Rage normalization kills warriors, SOD, and WoW

You mean where Warriors were only top DPS for 2 out of the 6 fights, instead of 6 out of the 6 fights? How entitled can someone act?

No i mean where 4/6 bosses had more armor than Rag. How dumb can someone be?

And even on those bosses Warriors did great DPS.

Warriors in Gnomer:
Boss 1: 1st
Boss 2: 1st
Boss 3: 2nd
Boss 4: 4th
Boss 5: 3rd
Boss 6: 6th

Imagine a class crying that they can’t be 1st on everything. QQ more, Warriors.

You’re playing rogue, dude. You are the sleeper “#1 in every fight” class. You guys are top DPS at all but the tippy top levels of play. If you look at Era parses you’re still on top on average.

What’s more, you’re PvP gods, and you have open world and instance farms. Warriors are the best at literally one activity and it’s group PvE, where they deserve to be the best.

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What I don’t understand is why Warrior needs to have so many skills that require rage.

If rage is normalized, then Warrior gets screwed over and you end up with issues like you said of slow weapons losing purpose or warriors having long periods of nothing to press due to being rage starved.

I wonder if Blizzard made more warrior skills require no rage, and change out some scaling runes for more fun buttons, if this couldn’t mitigate the problems they face going down a normalization path.

You’d give warriors buttons they can press even when low on the rage. You’d retain rage as a mechanic so the class doesn’t lose flavor. You’d be able to tune rage-free and rage-spender skills accordingly so rage-spenders feel very impactful. You’d free up skills that frankly shouldn’t really require rage like Sunder or Battle Shout.

Even in a normalized rage scenario, making these additional changes sounds way more fun than what Warrior currently deals with.

Ngl they didn’t give warrior any fun tunes all SoD and now they want to kill rage lmao. Warriors are the ultimate losers of SoD.

Yes, the ultimate losers doing 3x the DPS others. This is the equivalent of a billionaire complaining. Stop being a manchild.

They should make Endless Rage a QOL book. Bump Focused Rage to 5 rage and then balance the damage instead of the rage they generate. It makes slow weapons good too which would keep Deep Wounds as strong DoT and not penalize for all the weapon speeds there are.

A lot of abilities for melee are modified by attack speed. Making every 2H spec require fast 2H and DW for warriors wanting fast 1H would mean a lot of the weapons in game would become practically useless.

That is good to know. Maybe it will not be so bad. I imagined basically being rage starved all the time.

You bring up a lot of good ideas.

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Rage norming should help tanks a lot as well

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I guess you are not capable of voicing an opinion without having a snarky tone that is clearly meant to antagonize others. People are allowed to voice their concerns. Blizzard will do what they will with feed back and that will be that. I have seen some good feedback in this thread and I have also seen some insults and unhelpful comments. You can voice an opinion in a way that is not hostile.

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Not to be that guy, but commanding shout gets overridden by a Warlock’s Blood pact. Now you can argue whether or not a Warlock is running blood pact or in a group with a warrior, but they are both mutually exclusive. Going to what Poofy is saying, the only utility a warrior has in a raid environment that is exclusive to them is Battle Shout. Which is desired only by the classes that support a warrior anyway.
To further this however, what will your argument be when no one is taking a warrior anymore due to that stipulation as the only thing a warrior really offered to a raid was their DPS. Are warriors just supposed to accept that because “Lmao you were the kings in classic for two whole versions of it, get rekt loser.” Because if that’s the case fair enough, but don’t pretend this is anything other than what it is if that’s the case: People boiling down classes that have no right to be boiled down to sheer numbers, whilst seething at the one class who’s sole contribution is a number.

  1. There is a bit of Schadenfreude. (If you were an enhance main in classic you will/would understand.)
  2. I’m not looking for warriors to be low or even lower/mid DPS. I’m just needing them to not be 2-3x the DPS of every class and spec that isn’t a rogue/mage. The DPS gap was so big in vanilla due to the scaling that the raid was pretty much just built around warrior.

If it really came down to an undiplomatic final ‘decision’
Shamans got in as healers or not at all in vanilla…we could make the argument that warriors get in as tanks, a melee buffer, or not at all…

Oh, and one more thing I forgot about in utility: Fury warrior demo shout is also kinda huge for tank mitigation.

Can be done by druids via the bear demo shout, so again not exclusive to warrior.

