Rank 10 PvP

What did it entail (in terms of time commitment) to reach Rank 10 back in the Vanilla days?

Also, was it possible to reach it queuing to BGs alone, or are premades quasi-required?

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You can make rank 10 by investing a few hours per day. 3-4 hours. You won’t get past that without upping your time though.

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Rank 10 and 11 are pretty much anyone can get them if they devote a few hours a day pvping. It isn’t until the 12 through 14 slog that you hit a no casuals allowed wall.

About 2.5 hrs a day in pvp is my guess for rank 10. My cousin was high warlord warrior. He had to pvp about 80 hrs a week

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I hit 10 on 2 characters and 9 on my Pally.

Not that difficult, and doesn’t require a premade group to reach it.

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So 10 and 11 were very doable solo. The reason is because unlike the higher ranks which are restricted to just 1-10 players per week, the ones below that have significantly more slots available.

Just to put some things in perspective though, something a lot of people aren’t realizing is that grinding rank will be much harder this time around, due to the relative size of servers vs their servers in vanilla.

For reference, this was my High Warlord week back in vanilla:
https://imgur.com/a/fZ0J06D

I only needed ~700k honor for the week to reach the Rank 1 slot. That was on a High Pop server, but dominated by Alliance 3:1. Assuming the average server in Classic is ~300% the size of a healthy server in Vanilla, you can expect your required honor thresholds to be that much higher.

Even worse if you happen to be on the dominant side on your respective server.

Horde Stalagg is going to be an absolute nightmare to get Rank 14 on, possibly even ranks as low as 10. This is far and away one of the best incentives to play on a server where your faction is absolutely swamped by the enemy faction. You’ll have a far easier time grinding rank in BGs relative to the other side.

This is exacerbated by the fact that back when I did the grind, Cross-Realm BGs were not a thing. That meant that during off hours (late nights/early mornings) there weren’t that many BGs going on, and people were able to sleep, and still remain competitive.

Now with X-Realm confirmed for Classic, BGs will be available and in full swing 24/7. There will never be a break in the action, and people will be constantly accruing Honor against yours.

Be prepared for a far heftier commitment, even for what was previously a fairly casual Rank.

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100k honor a day is pretty high. I remember only doing around 35-45k honor per day. I stopped at 10. Also, I agree
 it will likely be far worse than “vanillla” ranking on the majority of servers.

The pvp system needs changes:

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One thing you have to consider is this system was not designed around having so many people on a server, so they really do need to do something. I doubt we are going to get down to vanilla server levels. It was a bad system overall, but even worse when you try to toss in way more people than originally intended and cross realm.

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Please go and make your comment on my thread, is true, the system not only is not healthy but it was also in place for way less people than we have now, the grind now will be impossible with that much people playing right now.

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I had a rank 10 pally and rank 11 warrior in vanilla. I was on a high pop server. It required at least 6 solid hours of pvp per day, and some days much more than that. Get to know really good pvpers on your server and get into their groups it’ll make your job a lot easier.

Might be different with the supersized realms in Classic. On average it should take more ‘time investment’ given more competitors. Efficiency will determine which of the no lifers or paid professionals aka streamers get the top ranks.

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It’s hard to say. There may be some back end compensation for the increased population. Perhaps by the time it settles and the gear is released, there will only be large populations by Vanilla standards. Hard to say at the moment, or to know how Blizzard will handle the PvP system.

I got rank 11 in classic, back then i was in high-school and i played 3 to 4hrs doing only PvP every day, it took me 2 months to reach that rank without any premade group


I’m pretty sure this is wrong. I thought rank was awarded as a percentage of the server population, not as a static number. Meaning a high population server will allow even multiple rank 14’s in a single week where most vanilla servers had such a low population that there was only 1 rank 14 allowed.

This would mean the rank grind is no easier or harder now than it was in vanilla.

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I got rank 11 on a druid by spending 20-30 hours a week standing on a hill in AV and spam healing whatever warriors stayed in range & using tranquility on CD.

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Rank 14 is almost assuredly 1 slot per week. The % is true for lower ranks, but after rank 11 I believe is where you hit the bottle neck of static numbers. I’m not sure Blizz ever actually released any hard documentation on this, so everything is from what people figured out.

I know for a fact though, that I was rank 13 at 2nd place, and 14 at 1st.

If all ranks were based on % of pop like they were for Hero of the Horde/Glad titles etc, then the % allowed must have been so small it wouldn’t really make any sense (assuming 2000 on your faction back in Vanilla, that means the % would be “top .0005” of pop).

If you’re referring only one HWL/GM per server I read that in first release only one person could be R14 but after realizing how penalizing the system was they relaxed it.

I thought they were going with the latter not the former though.

According to the current documentation we have on the PvP system on our classic wowhead database the requirements for rank 14 are:

  1. At least 600,000 honor points earned within the week

  2. In the top 0.1% of honor earned for the week.

So multiple rank 14’s will be allowed if this is accurate.
Source:
https://classic.wowhead.com/guides/classic-pvp-system-overview

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That could be true! Honestly after I finished my grind I was very much no longer following the PvP ranking system at all.

It’s entirely possible that they relaxed the system later on, but it was definitely a static number when I did mine.

Personally, I do hope they follow the a % allowance this time around, as the inflated server sizes will be a serious detriment for anyone ranking on a static ladder.