Raid vs Mythic+ loot tables

False.

Your (offensive) Versatility is boosted by 20%. That means if you had 20% Versa before, you’ll have ~24% (offensive) Versa now.

This is so terrible it’ll get outperformed by essentially all relevant PvE trinkets.

Yup, and we’re telling them it’s a trash position.

  1. The amount of PvP raiders have to do is absolutely minimal compared to how much PvE PvPers have to endure.
  2. No one should have to do content they don’t like. Not PvErs, not PvPers.
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“Loadouts” means the practice that gear in one content type only works in that content type. IE, to progress in Mythic+, you need to do Mythic+ and start at 0. Moving to raids, none of your Mythic+ progression matters, you need to start again at 0.

Not that you don’t have multiple sets of gear.

I appreciate the goal, but with all do respect a +7 is NOT equal to Heroic Raiding. Even the 5 worse players can bash their head against the wall until they clear a mythic key.

And 2 groups of the worst players can bash their heads against the wall till they clear a heroic boss… what’s your point? Furthermore a +7 feels a lot different at the beginning of the xpac than it does at the end, and will feel even more so if loot is in less supply all around.

Actually, the problem with PvP historically has been that it takes a couple months per season for rating overall to inflate high enough where the rewards you can get actually compete with stuff from m+ or raiding. So basically, by the time you could get access to mythic+ cap or heroic/mythic raid level gear from pvp, that gear in and of itself was already irrelevant. Not to mention that what they had been drawing as equivalent has historically been duelist = heroic raid where now they’re talking about challenger = heroic raid.

That makes more sense. Thing is though that dynamic works fine between Mythic+ and Raids where gear is relative to one another. Because at the end of the day it’s PvE.

But in my opinion PvP gear should be optimal and only optimal in PvP. PvE players wouldn’t be starting at 0, but in my opinion they should run between 6-8 while PvP players would be at 10/10 in terms of viability of gear.

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Yes, I’m strictly talking about PvE. PvE should be PvE, this is an open world RPG after all, even though much of the content is instanced at end game.

I just wanna personally thank your development team for destroying its most popular mode.

I can’t wait till this backfires and blows up in the teams face all because a bunch of people who think “heroic mode” matters

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As a note, I do agree on this, I’ve just been pointing out Blizz does not (for some strange reason) for PvP.

Yep, and you can pick the exact one you need from the pool of nine.

I know, it’s like harder content deserves better rewards or something.

Massive improvement, again - you’re wrong.

There are loadouts in any type of RPG, if people don’t wanna play that style they can just switch to another loadout

A lot of RPGs are like that now

No one should have to do content they don’t like

Then don’t do it?

I agree it isn’t ideal when the best piece for specific content comes from different content, but who’s forcing you to get that piece? The only place I see this as almost mandatory is for very high level PvP, and only if there is a piece that is significantly better that comes from PvE (hello drest trinket). Aside from that it is only the player that is “forcing” other content on themselves.

See I wondered that but they can’t be that bad at design so I am giving them the benefit of the doubt on that one.

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I’m actually curious if people will wind up gearing faster early despite less loot dropping because you need to do 10 M+s at the desired difficulty instead of just 1 for min/maxing the great vault

A pool of nine requires 10 Raid boss kills, 10 Mythic+ keys and and an ungodly amount of PvP. Per week.

And you’re not garanteed the loot you want from the pool of nine, or even loot you need.

Then why does a +7 key give you 213 loot in the box ?

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It helps to have context, it’s really not that bad.

Also keep in mind, +7 will probably be the highest you can do until the Mythic raid has been out for a few weeks.

Can you ask the devs to ensure that they NEVER weight the loot table then like they did with uldir? We had people literally go that entire tier and only get one item off of any of the bosses. To this day certain pieces of loot don’t drop in any sort of reasonable frequency in that raid and it’s extremely frustrating.

Uh… what. +7 is easy dude.

I know reading is hard, but do at least try to put some effort in.

Haha. Good joke there. I almost laughed.

All Rated PvP is competitive.

Yeah, this is a game with players in it. If someone does X and gets a benefit from doing, in order to stay competitive everyone else has to as well (and start demanding it from their partners as well).

I don’t like auto-losing games or not getting picked in LFG because I don’t have the right trinkets or the optimal gear.

People don’t like losing to dragonslayers whom for no reason whatsoever have better PvP gear. People like to be competitive. At all levels.

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Btw, imo Blizz I think needs to put up a video tutorial of how the great vault works since it’a very different than what they’ve done before and is hard to explain in words.