Raids are disheartening

I think valor should be expanded to be the main way for us to upgrade items. I like the way korthia atm for example is working fundamentally, as it’s nice to see what your goals are and to work towards them bit by bit. However, it still takes way too long to get the rep/items/research needed (especially because none of it carries over to alts).

But if they really want to keep RNG, just don’t let vaults have double ups on the same row, bring back bonus rolls, allow free trading, and increase all drops across the board by 100%.

Have ran over 100 with a buddy and nothing. Have not seen it drop in all my runs this entire expansion.

This gear drought literally gives me no reason to play outside of hanging with the guildies

Our raid healer doesn’t even have a single Dom socket piece and we’ve been pushing every week.

This gear design is so garbage it takes the fun out of killing bosses. Don’t even expect for drops or get excitement anymore when looting.

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My guild mostly gears through mythic plus so that we can raid. It’s just not viable to wait for gear to drop in a raid. And once you start extending then its game over for loot if you’re not doing mythic plus.

The devs really screwed the pooch with their determination to slow down our gearing. You’d think they had to pay for our raiding loot drops out of their own pockets the way they’re behaving.

I agree with this

I’m having great luck with raid loot. I have several 3-stat pieces now. It’s a combination of RNG and playing with a guild that shares loot when they don’t need it for an upgrade.

Counterpoint:
Bonus rolls don’t really help the situation much because double a minuscule chance of getting loot is still a minuscule chance. I would rather see ‘bonus rolls’ replaced with a guaranteed piece of gear, not gold, not anima, nothing useless, GEAR.

Use a Token = A piece of gear from the Boss’s Loot Table

That is how it should work. That would mean that with a limit of 2-3 tokens per week - like we’ve had in the past - a raider would be guaranteed a piece of gear from at least 2-3 bosses on the raid difficulty of their choosing each week.

At up to 18 gear slots for the average raider that comes out to a minimum of 6 weeks if they get exactly what they need each time they use a token, and few if any will get a perfect outcome even with a guaranteed gear drop so it’s going to come out closer to 12 weeks in most every case. That would be 3 months on average to get raid geared for whatever difficulty of raid you are pursuing which does not seem unreasonable to me.

Blizzard obviously won’t go for it and the ‘but welfare’ and ‘entitlement’ crowds would lose their minds over it, but that’s how I would do it. If someone has the skill to raid at a particular level they should be guaranteed some gear for using that skill to help other raiders at that level and gold and are not it.

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Maybe try to sober. Maybe, you have already done that dungeon this week. Trying to run it all over again would bring you zero loots.

How come, I am only killing 6x raid bosses per week and I get at least 1x loot.

And on weekly vault, you have what 4 weeks on the first 3 bosses in Mythic. Next week, you have a great chance of duplicates. How about killing the 4th, 5th and 6th boss? That’s a guarantee that you would get new stuffs on vault. Stop playing the same difficulty over and over to avoid duplicates on vault.

You are ilevel 246. Your upgrades would be scarce. Vault has been gearing you up until you reach max levels. You are on max levels. Dont tell me the vault was garbage. Its garbage now becoz you stopped stepping up the difficulty which is normal since you are at max gear. If you really want to complete the gear loots, kill the remaining Mythic raid bosses.

Eh, I don’t doubt it. I’ve gone multiple weeks without seeing a drop (outside of the vault). That said, it’s also nothing new. I distinctly remember going even longer in Wrath and Cata without upgrades, so… RNG will RNG.

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It worked pretty well in WotLK. So yes this would be a welcome change.

Raids are fine.
Do you have logs to show us?
If you’re struggling in raids, it could be a skill issue.
You must find a way to overcome the challenges presented.

For me, I want Irongrasp haha

Then why you keep doing it Again and again and again and again and again and again and again …like a freakin Zombie…THE CARROT IS ROTTEN :rage:

The part that gets me is:

Some people got 252 weapon week one.
Some people followed that up with BIS raid weapon week two.

Some people still have neither!

Why I have gone heavy back into SP games.

At the end of the “dungeon” I know something is there. Kind of why, you know, I am there.

That skyrim enchant I want is on this dude/dudette. I shall meet them, defeat them, disenchant and…on to the next item on list for the build of my dreams.

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Here is an idea I think they should have implemented from day 1.

  • you get to chose a targeted item from your list of available bosses. If this item does not show up in your vault after a set number of weeks, it is guaranteed to be in the final one.

So say I have 7 heroic bosses killed. And I want some helm off remnant. I set that as my target. Week 1 it’s completely random, if I don’t get it, week 2 it’s 30%, week 3 it’s 60%, and week 4 it’s 100%.

This way they still get their inflation that they love so much, but with a guarantee that it won’t take longer than a month at least. If the one piece you want takes longer than that it really starts to take a major toll on your frustration with the rng

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Fact of the matter is that Blizzard designs WoW in an everlasting attempt to raise their MAU numbers - they will not accomplish this if you are gearing up within a fair amount of time. So they have intentionally designed RNG to put a block on the road for what you want to accomplish. It is a intentionally designed flaw in the game.

The reason is that WoW does not have any fun feature outside of its PvE content, dungeons and raids, and when people are done with that they are likely to unsub until the next raid. It is a flawed design which plagues the MMORPG genre and which is what have made the genre regress rather than evolve like other titles have.

So to keep people engaged for longer, blizzard lengthens the stick on which the reward hangs and they have you run on a treadmill at a fairly fast pace, until you through an exhaustive amount of time outpace the treadmill and finally get your reward - only to realise that you are going back to the same grind the next patch over.

WoW today is a passionless project that is designed with solely profit in mind, and without any fun in mind. Anything in the game that can serve to shorten your time in the game, is going to get nerfed, whether it is combining two toys to create a slow-fall effect that can be used like a goblin glider in place of flying, or a mechanic which allows for fast leveling, it is all going to be nerfed for the sake of keeping you in the game for as long as they possibly can - and they do so with no intention of actually making the content they have fun and engaging.

Most MMORPGs fall to this.

It is all intentional design, hence why I have little hope for it to change at any time.

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A lot of folks in my raid feel the same way.

The raid died after AOTC.

Easiest solution to this solution is to pick one of our many currencies and use that to purchase from a vendor. Have a cap of where you can buy one or two pieces a week, along side raid drops.

Then you were funneled loot. That’s abnormal.

citation needed

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