Ragnaros will be Dead in the First Week

  1. What everyone seems to forget is that the speed-leveling records are all set using the fastest leveling classes. Even if it’s possible to beat those records with certain classes a lot of the slower leveling classes are going to lag behind.

  2. I don’t buy your arguments about the sleep schedule at all. Additionally, even if someone is capable of playing on 3.5 hours of eating/sleeping/breaks a day they very likely won’t be able to keep up a very high leveling speed due to a lack of energy and focus.

  3. Some people may be able to do this but finding close to 40 on one faction of one server is not going to happen. My bet would be <100 total across all servers hit 60 in under one week.

  4. You’re underestimating the Hydraxian quest-line/reputation:

  • Become honored which involves grinding ~2,400 mobs (x5 rep a piece) less whatever rep you pick up from the quest-line.
  • Complete two mob kill quests;
  • Kill the Emberseer in UBRS;
  • Kill some trash mobs in MC, leave to get the next quest;
  • Kill the first four bosses, leave again to go get your Aqual Quintessence.

At least 7 people will need to do that and it’s probably going to take more than 24 hours. Just travelling back and forth to the Duke is going to kill so much time.

Not to mention MC itself is not a walk in the park despite what this forum seems to think. Yes, with a properly geared raid (not necessarily BiS but a mix of level 60 dungeon and quest blues) it’s very technically easy but rushing it on zero sleep with mostly a mix of leveling greens/blues is going to be difficult. You’re simply going to run into dps and mana constraints. Mag alone, with a single tranq shot and terribly geared tank and healers is going to be a massive bar to clear.

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And then you woke up and Reality set in!

Yeah like most people have stated, while some may have improved upon joana’s route or technique it doesn’t account for the need for priest, shaman/paladins, warriors, rogues. All of which are slower leveling classes. Even if the hunters are passing down all of their boe items they dont need to be used by the slower classes, id be surprised if we see more then a handful of those get to 60 by end of week 1. Not only that but it leaves no time for professions, being restricted to low level bags/pots/enchants/ limited buffing food/ ect. Will limit progress alot, especially considering they will be no where near BiS. Id be surprised if any group kills more then a few bosses in week 1 to be honest.

Who is Joana and furthermore who the h e double l cares about this topic, really?

Yes, there will be a handful of guilds attempting this, whether its a week or just after, it is inevitable.
Personally, I just what to know what servers these guilds will be on so I can avoid them.

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Joana is the one with the current world record for the fastest time to 60 in Vanilla.

When talking about speedrunning to 60, their top time of 4 days 20 hours is generally used as the benchmark of what a very good speedrunner can realistically pull off.

People who care are those interested in speedrunning, and people who get upset if a raid is cleared too quickly by people who aren’t them.

It might happen it might not… I think your missing something. Competition. The speed levelers all have similar areas so will be competing over those mobs which will slow them down a bit or force them to backup areaa. Not to mention if we can convince blizz to nix that terrible sharding idea it will also slow them down… Having done my share of hardcore leveling in mmos i can yell you its always faster when your not competing with others for mobs… My guess is it will get downed about 9-10 days after launch.

Edit: server crashes will also slow them down.

Thanks for letting me know who that is. I truly didn’t know. Also, these speed runners need to stay out of Classic and remain in the Retail speed running world.

On Lightsbringer, a player named Journey (hunter ofc) got to lvl 60 in 3 days 7 hours

However this kind of speed levelling is pretty much only possible on hunter. And as much as MC is an easy raid, you still need some gear and consumables which you won’t get while speed levelling. Tanks will be squishy and healers will be oom. Dps won’t have dps.

First week no, but maybe second week after people have comfortably leveled up and gotten gear.

There are some hardcore players on many drugs but still… a week? on classes hard to level ? with green quest items from lvl 45? naaah

Speed runners don’t really have an impact on the average player anyway, so it’s not like they’re hurting anything by doing it.

and actual speed runners wont typically be the ones complaining about running out of content too quickly. They’re generally busy re-running the same content in order to optimize their times.

