Love watching 2-3 people that killed him pre-nerf still die to the 1st set of beams.
Personally, the biggest reason I see for not mythic raiding is the fixed raid size. I do understand the reasons - no one needs to reply by explaining about tuning, etc. - but Iâve never liked the social dynamic of having to sit players rather than including everyone.
The guild Iâm in is a family. We screen applicants for compatibility before extending invites, but once youâre in youâre in. And everyoneâs invited to guild activities like raiding. We donât do mythic at all, but weâve been continuously active since Vanilla and been AotC every season.
Guildy A knows he gets legendary first
Guildy A gets legendary
Guildy A gets poached by a better guild or has the bargaining power to apply/get accepted to a much better guild
Guildy A quits
Guildies B through Y, especially any guildies that couldâve gotten Shadowmourne or Dragonwrath, all get incredibly pissed off
The average WoW player is incredibly incompetent. Like, ludicrously so.
Itâs not a fail for blizzard to believe that a lot of players are just dumb. A lot of players are quite dumb.
The fail is how hard blizzard caters to the crowd that willfully refuses to improve.
The tuning excuse shouldnât even be a thing anymore. What was the last Mythic raid that didnât see 15%, 25% ⊠50% buffs/nerfs. Mythic tuning has been atrocious for years even keeping the player number static at 20. I donât see the harm in giving flex Mythic a try. In fact⊠Season 4 would be the perfect time to try it.
All your examples are from last expansion, they did an excellent job with raid balanced this expansion.
There are only 2 big outliers, Zkarn because of an exploit and questionable timing on the fix and Tindral on being 1 of the hardest fights ever.
This last season I would even say the first 6 bosses were too easy
If they ever did try it, so would we, and I imagine weâd clear at least some of the bosses every season. I mean, as it is we finish AotC about halfway through each season, then do alt runs for a bit, then take a break till next season. Opening up flex-mythic would give us more to do for longer.
Going to reply on my Wrath Classic toon w/ Valanyr in hands.
So, legendries format has changed. A lot.
You know that meme âYOU GET X AND YOU GET X. EVERYONE GETS Xâ
Thatâs kinda the idea behind modern design.
In Wrath specifically, Valanyr and Shadowmourne are a very very lengthy journey.
While Valy didnât have any quest line, the lore around Shadowmourne is pretty epic if you choose to spend a few minutes reading through the quest text.
Itâs also a group effort. Sure, you can pug it. But you still donât get it done alone.
But, in the guild setting especially, once you get it, once the WHOLE GUILD EARNS IT, it does feel epic.
Itâs LEGENDARY because it took LEGENDARY amount of effort to accomplish. Itâs deeper than just picking a person to wield it. All remaining 24 people have to agree upon it. Have to work together to acquire it.
Iâ've been seeing those legendary bows drops on r/wow. Like 12 of them drop at the same time. Nothing special about it.
Legendaries in modern WoW feel like a requirement. You must get it or you fall behind.
Legendaries in Wrath feel like a bonus. Like that extra couple % of raw power. But itâs a bonus. Not a mandatory thing.
Running with SM or Valanyr, or even Thunderfury, feels like an earned privilege. And accomplishment, but not just for you, also for your guild/community.
Thatâs what sets them apart.
There are only 2 big outliers, Zkarn because of an exploit and questionable timing on the fix and Tindral on being 1 of the hardest fights ever.
Raszageth should get a dishonorable mention as well.
This fight was literally unplayable as a Priest unless you had a pocket Evoker until four or five rounds of nerfs.
Endless posts have no bearing on reality. Noisy, unhappy people post. People who are fine with things USUALLY donât bother.
Nothing you said is âproofâ.
Sure you can triple down on that because thereâs no way weâd have actual data either way, but ignoring extremely common feedback is also just burying your head in the sand. Everything that poses a challenge gets blasted for people as âblizz catering to the 1%â, especially if itâs easy to get into like torghast, visions, world content, and queued content. Thereâs a reason all that stuff has been nerfed into oblivion.
There is heroic and normal for those people, if they change mythic to allow most people to clear it, they are really just renaming heroic and getting rid of mythic raids.
Raszageth should get a dishonorable mention as well.
This fight was literally unplayable as a Priest unless you had a pocket Evoker until four or five rounds of nerfs.
The last boss get a pass from me, is suppose to be hard and some class specific requirements are fine imo.
The last boss get a pass from me, is suppose to be hard and some class specific requirements are fine imo.
