That’s the genius of it. The writers looked at what was being put out there, and realized that most players couldn’t possibly expect them to follow through with such a ham-fisted plot development.
So, what better way to subvert their expectations? This is some masterclass level writing, here.
Whatever else the cinematic showed, it confirmed that the Jailer put someone’s soul into Anduin’s mournblade. The crystal he plucked out of his pocket dimension looked the same as the one hammered into that sword.
I like what they did with Garrosh. He had his little anti-arc about how he doesn’t regret anything he did, and then bammed asap out of the story.
Why is Sylvanas turning on the Jailer now though? It makes no sense, did she not realize she was his stooge? She feels bad because the Jailer wrapped Bolvar, Jaina and Thrall in chains, but didn’t mind sending everyone she could to literal, actual Hell, to be tortured until they either became brainwashed slaves of literal, actual Satan or used as fuel for his war engines?
Would have felt better if she had been selfish about it, you betrayed me, and then she got her good half back. Her bad half was already having doubts, I guess.
in Edge of Night when her soul was restored to her body she felt ‘the full extent of her emotions’ as well as pain, she probably just passed out from the pain.
Most players don’t give two craps about the story. It was inevitable that would be abused to write a story primed to go on forever, a la trash Japanese comics.
Aside: is your character name sourced to Aderyn from Katherine Kerr’s Deverry cycle?
If they had Sylvanas just get killed by Tyrande, and pulled an Uldren Sov later on with strictly her good half taking over an unexpectedly resurrected corpse, it could have at least given Night Elf fans the satisfaction while continuing to have some form of Sylvanas while we got to cool off from her for a while.
They chose the dumbest way for something already iffy.
I like to think of it as a roller coaster. You spend hours waiting to ride it, studying all the ups and downs as you make your way forward. You get to the front, they strap you in, and you start the high climb to the first drop. You know what’s coming and take a deep breath before the plunge.
But even braced for it, sometimes your stomach still leaps to your throat.
I feel like the writing team and direction tries to write things far more complex than they are actually capable of/willing to execute properly, and lacks pressure to maintain a consistent set of plot threads in favor of very flavor of the patch storytelling.