Raid Tuning Coming June 21

blizz needs to stop spending so much time
on content so few do
and make some fun and social content
thats not so toxic

3 Likes

Yeah I wish they would do something more along these lines. If there is a structured and predictable nerfing mechanism that is established and understood from the start then that’s just inherent to the design, which is way better than this approach of massively overtuning for the RWF guilds and then haphazardly bladestorming with their nerf bat every couple weeks.

I enjoy the feeling when something is too hard but I know we’ll get it eventually because things just progressively become easier through gear ilvl upgrades. But with the current design where difficulty is 100% based on mechanics that wipe the raid on any single mistake, things don’t really get easier over time. They often get harder over time since any raider quitting means you’re back at square one on practicing mechanics

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This is what a

is.

Also guilds making it to Halondrus, Anduin, and Rygelon will have a respectable grasp on these sorts of failure mechanics, and it is the smaller mistakes of getting hit by something that does 60-80k damage that are the bigger problems. 30% makes these substantially more survivable. Really I’d be surprised to hear that any guild progressing on these bosses in mythic that their biggest problem was this sort of instant wipe mechanic, and not something where healers got a little behind and someone took a chunky hit.

It’s just so insane to me how a raid can be developed, tested, and released, and yet you’re making changes as big as 90% less damage on mechanics, or a cast increased by a third, over 3 months later.

Is this incompetence, or is this subtly admitting that the raid is purposely designed for the top 0.5%?

6 Likes

Seems more like they are trying to keep Mythic raiding participation and completion levels similar to previous tiers. Look at the number of guilds killing Mythic Jailer now (even after many many nerfs) compared to the number that killed Denathrius or Sylvanas after the same number of days - it is WAY less in Sepulcher. Even with all these nerfs, if they hadn’t implemented cross-faction raiding, the Alliance Hall of Fame wouldn’t have filled up til Dragonflight

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Neither. The admission was not subtle.

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Touché.

No one believes the changes were made due to feedback.

Not gonna lie, this kinda looks like an out of season April fool’s joke. 90%, 75% damage nerfs and 15% HP nerfs on top of other nerfs just show that the raid tuning team did a terrible job initially.

Not to mention what happened to both Anduin and Halondrus overall.

3 Likes

The ping system you’re going to implement won’t be of much help if you keep making the bosses harder.

Not necessarily, it depends on the mechanic.

Take the 90% reduction of Resonance Cascade - this is a massive reduction yes, but it isn’t an admission that the damage was too high. It is simply an admission that the mechanic is too complex and forces everyone to download a Weakaura to handle it.

With the current damage you need 5 stack groups and must ensure each group has at least one red, one blue. With a 90% reduction, you still take the same damage but now can simply split the raid into two groups without needing a weakaura to ensure proper red/blue balance.

Hello, I see you posted a thread about Nerf or nothing. Glad to see that the fantastic developers of World of Warcraft are working so hard on the next expansion, Dragontales, that they completely forgot to tune the raid! Keep up the great work!

Thanks for the post and have a great day!

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Same issue though right?
An overly complicated mechanic not addressed for 3 months is still a fault of the raid tuning team. Or a mechanic so difficult that people download weak-auras is also an initial tuning issue.

It’s like a patient calling a doctor (Blizzard) incompetent for not noticing a fractured bone in their left leg for 3 months, and you’re there saying “well, to be fair, the doctor was x-raying their right leg which wasn’t injured”.

Does that mean the Doctor is a good Doctor?
Hell no, the Doctor is an imbecile unfit for their position.

Maybe Blizzard thought their player base was actually good at video games?

:thinking:

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I agree yeah they are overtuning things so much that they STILL need nerfs, but just pointing out that this isn’t really some massive 90% nerf like it appears at first glance. They are changing it from stacking in 5 groups to stacking in 2-3 groups. You’ll still be one-shot if you fail to stack (I think), but they are making the stacking mechanic easier and less addon-dependent

I wish they would nerf ALL of the addon-requiring mechanics, because this is only one of many, and one of the least egregious

It does seem like an odd one. Like, if people DO die to that mechanic, it’s usually because they’re half a second too late getting onto their group after the push/pull.

This could be fixed by just extending the duration of the debuff by 2 seconds before it explodes.

Of course, the problem with that is that it then flows into the next mechanic, since most Mythic fights (and Lihuvim is one of these) are very rat-a-tat-tat-tat-tat where mechanics are only a few seconds apart and part of a sophisticated dance. Doesn’t really leave them much room to fiddle with times, even when it’s the most obvious solution.

Like, if the explosion is delayed a couple seconds, that’s already into the time when people need to get in position for whatever Motes method the raid is using.

Yeah that’s another good way of putting it - if they nerfed it by giving 2 additional seconds on the mechanic, people would think “oh that’s just a tiny change it’s only 2 seconds”, but that would actually make things much easier than reducing the damage by 90% which looks at first glance like a comically large nerf.

I do like though how this nerf lets you split into only 2-3 groups which can easily be done without requiring a weakaura

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Blizzard needs to stop experimenting on the playerbase.

I don’t understand why you are tuning Mythic instead of the other levels. The bulk of your raiding base raid heroic or below. It seems like you really need to get some leaders in your organization that can properly direct your development teams towards the content that the bulk of your players are doing vs tuning an instance level that has the least participation. :thinking:

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Tunnel vision.

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