Continuing the discussion from Mythic Raiding Needs To Change:
I thought Dobi made some interesting points, and I see there being some value in allowing this conversation to occur outside of just the Community Council board.
Plus I can’t help but be a loud mouth
I think this is very much a nostalgia driven thing. Frankly speaking, multiple raids in a single tier is just really annoying. Farm becomes tedious when you have to factor in travel time, it’s frustrating to be in a raid zone that doesn’t have any gear you need anymore, and it’s just an organizational nigtmare for even midtier CE guilds let alone your average AoTC or normal guild.
Oondasta is the reason. In all seriousness I think it’s critical to remember that the average WoW player isn’t interested in any difficult content, they want exceptionally easy content that drops the best possible gear. World Bosses are designed to be that weekly gear lockout for those “open world” players, who don’t want to commit any in game mechanics to memory.
Perfection. No notes. Beautifully written.
The issue with these bosses dropping additional loot is that the “hardmode” no longer becomes optional. It’s mandatory for PUGs and Guilds. Why would you ever waste your time in a group not doing something that gives you an extra chance at loot when there are dozens of groups that are trying to do it that way.
I’m personally not convinced that this is really that problematic. The purpose of the number of difficulties, at least to my mind, is to meet the players wherever they are and provide them with commensurate rewards as well as normalize the expectation levels of everyone in the group.
As for the power gains between tiers, I also don’t see this as an issue personally. WoW is seasonal now, you should really only be interested in gear that comes from the current season, and we all know that farming previous raid tiers for gear that is still BiS just feel awful (looking at you Azshara.)
Were they though? Maybe it’s just because the game still had that “new car smell” but I really feel like items like these have proven to cause more headaches than excitement. They took a significant amount of guild resources/investment, and there was never really any guarantee that it was going to pay off. How many people have lost their Shadowmourne or Val’anyre wielder to a higher ranked guild within a few resets of them completing the quest? It really sucks.
Need to coordinate which two of the same players are seen by everyone as being possessed by demons? Good luck! We didn’t build any kind of voting mechanism into the interface despite the mechanics being ripped from a popular game who’s critical game mechanics is voting
Please do make a follow up post!
Most of my post is my disagreements with this post; however, I think overall Dobi’s post was excellently written and very thoughtful.
Well done!