“Loadouts” means the practice that gear in one content type only works in that content type. IE, to progress in Mythic+, you need to do Mythic+ and start at 0. Moving to raids, none of your Mythic+ progression matters, you need to start again at 0.
I appreciate the goal, but with all do respect a +7 is NOT equal to Heroic Raiding. Even the 5 worse players can bash their head against the wall until they clear a mythic key.
And 2 groups of the worst players can bash their heads against the wall till they clear a heroic boss… what’s your point? Furthermore a +7 feels a lot different at the beginning of the xpac than it does at the end, and will feel even more so if loot is in less supply all around.
Actually, the problem with PvP historically has been that it takes a couple months per season for rating overall to inflate high enough where the rewards you can get actually compete with stuff from m+ or raiding. So basically, by the time you could get access to mythic+ cap or heroic/mythic raid level gear from pvp, that gear in and of itself was already irrelevant. Not to mention that what they had been drawing as equivalent has historically been duelist = heroic raid where now they’re talking about challenger = heroic raid.
That makes more sense. Thing is though that dynamic works fine between Mythic+ and Raids where gear is relative to one another. Because at the end of the day it’s PvE.
But in my opinion PvP gear should be optimal and only optimal in PvP. PvE players wouldn’t be starting at 0, but in my opinion they should run between 6-8 while PvP players would be at 10/10 in terms of viability of gear.
I agree it isn’t ideal when the best piece for specific content comes from different content, but who’s forcing you to get that piece? The only place I see this as almost mandatory is for very high level PvP, and only if there is a piece that is significantly better that comes from PvE (hello drest trinket). Aside from that it is only the player that is “forcing” other content on themselves.
I’m actually curious if people will wind up gearing faster early despite less loot dropping because you need to do 10 M+s at the desired difficulty instead of just 1 for min/maxing the great vault
Can you ask the devs to ensure that they NEVER weight the loot table then like they did with uldir? We had people literally go that entire tier and only get one item off of any of the bosses. To this day certain pieces of loot don’t drop in any sort of reasonable frequency in that raid and it’s extremely frustrating.
Yeah, this is a game with players in it. If someone does X and gets a benefit from doing, in order to stay competitive everyone else has to as well (and start demanding it from their partners as well).
I don’t like auto-losing games or not getting picked in LFG because I don’t have the right trinkets or the optimal gear.
People don’t like losing to dragonslayers whom for no reason whatsoever have better PvP gear. People like to be competitive. At all levels.
Btw, imo Blizz I think needs to put up a video tutorial of how the great vault works since it’a very different than what they’ve done before and is hard to explain in words.