Played a Ret paladin all of classic, believe me I get that feeling too. But thankfully I’ve managed to realize that even when I did that and my group was cool with it, I was being a major hinderance to my raid team as a whole. Yeah it’s not a fun truth to acknowledge but if I had ever been asked to roll holy or I’d be benched I would’ve rolled holy. So I do understand that.
2. The problem with warriors isn’t their rage generation, I would actually prefer to have the 45% damage increase from runes just sitting there up to 55% for crits (Gee great job there devs) Reduced or redone. Hell I even enjoy the idea of removing world buffs, because honestly that’s one of the least fun parts of the game.

As to the last statement, well it kind of sums up where all of your posts on this particular forum are coming from, doesn’t it?
Cheers man, and I hope you have a great time playing the game.

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Yeah warriors have not gotten a good deal any time in sod. I don’t main a warrior but I know what you are talking about. They have taken THE core melee class of WOW and totally screwed warriors over.

I don’t really have any hope of this game being “fixed”. It was a great start. I liked the runes. But they should have left the runes at P1. Not nerfed/buffed. Especially the burst damage. WHY change everything? Every change ruined something for someone.

Blizzard NOTE:

Every time you do something drastic you lose players that don’t come back.
Example: 20 man raids out of no where, forced a lot of smaller guilds out of the game.
Damage nerf … damage buff. Shamans were a normal class in P1 and out of no where you give them God Tier power.

There is no coming back from this mess. The griefing is intolerable. You thought offering transfers off pvp servers AFTER players were established in guilds was gong to fix this?

All you had to do was to have War Mode, at least at the Ash Incursions. To illustrate how bad the game is, I was able to get a lvl 9 priest to Rank 2 Corporal simply using guards to kill Horde on Lone Wolf at turn in. Ok, if you are getting rank, isn’t this “PVP happening as intended?” I did this in retaliation to all of the griefing in GAD and BB, which has NOT BEEN FIXED.,

The servers are getting empty. I couldn’t even give away bags in the starting zone at Goldshire. NO ONE is rerolling. NO NEW players are coming to the game.

Go ahead and launch P4 soon. And P5 while you still have enough players here to form 40 man raids. Good luck. I won’t return to any WOW versions for a long time. Who knows maybe some day? Or I’ll play on a private server.

Thats a lot of BS and a long line of nothing to say bye bye with.

But bye bye.

  1. Just because another class can do it doesn’t mean it’s not a useful tool.
  2. It would require the tank to be a bear. (Too much mana spent shifting into bearform for a cat, healer, or boomy to do, especially more than once.)
  3. I’m pretty sure improved Demo is stronger than the Bear’s version.

And I did roll Resto shammy in order to raid.
But I don’t particularly enjoy healing, and I definitely didn’t enjoy having zero raid DPS options as a Shaman in vanilla. (It’s one of the reasons I consider pure vanilla to be a crappy version of the game.)

I guess one side effect of starting playing WoW after vanilla was I never had the experience of “If you want to DPS, you pick one of these 3 classes.” It’s an incredibly limiting form of gameplay, and apparently its some peoples’ whole approach to wow.

The problem with warriors IS their rage generation. Where other classes plataeu at 60 and get little additive bonuses (extra damage + their finite resource) warriors double dip. (To put it in toddler speak: Extra damage = More Resource = More Extra Damage. Most evident in the Execute phase.)

A non-warrior equivalent would be like rogues getting back a big chunk of energy every time they crit, or a Shaman getting back 10% of their mana on a crit so they could mash a button every GCD for the whole fight.
It’s an unintended interaction and that’s why it got reduced in the TBC prepatch and altogether normalized in Cata.

Well I guess the oversimplifying, decontextualizing, and generalizing nature of that statement is how all your posts are, huh? (I couldn’t help but notice you didn’t include item number 2…where I said I don’t want/need warriors to be even just mid. Just not 2-3x everyone else.

(On a more serious note)
You can experience Schadenfruede, and also want to help someone at the same time.

Like seeing someone who tormented you in the past fall on their face. You can experience schadenfreude, and also be genuinely interested in helping them back up.

And so it is here.
Mutilate could be added because it’s just another ability that has the same resource limitations applied to it as Sinister Strike. Mash it 2-3 times and your energy is zero.

Warrior doesn’t have that problem once their weapon hits hard enough to generate enough resource to spam abilities on GCD, so adding something extra damaging for cool factor would just be making a big imbalance issue into a massive imbalance issue.

Let them get normalized with the rest of us in P4, and let them get cool new stuff like the rest of us.

Again, rogues do more DPS at all but the top 1% of play. Stop being disingenuous.

Explain your reasoning.