It’s only really a problem if for some reason people are bothered by people who aren’t them playing the game in whatever way they want.

Your also talking about a server with dynamic spawn, and who knows how close to blizzlike it actually is. I have a hard time believing you could shave 37 hours off the world record during vanilla. Joana’s run wasnt just some guy getting one good run. This was someone who leveled dozens of characters and and was improving upon it. Not saying it cant be beaten in classic, but to shave 37 hours off the best time… Thats hard to believe

I can’t confirm if it is 100% accurate or not. However there was no dynamic spawn for him as this was only available in crowded zones. He was the only player in every zone he has played (except starting). When he was 60, the second highest level was about 40.

There are some crazy hardcore players out there and leveling fast is possible but excusively on a hunter and sh*t tons of coca and what not

Still I think there is absolutely no chance to get MC cleared on week 1. Speed leveling has no dungeons --> no loot. People will need at least 1-2 days of all day long farming BRD, Strat, Scholo. And some pre-bis drop chances are… terrible.

BFA will be dead in the first week.

Thats not impressive. You were just brought as a body cause they literally had no one else and a drain on healer hp5.

Here’s what “week one Rag” people are up against:

  • Finding 40 people willing to crunch to lvl 60. Virtually no way that 0% of them are going to dwindle away after severe lack of sleep, so you’ll need more like 45-55 people as backups.
  • The intense rush of people leveling / mob tagging at the beginning will prove very difficult to pull ahead. Even with sharding in 1-10 zones, there will be plenty of people who are also “speed leveling”, but without the purpose of downing rag. So you’re going to be constantly fighting over XP resources. Not to mention, your alone guild will account for 40 (at least) people leveling / sharing XP. This problem only exaggerates if there’s another guild after the same goal.
  • Rolling on a PvP server would be the kiss of death

As multiple people have pointed out, there are way to many variables that would have to go perfect, and you’d need way to many people to buy in to make it work. Not just 40 ish people for the actual raid. You’re going to need to start with more than that to account for life happening and some people not making 60 in 6 days. You’re also going to need people who are rushing professions: alchemy and whatever else people need. That means teams of people who are willing to go full poop sock understanding they won’t actually be in the raid when it happens. Instead they’re going to spend a week of their life trying to make a handful of greater fire resist pots or grinding good boe drops to give to the raid team.

So say 40 people for the raid, not even touching on how slow warriors were to level. Add on 10 extras to cover burnouts. Then add on another 10-15 to be the support team: farming and crafting. Now you run into the problem that speed levelers don’t normally encounter: crowds. Just for the guild trying to do it, youre going to need 60+ people all leveling at world record pace on the same server at the same time. There can’t be that many different paths to do it that quickly, there’s just no way. The OP talks about the speed levelers practicing different scenarios… Are they practicing together? This plan will necessitate groups of dozens of people trying to do that same content and leveling paths.

I suppose there’s a technical non-zero probability for a full clear within 7 days, but I’d rather take my chances with a lottery ticket. I think the most hardcore attempts might get a partial raid group into MC and clear some trash, maybe, MAYBE, a boss or two.

Assuming they don’t all die of malnutrition because the 116 hours to 60 thing didn’t happen in a week realtime. He slept, and ate, and pooped in a toilet, things that won’t be an option for those trying for a serious attempt at this.

Godspeed

Joana stated it took 7 real days with 5 hours of sleep each night, still low amount of sleep.

So people won’t complete him in the first week you are saying.
With out sharding the entire game speed runners would probably be moving at a slower pace because of people in the other areas that aren’t sharded.

Well, for my first thread, I’ve sure learned a lot. Mostly that the majority of people will comment according to the title without reading your post. That said, I’m not sure why some seem to be afraid of Ragnaros being killed in the first week, going so far as to claim that it is impossible. It won’t affect you. If you want to take your time and have fun with a casual playstyle, then do so. Speed-levelers and world-firsts won’t hurt you.

You don’t need “BiS”, but you need something pretty close…not to mention that FR gear and “some” consumables.