imagine being this out of touch and being led to be gaslit into believing RDF removes or hinders your social experience and interactions in dungeons
you go to dungeons to meet friends and be socially interactive? i never thought about it that way, maybe i should try looking for more friends in dungeons rather than loot.
keep reaching for a reasonable example or counterpoint for the discussion, youâre really nowhere close. Guess you believe social experience is a good enough reason to limit the amount of players you can run dungeons with.
with players who dont believe the reasoning behind RDF removal justifies the removal of a tool that improves group activity in dungeons.
this is my main buddy you would know if you were actually active on whitemane.
how about leave wotlk how it was without removing tools that benefits the players for blizzardâs fake reason of social experience?
do you believe the social experience is ruined with RDF because your friends will choose to play with others over you? thatâs rich if true.
people who want to be socially interactive to an extreme go to an RP server, i dont see much of those around but blizzardâs core value is social interactions and experience doesnât make sense with such a lack of RP servers for you and your buddies.
like i said this char is worth more than your 70, if you were actually active on whitemane youâd know that by now. but i digress, none of your personal attacks on my character or whatever your attempts at conversation are have anything to do with the original topic, itâs funny how you expect others to concede after you attack them but provide no examples to support your & blizzard wow classic dev teamâs reason for the removal of RDF
you canât rp without being extremely socially interactive, sounds like a perfect place for many players who think dungeons with RDF will remove their social experience.
who is scared? the people who want a larger pool of players to make friends from, or the people who dont want to engage with players from other servers because they dont like âtoxicityâ
A lot of what we call valuable social interaction is hinged on the type of player you are.
RDF making faster groups and thus giving you more people to group with doesnât translate to higher social interaction / function in and of itself.
In a similar vein, raiding with a new guild every single week in Classic didnât naturally increase social cohesion, either. When everything is organized and rigid, like, say, in GDKP runs, you very often just get in and get out. Thereâs not a lot of time for levity.
The crux of it is understanding where and when social interaction happens in the game. If youâre a no nonsense, never slow down, always doing something type of player â your bias will come from there. If you donât use the game for levity or chilling, RDF makes a lot of sense, and all the quality-of-life âfixesâ that donât yet currently exist in the game probably enrage you and your sensibilities.
But for lots of people in no particular hurry, the vast majority of social interaction for them comes during when theyâre on flight paths, or when theyâre on a CR, or when theyâre running somewhere, or when theyâre waiting on a tank to respond to a group, or when a group is out in the world questing on their own until, say, a healer pops into the group and completes it, or when people are crafting 200 bandages, or when theyâre buying things in the city, etc.
Thatâs sort of where the Classic crowd is coming from. Most of the valuable social interaction in this game for them comes from idle time where nothing super important is happening. Correcting for idle time in small piecemeal ways over the course of a dozen expansions made an environment where people canât interact with others as easily. RDF was one element of that. Garrisons were another, and on and on down the line. Making things easier for the sake of your time â much like how we use Amazon or Audible or Grubhub instead of malls and bookstores and libraries and restaurants â can be socially isolating.