We’ve heard feedback that several encounters in Sepulcher of the First Ones would benefit from adjustments, as they’re too difficult due to punishing mechanics, and we want to further reduce the likelihood that those mechanics can quickly cause an unrecoverable wipe.
We’ve also send feedback that the Lihuvim encounter was too constrained due to the difficulty of some of the Automa, so we want to make adjustments to open the possibility of different strategies to players. At this time, we plan to make the following adjustments with scheduled weekly maintenance on Tuesday, June 21:
Sepulcher of the First Ones
Lihuvim
Lihuvim health reduced by 15% on Mythic difficulty.
Resonance Cascade damage reduced by 90% on Mythic difficulty.
Increased the cooldown of Guardian Automa’s Form Sentry Automa on Mythic difficulty.
Halondrus
Aftershock damage reduced by 75% on Mythic difficulty.
Planet Cracker Beam damage reduced by 65% and its damage occurs less frequently on Mythic difficulty.
Anduin Wrynn
Hopelessness and Overconfidence duration increased to 16 seconds on all difficulties (was 12 seconds).
Blasphemy will no longer be triggered when coming in contact with an unmarked player on Mythic difficulty. The tooltip will reflect this change in a future patch.
March of the Damned damage reduced by 75% on all difficulties.
Soul Explosion damage and travel speed reduced by 30% on all difficulties.
Banish Soul cast time increased to 16 seconds on Mythic difficulty (was 12 seconds).
Necrotic Detonation cast time increased by 30% on Mythic difficulty.
Rygelon
Dark Eclipse now targets 3 players on Mythic difficulty (was 4).
Unstable Matter health reduced by 25% on Mythic difficulty.
The Jailer
Jailer melee damage reduced by 25% on all difficulties.
Torment damage reduced by 30% on all difficulties.
Unholy Eruption damage reduced by 30% on all difficulties.
Rune of Compulsion absorb reduced by 30% on Mythic difficulty.
Chain Breaker now targets the nearest 3 allies on Mythic difficulty (was 4).
Incarnation of Torment health reduced by 20% on Mythic difficulty.
Diverted Life Shield reduced by 75% on Mythic difficulty.
Chains of Anguish will no longer reposition linked targets when the primary target moves out of range on Mythic difficulty.
The next ability was nerfed by 90%. Like what? I get it’s getting close to the end of the raid tier and I don’t raid anymore, but that is eye brow raising for sure.
Makes me think that they’re designing these raids for the world first folks? These nerfs are massive and they’ve already been nerfed previously by large amounts as well.
I’m glad I was able to do this content when it was challenging.
I really hope you learn to design the game that encourages and teaches players to get better instead of constantly moving to goal post to satisfy engagement metrics.
My guild took all the nerf waves this tier. First on Halondrus, then on Anduin, then on Rygelon and now on the Jailer. It feels awful, blizzard. Maybe figure how you want to tune bosses beforehand so you don’t have to turbonerf them 5 times over.
I mean if you gonna nerf stuff into the oblivion might aswell launch it nerfed. You objectively just made people that achieved it pre nerf nothing but fools lol.
I progged Mythic KJ and the amount of nerfs Anduin’s gotten across all difficulties makes the amount of nerfs KJ got look like the amount of nerfs Sire got.
Easily, without a shadow of a doubt, the single most nerfed boss in the modern history of WoW.
Balanced for the world first race, then everyone else gets a progressively nerfed garbage version. They should balance for the rest, not the best. Completely anecdotal, but it appears less guilds are raiding now than previous.
my take from all this is - “what is a anduin?”. I never got to play it even on lfr when i tried, it only EVER put me in at the second boss in that wing
Good nerf the raid and I HOPE in the future stop designing raids like this making them so hard and stuff and I hope you guys stop catering to the world first guilds and stuff. Because they are not the MAJORITY of the player base.