks and mailboxes.
All that didnât empty out Org, SW and current hub. Why would housing do it?
Dwarven Bunker in Nagrand (Draenor)
Uhh because players tend to choose one place to be the main hub for convenience sake and everyone follows suit.
If you put everyone inside an instance of their own player housing the cities dry up pretty quick unless players need something from the auction house.
And if your argument is they would spend most of their time in the city then why do we need housing at all? Put the development time into something much better for the game IMO.
Ever played SWTOR? They have one of the best player housing systems. Theyâre all ghost towns. no one uses them hardly. A few people spend a trillion credits to fill them up and get on the âscore boardâ so people see their names. Otherwise, people tend to sit in cities where the conveniences are.
Isnât this a contradiction? SWTOR was an example I was going to use, actually.
We have like 10 houses in that game but the fleet is still packed. Your point is confusing.
Btw, spending billions of credits on my SH is fun.
My point isnât confusing. My point is what is the need for player housing if all those things are accessible in the cities (banks, auction houses, etc).
They are just pointless to me. so you decorate them and fill them with stuff. Then what? Stand around looking at it? No, thatâs boring in 5 seconds. You are out doing content right. I personally would just rather see development time go to something meaningful not a place for people to go do adult chat in private or whatever weird stuff people using private housing for.
You literally said:
Then you said:
That is a complete contradiction.
So what? Mythic+ seems stupid to me but that doesnât mean others donât enjoy it. Just like SWTOR, player housing wouldnât effect you.
What Iâd like player housing to have:
I donât care that it empties cities out. Cities drive very little content for me outside of holidays, and I donât just mindlessly hang out in the current expansionâs hub. Iâm either out doing stuff or Iâm logged out of the game. Gathering things for housing would be another reason to have me out doing stuff.
Id prefer it if you could have more than one house on different locations and if you access one of those houses you can click on it and be immediately transported to the house. It would act as an extra portal option.
Absolutely agree, it would be a sin if they didnt do that given the heavy focus on races in WoW.
Yep, or even houses with basements, or storage sheds to keep your tools in, or stables for your mounts.
Nice idea.
Iâd like something like the Class Hall, with weapons and gear you have collected on the wall and on gear stands that swap around randomly. Also a library - you know the old achievement where you go out in the world and find books? Have shelves as a furniture crafting option and when built all the books you find would be put on the shelf for you to read. Iâd place a comfy armchair next to the shelf with a side table for my tea while I readâŠ
So many possibilities for fun.
Real player housing? Theyâre willing to pay my mortgage? Yes please! Where do I sign up?
Already lost me. No instanced areas dedicated to individual player. Proven to be lame and kill the world-aspect.
Nonsense. ESO has instanced housing and it has zero effect on whatever it is you are calling âworld-aspectâ which I am assuming is a social comment. Nobody sits in their house studying the artwork for hours on end. You go in, decorate with whatever item you received and leave. If you want proof, go see if it has damaged ESOâs âworld aspectâ. If anything it has made it more world-wide with its houses having a portal ability, so you get to travel to where the house is.
If you want to see a good player housing check out the game Swords of Legends
this post made by developer of swords of legends