I feel like there are other, far better ways to require specific classes than âif youâre playing this class you literally cannot play the game unless someone else is playing this other class.â
Like, I donât mind Raszageth essentially requiring a Gateway. I didnât mind Sire requiring a Gateway or SLG being nearly impossible without a Gateway. I only mind grip fights (Fyrakk, Soulrender, Anduin, and Lords) when they incentivize Gorefiendâs Grasp specifically (since only Blood gets that now for some stupid reason). Hell, I donât even think Jailer requiring Mortal Strike was specifically my problem with that fight (and I had a LOT of problems with that fight, trust me).
But it feels extremely terrible for a small handful of specs (including an entire class) to be completely incapable of doing a boss without an Evoker quite literally carrying them through P1. And it feels ten times worse when they explicitly refused to give Priests Vault of Heavens (reverse grip; you get yoinked towards a player) before proceeding to create a boss that specifically wouldâve been fine as a Priest had it existed.
Running with SM or Valanyr, or even Thunderfury, feels like an earned privilege. And accomplishment, but not just for you, also for your guild/community.
Thatâs what sets them apart.
But you can understand why this is terrible game design in a modern context. You know full well that players who donât have a Legendary are a numerical disadvantage than those that do. There are also extremely strong incentives for players who, upon receiving the legendary their group worked very hard for them to get, to attempt to get into much higher ranked guild.
I will never argue that the Fyâralath or Naszâuro are legendary feeling in the traditional sense, but thatâs also because that is a social construct that has more or less melted away. No one actually cares about obtaining a Legendary in the ways we did in 2005-2010, instead, everyone wants the Legendary because settling for anything else is just gimping yourself.
You know full well that players who donât have a Legendary are a numerical disadvantage than those that do.
But this also applies to every bis item, legendary or not.
Is my moonkin at a numerical disadvantage because I donât have a myth track Mirror: yes. Do I let it ruin my gameplay, and whine endlessly about it: no.
I think Fyrâalath would have been a lot less controversial if the item was originally released with current tuning, but it wasnât a legendary, and was instead a regular purple, very rare drop from fyrakk.
But you can understand why this is terrible game design in a modern context. You know full well that players who donât have a Legendary are a numerical disadvantage than those that do.
This is why we need Dinars every tier.
Another glaring issue is, unfortunately, that many of the classes who are eligible to loot this item, are balanced around it as well.
The last boss get a pass from me, is suppose to be hard and some class specific requirements are fine imo.
Imo, the final bosses in mythic raids are the wrong kind of hard. The hardest part for most CE guilds is the roster boss, and not regressing when inevitably you have to swap someone with 0 pulls in for someone who has 200 pulls cause they are gone for a week.
Most of my time doing mythic end bosses was just waiting for the worst players in the raid to figure it out, or wait for the pull where they donât get mechanics. Itâs not very fun or rewarding. Then on top of that with 20 man it feels like your individual contribution doesnât matter nearly as much as it does in 10 man or 8 man high end raiding.
This is why we need Dinars every tier
I actually talked to Scarrizard (the guy who did the design work on Dinars) about that at blizzcon, and he responded that itâs not a bad thing that not everyone has every item.
that many of the classes who are eligible to loot this item, are balanced around it as well.
Most of the time people claim this, it doesnât end up being supported by data. At worst, gaining the legendary bumps a B-tier spec up to A-tier this season (at least in raid).
When people complained about the hunter bow in S1, it was bumping BM from 2nd or 3rd best ST to nerf worthy OP ST.
Like Iâve been saying. The pool of players who have the ability and drive to actually get CE is too small and getting smaller. Weâre all fishing out of the same bucket.
It breeds frustration and burnout. That pool has to get bigger (lower difficulty) or the group has to be spread out more (lower raid size). Otherwise, mythic raiding is quickly going to be limited to HoF guilds only.
Imo, the final bosses in mythic raids are the wrong kind of hard. The hardest part for most CE guilds is the roster boss, and not regressing when inevitably you have to swap someone with 0 pulls in for someone who has 200 pulls cause they are gone for a week.
I mean, even good guilds had +400 wipes on Tindral and Fryaak, not because of those reason. They were just hard bosses.
Most of my time doing mythic end bosses was just waiting for the worst players in the raid to figure it out, or wait for the pull where they donât get mechanics. Itâs not very fun or rewarding. Then on top of that with 20 man it feels like your individual contribution doesnât matter nearly as much as it does in 10 man or 8 man high end raiding.
On good guilds is more like each person causes 1-2 wipes over the course of the night, of course some still screw up more than other, but believe me if the same person was wiping us 3 times in a row they would be outside the raid for the rest of the night before a fourth mistake.