Warriors need a nerf before phase 4 otherwise they will scale to the moon over every other class. You know it, I know it.
good scaling dne good playability.
warriors could do insane damage and i still would not want to play the retail rage game of build & dump for rampage.
classic warrior feels good because of the way it works / spammable. doing this is gutting the class for the majority of the playerbase that enjoy classic warrior.
he literally said why in the first sentence are you blind ??
In order: no they need to have a solid plan to nerf warriors (hint: itâs normalizing rage)
If paladins were the best dps AND tank in classic? yes. As it stands warrior is dealing 20-25% more damage than even a fully geared pally.
Do you want them to NOT try to fix anything?
OP is wrong. It wonât âkillâ warriors, warriors need a nerf. Get over it. This coming from the guy whoâs playing a class that had a 40% dps nerf and the other class that has an rng 1 button rotation (feral druid). Please, get over yourselves.
Yeah. Along with every non-warrior class in the game. Poor warriors man.
Okay I get it, heâs a bit emotional and that causes some doomsaying
Lmao okay chill if you want anyone to take you seriously.
Warrior Rage needed normalization.
It was most of why they were broken in Vanilla, and with all the damage theyâre already doing in SoD, it wouldâve been so much worse.
Only the 99% percentile warriors are getting insane dpsâŚ
IMO normalization of rage shouldnât negatively impact the average warrior.
Then by your own words What do rogues and melee hunter need for nerfs ??
Because All I hear is people saying warrior is becoming worse and worse when âŚ
We arent even number 1
whos fault is that? the players or the people who designed the class/ runes?
Itâs pretty appaling too when we can all see rogues and hunters doing same numbers but somehow itâs WARRIORS that needs a fix.
cata warriors feels great and uses normalized rage, not sure what youre on about here
the problem is theyll give warriors bad numbers with it because they obviously hate warrior. Normalized rage is great when the math is correct.
Melee Hunter will probaly be addressed sooner than Warriorâs because they donât require a core mechanic change.
Melee Hunterâs are by far the best DPS at every level until you get to the top 1% of DPS in the world. AKA Warriorâs with entire raids dedicated to helping them parse. An average Warrior is well behind every other melee class, which adds to the balancing conplexity.
With that said, when we start heading into P4 Warriorâs will take the crown all around. Everyone knowâs it hence here we are.
-
IMO:
Well Hunters need a nerf to the stacking free Raptor Strikes (And they need to do a lot less damage in Viper⌠they can just chill in it and more or less be also, infinite resource.)
And Rogues need nerfs to Honor among thieves. They practically donât have to use combo builders⌠they Do a mutilate and Finisher because all the crits are finishing their points for them⌠lol -
Itâs not right NOW that Warriors are beyond OP.
A: Weâre only 3 lockouts into the phaseâŚ
B: Itâs when we get to end game where everyone plateaus because the gear just increases the numbers when they hit, it doesnât increase their numbers AND their ability to spam abilities.
Rogue at level 60 beginning in MC is going to have the same resource gen as the rogue who has BWL on farmâŚ
How exactly is that relevant?
Shamans got a nerf because WF ICD was making them stupidly bursty with the RNG.
Warriors didnât get the nerf until TBC.
Both nerfs are warranted.
even if i believed you on this as it sounds like you donât play warrior, do you really think that anyone trusts the devs to do it right?
Reminder these are the same people who brought out a boss this phase that was mathematically impossible to kill until first nerf and even then nerfed it 2 more times.
You are asking us to have faith in a bunch of moronsâŚwe do not trust
because all of this is devs fault for lack of planning lol. Are you stupid lol? we donât want to be beta testers, we want a real game.
I mean I have seen rogues close to wars in p1, hunters beating everyone in p2, hunters still top in p3, so whats to say hunters and rogues wont also be OP AF.
If you joined SoD, which specifically avoids PTRs to prevent everyone knowing everything before hand, and incidentally prevents massive testingâŚand thought you were going to NOT be a beta tester:
You are the stupid one. Full stop.
If you need a âreal gameâ thereâs Wrath (soon to be Cata) and thereâs Retail⌠Season 4 just dropped.
(Not going to recommend Era, because classic vanilla is half a game classwise, at best.)
They might be, and thatâs something that can be toned down with damage reductions to their rune abilities/interactions. (As I mentioned alreadyâŚ)
The warrior rage gen interaction everyone can see coming, Apparently even Josh.
I think normalizing rage by a set amount based on cost of ability before talents and Rune reduction would not be so bad. For example Heroic strike before all rage reduction applied.
Hereâs a breakdown of how this might work:
- If the swing costs 15 resources, returning 25% would give back 3.75 resources.
- Returning 50% would give back 7.5 resources.
This approach ensures that the player receives a meaningful portion of the expended resource back upon successful execution of the ability, incentivizing skillful play while also preventing excessive resource regeneration that could potentially imbalance gameplay. Adjustments can be made based on balancing needs and playtesting feedback
I donât think you realize how much 100 rage is compared to âinfinite rage.â
Anyone who actually thinks that warriors benefit from gaining 20 additional rage on a critical strike is actually braindead and has not played the class in any meaningful capacity.
I want you to try something. Roll a warrior and play it at cap outside of raid. Then put the rune âendless rageâ on, which gives you +25% bonus rage from the damage you deal.
Tell me how it feels. Let me know how often you get to cast Mortal Strike. Can you use your AoE fear if you havenât attacked someone yet? If you swap stances, do you get to use whirlwind on the next global? Can you intercept anyone on a whim? Do you need to find the rage for and sacrifice 20 rage every 1.5min to keep your shouts up?
Now go play a shaman, or a melee hunter.
Let me know how often you get to cast raptor strike, and what conditions need to be met for you to cast stormstrike, or lava lash.
Now use Aspect of the Viper, or Shamanistic Rage.
Let me know how âfiniteâ your resources are.
The damage potential doesnât have to do with rage normalization, itâs multiple flat % bonuses to damage that stack with one another. Oh, and melee hunters do just about the same damage as warriors who are using recklessness.
Yet here we are, trying to limit how many abilities warriors can use per global cooldown.
When I first started playing warrior, I also thought that the feedback loop between more damage = more rage was the reason the class was so good. The longer I player it, and the more I learned about how to minmax my DPS, I realized that more rage gen has basically no benefit to a warriorâs dps past a certain threshold (about 45 rage per swing on a 2h, 20 rage per dual wield 1h). This is because at a certain point, youâre gaining more rage than you can unload. So you queue heroic strikes on dual wield, and you spam your rotation on 2h. When youâre fully world buffed, this is the only time you get âinfinite rage,â and itâs really the only time you actually get to press all of your damaging abilities back-to-back on every global the way that casters/every other class get to.
Normalizing rage achieves one thingâit prevents warriors from being able to use abilities back-to-back, on each global cooldown.
So why are we doing that instead of just nerfing flagellation?
Play the class. Understand it. Then respond to these posts. Looking at warrior from the outside, I can see why people think âinfinite resource reeeee,â but it will only serve to neuter the class and make it feel terrible to play. It will certainly nerf warriorsâ damage, but they will be even more unplayable than they already are outside of raid.