I don’t want much really. Don’t even need a yard, garden, barn etc - just a house, with a decent selection of building models to choose from. If I get some yard space that’s cool but I actually don’t want player housing plots to be too big, because then it starts edging towards garrison territory.
Housing shouldn’t have many if any essential utilities. Keep those in cities and towns and keep housing mostly cosmetic. That should prevent any issues with pulling players out of the world (and in fact, if you want the world to be more alive the more productive avenue is to dramatically reduce the importance of instanced content so everybody isn’t cooped up behind an instance portal for half or more of the time they’re logged on).
Scarcity cannot be a part of it, period. The likes of AH goblins and RMTers have enough to hoard and extort as it is, no need to add the housing system to that list. If that means that all characters on a server share a single house to keep datacenter expenses down, so be it, but everybody should be able to have a player house should they want it.
I don’t want it. It will take far too many resources away from other content and will be overly gated in some form. Blizzard can’t even get me to stand in stormwind, I’m not interested in afking in a virtual waiting room full of couches and lamps I’ve made from murloc bones. Just my opinion
If its based similarly like how Garrisons are in WoD (In terms of how one would view it from the outside, especially from how a opposing faction views the other’s). Or at least treat each zone with usable player housing plot as a instance/dungeon. Then I want variety of “Housing” options, if I can decide to live in a cave/cavern or something like a Night Elven Barrow, then I’ll be colored impressed and happy.
Then one more that came into mind is a “Neighbor” feature, where we can freely join friends from our added battle.net friends list. Without any need for invitation (If the owner didn’t put any restrictions on it that is). It would also allow for “Easier” traveling if one happens to have a plot from a zone well and far away from yours. More or less making a network. I doubt this’ll work and be more just to behave like a LFG/LFR instance where leaving someone else’s home is just throwing you back where you last were. Which is fine too but one can dream.
ESO housing would be great.
Mostly cosmetic…no AH or bank or anything…just cosmetic…and free hearthing to it, maybe another stone or whatever.
Though comparing to ESO, hearthing in WoW seems antiquated anyway.
It’s better than many many alternatives I’ve seen. EDIT: nothing’s perfect, I could write a piece about the flaws too. both objective and relating to the game.
Combine the housing options and customization from DAoC, EQ and Anarchy Online for both individual players and guilds. Guild halls in DAoC were awesome - your guild could display trophies of special encounters that you conquered. Given how detailed the Halfhill farm, WoD Garrison and Legion class halls were combined with the amazing graphical detail of Shadowlands they could give us some absolutely stunning housing options.
I honestly wish they would have kept giving us upgrades for the WoD garrison. I like having my own personal AH without a line or annoying people and their mounts on top of mailboxes.
Free money revenue streams destroy companies and IP. The collapse of what … 20? years of fallout happened so quickly. They released one minigame and the love people had for the IP got them buying gambling boxes, honestly for the fun of it because the loved it. They bought so many it literally changed the company. People in the company and working on the IP who fought for it and game quality literally got shouted down by the forces that wanted more free money. So they designed 22 as something devoid of content and development and just as a vehicle for selling things. They farmed the IP right into oblivion and now it’s limping along … it will never really recover.
It’s not unlike what’s happened to big old newspapers. Big asset managers buy up old high reputation newspapers and then gut them. They cut costs down to everything, they essentially rip off all the limbs and debone them. Subscribers stick around, there is a stickiness to them, out of habit. Quality goes in the toilet and the make a lot of money because costs are nonexistent. Warcraft … will probably veer in that direction for a while … like a phase of rent-seeking. … we’ll see after.
But seriously, this cash store stuff. It has no place in a well managed sub game.
