Wall of text incoming
I’ve never seen the raid-gear issue mentioned at all here. This surprises me, since so many of my TBC arena partners quit WotLK PvP over raiding or gear drama.
Mainly I see threads about rating-gated gear turning off casuals from participating, which is definitely a big issue.
We all know if you queue Arena in Classic without the correct PvE loot, you’re basically trolling.
If you refuse to pursue these items, or they simply don’t drop, you won’t be competitive.
Wrath has far more items that are not only more of a chore to obtain, but more “required” than TBC items ever were.
S5:
- Betrayer, Torch, Sinister Revenge (Literally an ilvl of their own, zero alternatives)
- Living Ice
- Dying Curse
- Bandit’s
- Greatness card (Thankfully it can be bought, but still far more expensive than any TBC BoE used in arena - even factoring gold inflation)
S6:
- Val’anyr (ironically, funneled by default to Pal/Sham, the 2 most-represented arena classes, making S5’s stale meta even worse) - This item alone caused many Priest pvpers to leave the game
- Mjolnir, Dark Edge
- Comet’s / Dark Matter, Fang
- large amount of various off-pieces
- Cunning deception legs
- Scale / Flare (Good luck getting Scale before your guild’s DPS as an Hpal)
S7: Actually decent in this regard
- Trinkets, this is where trinkets start to get insane in arena
- Cloaks are nice, but underwhelming and by no means required
S8:
- Shadowmourne (especially required for DK or they’re simply a non-factor in arena, as proven for years on warmane) Good luck obtaining Shadowmourne as a DK or a Warr who PvEs as prot
- The infamous DBW
- Fanged Skull
- Bauble
- Bloodsurge/Terenas (mega drama items especially when healers want to roll since Trauma refuses to drop)
- Too many 277 offpieces to list
Ruby Sanctum:
- Scale trinks
- 284 offpieces
In comparison - TBC “must-have items” COMPLETE list:
Please feel free to add to this
- Mage MQG (mages from classic already had this) (nerfed anyway by blizz after only 2 seasons)
- Rogue Sun King mace (contested by PVE warrs and, bizarrely, even shamans)
- Stormherald (requires 8 dungeons and some raid trashfarm, but doesn’t require any raid boss kills or real timegating, and cheaper than Darkmoon card)
- Crystal Spire (simple drop yet game bis lasting 2 seasons)
- Skull
- Rogue Glaives. So many Rogues hit glad in TBC classic S3/S4 without Glaives, but this may just be showcasing how strong TBC Rogue was. Offhand was uncontested . Horrible drop rate
- Vial of the Sunwell (uncontested healer item in a 5man dungeon)
Side Notes
- Blizz majorly buffed PVE iLvl during S6. PVP gear was only slightly buffed. Wintergrasp pieces were completely forgotten.
- Humans now need double PVE trinkets unlike TBC
- PvPers wanting to try different specs like Preg or Prot pala, or Destro/UA, often require loot from specs that they don’t play in PvE
- Spellpower change made healers and DPS casters contest many of the same items, causing more friction in guilds harboring PvPers
- “Resil cap” is far easier to hit in WotLK than in TBC, leaving more slots to be filled with PVE gear (mainly affects healers and Warlocks)
Another rarely-mentioned contributing factor to Arena’s decline - entry cost
- Tryhards race changed to Human for s5, again to a walljumping race once sewers jump became popular in S6, then back again for S7 after blizz finally nerfed the jump after 8 months of radio silence. Don’t want to buy the current FotM race change? You won’t be competitive.
- One boost per account. Want to arena on another alt? Ready to pay $50 for another boost? You need to sub a second account, or else spend literal hundreds of hours leveling 1-80. Yes, Blizzard want another $15/month just to unlock the privilege of giving them $50
Browsing ironforge.pro random glad chars from TBC, half of them quit in S5. I’m talking glads, not R1s for whom the game is often their livelihood. I avoided looking at resto druids since that spec fell off a cliff anyway
I think Warmane’s arena scene is propped up by 3 things: instant-80 option, being able to (slowly) obtain PVE loot via PVP, and the PVE loot cash shop. No other private servers offered all of these since, leading to the false conception for years that Arena players somehow preferred WotLK
Classic PvPers came out of TBC willing to adapt to WotLK’s different meta and playstyle, but being forced to do so much raiding every single season has been a deal-breaker for many.
Edit: This was not meant as a complaint nor asking for any changes, but merely to explain why many mid-tier and higher players have dropped out of participation