Raid vs Mythic+ loot tables

And that’s how it should be.

Every m+15 you run shouldnt give you heroic gear roflmao

Then make a lockout, don’t lower rewards because the effort is greater than killing Heroic raid bosses and thus the rewards should at least be equal.

2 Likes

They want people spamming Mythics+ though, it gives PVE’ers something to do inbetween raid nights and most people aren’t going to be clearing +15’s at the start of the expac with ease anyways.

M15+ are WAY easier then heroic raid tough

Then move / scale the rewards to compare.

How depressing would it be for raiders to only get a crack at gear upgrades on Tuesday morning? Would be a monstrous exodus from the game system established (raiding) or game itself.

This is the core of the communication here. It’s also entirely avoidable, there are solutions abound, just ignored. It could be established in a way that punishes no raid content, and it would be healthy for the game. I don’t understand this brigading

That’s debatable, they’re easier because you can do them with less people, and finding five compentent people is a lot easier then finding 15 for example. The fact they’re spammable at the end of the day is another, you can spend all night every night farming them if you’re a no lifer, which means you’ll get an unlimited amount of tries.

Again, being that getting that 210 gear has no lockout and will in many cases be better than the 213 heroic gear due to stat combinations I don’t think it’s a big deal. It’s the offset for heroic raid being more limited in options and having no lockout.

Comparing farm mythic raids to mythic+ isn’t really a great comparison.

For non-top 100 guilds their 226 gear sources will start massively coming from mythic+, then eventually equal, then near the end of the tier mostly come from the mythic raid.

When tiers start and a guild is happy they killed 2 bosses they would get a whopping 8 pieces of 226 gear for their team while the weekly chest gives 20 items for their team. And back to stat options (or lack there of) and there is a good chance for most slots the mythic+ items are better than the raid one.

Basically with a 1 drop per 5 people raid loot drop rate (what I think it will be in SL) you need to kill 5 bosses before you start actually getting more loot for your raid from the raid itself rather than a weekly lootcrate.

The new 226 item for 3 bosses providing mother option will change things up a bit.

I think it’s a big deal, because it warps the risk/reward ratio.

If the issue is that it has no lockout, fix the actual issue. Don’t band-aid over it and hope it stops bleeding, that’ll just fester.

2 Likes

You completely missed the issue. M+ gear being at a 210ilvl while Mythic raiding being 226 and 233 means that you will not be able to do Mythic + competetively without Mythic raiding. This forces players that want to do M+ as end game content to raid.

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It having no lockout is a huge benefit.

When the only helm in the raid has your worst 2 stats would you rather have unlimited tries at a helm with your best 2 stars and 3 item levels lower or a 1 chance at it per week to gain 3 item levels??

And again that mythic+ run gives 226 gear once a week that heroic never does.

You have to look at the system as a whole not just parts.

So like right now?

A benefit that people are asking to re-consider, as it’s very much not a “benefit” if it requires all of the drops to be only valuable for enchanters.

Nobody is going to de-equip a 226 / 233 chest for a 210 with a better stat combo. Secondary’s don’t scale that massively, also with secondary DR’s Ilvl will likely be more valuable

Knocking down the first Mythic boss will give you the same thing, and is historically not the most challenging thing on the planet. Many guilds get this down before H Prog is finished anyway. Strawman

You just called it an issue.

Depends if 3 levels lower makes it an actual upgrade or not. It won’t be for everyone. Not everyone has massive gaps between their stat performances.

M+ Should ultimately be complimentary, not a requirement to raid well. It’s not even that fun of a system and never was really. I’ve noticed most people complaining about M+ Loot, just want to be able to do another thing to get tons of gear from, to stay ahead of everyone else, since they know they’ll be clearing the +15’s with their guild, where most people won’t be doing +15 in 9.0.

It’s a point of discussion how about lol. More pointing out how weekly lockout style vs no lockout is different.

People have been using rings 20+ item levels different all expansion and 3 item levels will now break it?

Are you trying to defend that the current loot system is good?

Blizzard said in the post that PVP, M+ and Raiding should be parallell end game contents. The current loot system on Beta//Shadowlands does not reflect this and needs to be fixed to align with this goal.

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They said all 3 are routes to 226 gear and doing them all will put you ahead which is true.

Specific items and secondary stats being better for various specs and impacting different content is outside of that.

BiS lists are going to be filled with mythic+ gear when they come out.

You are delusional if you think a 210 ilvl piece will be BIS when 226 and 233 loot are availlable.

4 Likes

I don’t mind this change.

We still get the great reward with the end of week chest from doing high lvl m+.

What I would like is to make running repeatable m+ dungeons reward something, does not have to be gear. Perhaps a significant amount of gold , resources, something to make it worthwhile as it is such a fun thing to do.

I didn’t say 210?

226 mythic+ gear will absolutely be BiS in many slots because of secondary stats because the raid has garbage stat coverage.

For shamans (mail) they have 5 slots with only 1 single secondary stat combo from the raid.

Or like how the raid only has 3 rings while mythic+ has 10 and covers all 6 secondary stat combos.