I’m not sure if i’m in the right place (this is my first time posting on the forums weirdly enough considering i’ve been playing since vanilla)
TL;DR: I think “player” housing is a bad idea because it will take people away from major cities making it look barren/ reducing the community interaction, on the other hand I think “guild” housing if executed properly will increase community interaction
So from what I gather these are the major pros and cons of player housing… (please let me know what you feel I should add to the list/ why my list or theorie(s) wouldn’t work) Pros:
Obviously a conveniently customizable hub layout is the main reason why people want this
Potentially more incentive to interact with your guild/ join a guild increasing community interaction
Cons:
Inevitably more micro transactions (however this would be the most obvious incentive for blizzard to implement housing so I think this can only be considered a con depending on what the micro transactions actually are, personally i’m “ok” with them being purely cosmetic)
This would obviously take players away from major cities, making them seem barren, this is my major concern with “player” housing however and because of this reason alone I think player housing is not a good idea however, what if it was “guild” housing? where the goal was to actually be able to customize it to the point where you essentially create the “major city” with the size of the housing depend on the size of the guild, my theory here is this would create incentive for players to interact with the community more and create/ join a big guild as opposed to be guildless/ in an inactive guild/ guild with just you and your alts
Garrisons we’re mediocre at best and this is potentially an indicator of how unsuccessful housing would be
Potentially not enough customization options
Potentially forced content
Potentially gaited content
Ideas
The ability to interact with other guilds housing (perhaps via portals) I think this is very important so people aren’t only interacting with their own guild
Floating land (like Dalaran but not as big/ flying battleships not unlike the ones from seething shore/ Necropolis and land on the ground/ islands, these option unlock depending on what content your guild completes
Guild buffs (not too sure about this it would potentially make it forced content depending on the buffs) for raids that your guild has already completed/ previous seasons raid content (but only if the group your in is predominantly guildies) maybe not available until after the first x amount of guilds clear the mythic equivalent of the current raid tier this way the big boy guilds dont get too far ahead of the rest of the players, maybe a little speed buff for a full guild dungeon group (maybe after getting KSM or something like that)
More customization; placement for everything from NPC’s to the wall ornaments dare I say even the walls themselves? portals, where the “floating land/ flying ship” is located (predetermined locations to avoid potential exploits?)
I like the idea of being able to customize to the point where people will be researching and making guides on how to build structures much like Valheim and i’m sure there are alot of other examples out there
I have more ideas but I would like to see everyones opinion on these first before I go even deeper into the rabbit hole
Discuss, criticize, tell me to shut up I have no idea what i’m talking about XD
A few pose to lie on a bed. Option to bend over tables and counters.
Ability to chose racial decors. Not just Human or Orc. Elven stuff, Dwarf Stuff Draenei glowing stuff.
And a few indoor options or models to go with for the room.
Aging decors and placing them.
I think what would be cool is working on the house to unlock at a second floor and eventually a basement. So it’s like most buildings.
So I could make my basement a place for my Alchemy for example and exposing some of my favorite armors on stands. And seconds floor would beoke a bed room or more private space. While the main would be kitchen and trophies and some fruit bowl hanging on the walls in tribute to every woman who were gutted but not forgotten.
Thousands and thousands of furnishing patterns and blueprints to farm and collect across multiple expansions with which to customize my homes and apartments. House guests too. Something that provides continuity in the World of Warcraft as an alternative to all the disposable systems that have become increasingly difficult to engage in because of the knowledge that they’re temporary.
Anything to make the world of warcraft feel like more than a loot generator which resets every 2 years.
For real though, we are supposed to be these Big Champions of the Horde/Alliance, we should have our own bloody fortress, our own platoon of soldiers, servants, a grand throne room, like why don’t we have any of those?
Everything you just posted is why I personally thought that the Garrison is the fully opposite example of real Player Housing.
Garrisons as designed divided the playerbase.
Player Housing, especially Apartment style complexes for example, should only bring players together!
I for one feel like actually WoW lore friendly Player Housing and Guild Hall options could, if done right, be utterly stellar while also not being forced content.
This is a conversation that someone at Blizzard is probably having right now:
“How can we give them housing, but also prevent them from making a giant phallus out of mailboxes”