Hey woah, you leave Wildstar out of this. It also never claimed to be anything less than what it was⌠and it definitely didnt flop because it catered to the playerbase it was literally designed for and marketed to. It flopped because the devs fumbled the initial release and f2p release so bad that each one left such a terrible taste in peoples mouths that they never gave the game a second thought.
Donât try to bs what happened to fit whatever idea your trying to push.
You clearly didnt play the game and just read/watched all the stupid reviews lol.
Wildstar had the best housing system implemented in any game. It had a story on par with FF story telling. Its graphics and classes were one of a kind in the mmorpg genre. It had tons of content outside of raiding.
So all that and it failed⌠because raids were hard? Like they said they were going to be from the beginning? No. Not the reason it failed.
wotlk was WoWâs peak popularity - but guess what? yeah, the gaming population has changed alot since 2008. weâre not all teenagers anymore who want to dedicate two-three days each week for two years just to raid.
we have families and jobs, we want to log on to have fun when we want to have fun with WoW.
we want the freedom to not log onto wow if we donât feel like playing.
Dude, you will not change narrativ, you do not need to try it with me.
Wildstar failed because it was focusing on hardcore raiding, everyone knows this, you know this, if you repeat your lie 100500505050 times it wonât become truth.
Opening Naxx was, then they added hard modes/full blown heroic mode and had several of the hardest fights ever up to that point, especially heroic LK which was a large step up.
Nothing about raiding was easy in vanilla/TBC (not classic) and it was very exclusive. The server I was on at the time never had a single guild clear Sunwell or heroic ICC.
Whoâs changing a narrative? Youâre the only one who said and believes a game failed because one system was hard. When Wildstar went f2p, why did it fail? You can still find the posts, raiding difficulty was never mentioned.