Raids are disheartening

You don’t just have “X” hours. You have X hours with your sweaty main raid, and then you have Y hours “hanging out with the boys”. At least from the guilds I’ve seen, that’s how it goes. Those Y hours “hanging with the boys” could be cleaning up earlier bosses for loot, much in the same way that back in the day you’d go and do Kara or ZA, or clearing alternate wings of a raid, etc.

But because we have this one monolothic raid that is extremely linear with this jank lock-out system, you don’t have any options on spending those Y hours on acquiring usable gear from a “Mythic” setting. It’s in fact arguably part of the reason Blizzard forced themselves to do this Dom Socket and Stygian Ember nonsense - in the context of the current state of the game, Heroic Raiding does continue to have value for Mythic Raiders because it is still a good source of Stygian Embers.

Blizzard has basically cornered themselves with their design by insisting on only having one raid per raid tier. If we had one easier raid and one harder raid, I would bet money many of these “extend” complaints would go away, if they could go farm the easier raid on off-nights and then main nights progging the harder raid.

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I guess should bosses be so hard that 20 good players, optimized, in voice, still take hundreds of pulls?

And if so, it’s kinda a stuck point on trying to gear and spend time on the bosses.

It would be interesting the things we could do if we could lock 2 gear slots out of dropping.

Hmm could garentee a loot table to drop what you needed only with some good pre-planning.

As it stands only the lego slot gets locked out. Hmm if I made a lego for every slot and put the right lego in before the fight in theory I could control most of my incoming loot. But by the time I got that all together it probably wouldn’t matter at all :pensive:

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Tokens for each drop, get 10 token get a piece of gear NOT random

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The extend meta is because we have more raid tiers than we used to have, and they’re much shorter as a result.

Please, nobody forget that. Black Temple was a 9-boss tier that lasted 10 months before Sunwell came out, and nobody complained that it was “too long”.

Their fixation with limiting gear progression is insane. Why cap a players ability to progress with arbitrary limits on gear drops or rarity… only for next patch to have to replace all of that gear anyway?

The drop rate of loot in the first patch ruined all of my ambition to raid, run dungeons and so on. In fact I’ve unsubbed again.

Absolutely.

Raiding would be boring if simply being decent at the game and in voice chat let you blow through the raid like a guild like Limit could.

I think we should be clear. I’m not complaining raid extending exists.

I simply think that the raid GV should have been better designed around how raiding actually works.

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Blizzard needs to put some raiders on the dev team and get rid of their “M+ or die” mindset.

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This feels like complete and total bait.

You could play this entire patch without doing M+ and hang in the middle of the pack and your peers could be none the wiser. Especially if you’re a melee class who has a lot of BIS stuff from the raid like Old Warrior’s Soul or Jaythis or Veinripper that compete or exceed 252 stuff.

Imagine actually making this comment.

I think the fact that both mythic+ and raiders sometimes point at each other’s gearing as “better” maybe means it’s not far off the mark in being somewhat balanced?

That’s a very Blizzard mentality. “If everyone is unhappy that means we’re doing a great job!”

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Or they could kill one completely so the other can be fully “happy” (not really, still complaining) that they stay optimal by not being “forced” into an alternate gearing path. It would also make them actively weaker against the content they are facing, but I guess that’s made up for by better sleeping at night knowing that all the rewards come from the one content they like.

That would be a great idea….

Brewa’s whining is made-up because he doesn’t want to concede that M+ is worse off and thinks that going on some kind of ill-conceived counteroffensive will help his case. Nobody in game is whining about “having” to do M+ this patch. It’s really just not happening from what I’ve seen. Almost all of the whining from raid-centric players has been focused on bad Dom Sock RNG.

M+ exists as a thing you can do to get some rings, trinkets, and a starter weapon, at least as far as raiding is concerned. This is not 9.0 or 9.0.5.

Both sides have a point.

And without some form of raid only available power (dom gear, tier sets) wouldn’t it go right back to how it was in 9.0? And really all of BFA except a few weapons In Ny’alotha that had unique corruptions?

Even with dom gear and a legendary (6 slots) that still leaves 9 or 10 more slots to gear depending on if you have a 2h or DW.

I don’t think either will ever be happy as long as the other exists.

I don’t agree at all. PvPers are happy now, with PvP gear being the best gear for PvP, but Mythic Raiders are also happy with PvP gear because it doesn’t invade Mythic progression for most guilds.

You just do that, but with Mythic+. EZ PZ. Let Mythic+ gear top out at 246 but have some kind of special properties while doing keystones. It’s very simple. And before anyone says anything, we literally have a system where you have to socket and unsocket gems between raiding and M+, so this idea the game can’t hassle you when swapping from optimal from one game mode to optimal in another game mode is just not true. Most people are completely fine swapping gear for PvP, I don’t see why it couldn’t be the same for M+.

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That doesn’t deal with the issue that M+ is far too easy to reward 246 gear in the first place. Much less 252.

The central issue is how big of a free gravy train M+ is. Always has been since it was introduced.

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Sure, if people want to actively make themselves less powerful at their content solely to feel better about not doing something else then make 3 separate gear sets.

I don’t think there is as much separation in players wanting to raids and not mythic+ (or vice versa) as there is PvE bs PvP.

That’s not a real issue. Nobody cares about that.

People care about BIS. BIS for raiding comes from the raid, and BIS from M+… also comes from the raid.

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The beatings will continue until morale improves!

Seems like the only way to really fix it would be gear specific to content but that also sounds horrible.

It sounds horrible until it happens and then nobody cares. Like the PvP itemization we have right now. Absolutely no one is talking about needing to swap into their PvP gear. You never hear about it ever. People just nitpick things until they’re implemented and then once they are you never hear about them again if they’re not a problem.