Raid Tuning Coming July 5

They just announced S4 will begin on august 2nd earlier this week.

I know. I was countering someone that said they initially said “late summer”. They didn’t afaik, they said later this summer. That middle word impacts meaning. :slight_smile:

Truth be told ryegalon and lords took less pulls combined on mythic compared to anduin. Tuning was a joke this tier honestly.

At this point pre-nerf raids could be their own difficulty setting.

More Mythicer!

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Maybe they should be. Instead of relying on Hall of Fame and it being a race to be able to be able to play the content before its gets nerfed (making it impossible for skilled guilds who raid less nights to do the hardest content simply based on lack of time to get to the bosses before Blizz nerfs) they could just let people toggle and play the pre-nerf versions of fight.

They could release “Mythicer”, as Anohla joking refers to it, on a tournament realm to promote the release of the new raid and get top guilds to prog it blindly. The regular version of Mythic could then be toned down, however you could toggle “Mythicer” at any time to play through the harder version of the raid.


Honestly, the Mythic Raid is already several difficulty settings at once. It’s one difficulty mode for Limit/Method, its another for Hall of Fame, another for post-HOF, and then yet another for those who barely drag across the finish line. Perhaps this is by design - players who get CE can LARP as if they’re in the same league as Limit/Method, which fuels the ego of less skilled players, but it would avoid situations like this where guilds don’t have enough time to prog “their version” of the fight because guilds who just want to squeak across the finish line could prog the content without having to wait for Blizzard for the nerfs they need.

Just a thought.

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I genuinely feel season 4 is just coming out way too soon. The raid needs way more tuning across the board. Anduin, Skolex, Lords, and Rgyelon are too difficult for your average player. I mean at the end of the day Blizzard treats LFR with disdain and I feel that needs to change. I would love to see better tuning to LFR along with the heroic and mythic tuning coming Tuesday

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I’m not so sure, I must say.
My guild is still in the middle of progress and we’re still motivated overall, but we’ve already lost some players in the last weeks because summertime is happening. And I’ve heard from a lot of other guilds and players that burnout has kicked in quite a while ago because of the difficulty.

You are correct, not all of those over 2k guilds will get AOTC, however, when you look at the fact that the average ending tier raids have been between 250-275 days and this one will be 153 days, and the fact that this raid has been very over tuned, you will see that the raiding community is being short-changed.

BTW, I only counted the number of guilds that would probably clear the raid if they had adequate time. I did not count any guilds that only had the first 4-5 bosses killed. Also, this number does not reflect anything other than US servers and guilds. It does not include groups that are made up of pugs.

Still no raidwide nerf (percentage based), not impressed and frankly tired.

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That’s crazy, almost felt like that was the pull we’d down him on. Not sure how were supposed to focus so much DPS on him while also downing quasars and stopping them from reaching him…

Yeah, I expect this as well. The Jailer changes are nearly all about removing an already non-existent DPS check. Does nothing about the mechanical overlaps which are the entire fight. Those are probably next to go, just not sure how.

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You were on pace to kill him at about 6:55, at the time of the eclipse wiping you, but the 4th massive bang happens at about 6:33.

With the HP nerf, you were on pace to kill.

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That’s because Anduin was originally meant to be the final boss of an 8-boss raid, with Jailer & co. in a 4th raid.

Then they decided to bail on Shadowlands, so they took 3 bosses from the unreleased Jailer raid and shoved them in here.

That’s why they aren’t on the same map as everyone else, and got put into a makeshift extradimensional shoebox-sized TARDIS instead. It’s also why Anduin has end boss level mechanics (with several completely different phases), and the 2 after him… don’t.

And if AOTC/CE had come from Anduin, the timing for all of this wouldn’t even be an issue.

That’s also why the ZM quest narrative feels so weird. There’s this big thing about the storyline of rescuing Anduin, cutscenes, dialogue, that whole thing with Varian and Saurfang, etc. And then after all of that, it’s like “oh yeah we should beat the jailer, too”.

Instead of season 4’s Reruns Season, they should have just stuck with the original plan of Sepulcher as an 8-boss raid, then released the 3-boss Jailer raid at the end as its own thing. A nightcap for the expansion, as it were. (Closest comparison would be Ruby Sanctum, but with a lot more meat.)

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You can definitely tell there was supposed to be… something after the Sepulcher raid. My hunch was they cut an invasion of Azeroth through Icecrown where the Jailer was originally meant to be fought in the forge of souls. Its too bad, I always wonder what kind of bosses we missed out on. I was kind of hoping they would return S2’s mawsworn lieutenants from M+ as a council-style fight.

Having the final Jailer encounter in ICC would have been neat. All endings return to the beginning.

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Yeah, imagine instead of the original raid working from the bottom up, instead you had to work from the top-down.

Or upside-down. Like the original plan for Karazhan where there were 2 raids - the tower going up and the basement raid going down.

Like freeing Arthas’ soul from Anduin’s sword lets his spirit unlock the ICC lower catacombs as a final act, so we can enter.

They could have done so much more with all this…

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Yeah there was a lot wrong with this tier honestly, and it was blatantly a rush job. Even then jailer was easier than anduin honestly, given the jailer IMO doesn’t have as severe of mechanics.

It’s funny too, because honestly having S4 be a three boss raid would of been better story wise and ending this tier at Anduin would of been perfect.

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