Quitters are just advertising FF14

This, Blizzard seems to have always been against all of these. Nowadays they only seem to be focused on Diablo like systems in WoW and filling it full of E-Sports like content. WoW really isn’t really a MMORGP. It feels more like a bunch of systems that’s trying to keep the rats running on the tread wheels.

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Aren’t a bunch of the current devs from Diablo?

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Still won’t consider FFXIV until they get a proper monster race that has ladies not cosplaying.

I really enjoyed their chill atmosphere with mogging. I miss my yellow tux with chicken helmet. If the lizard ladies looked like the men, I’d probably still be playing it.

Was more of a meta comment than one aimed at you specifically.

There’s a lot of “casuals” on the forums with a pretty massive victim complex.

There are, just as there are some ‘elitists’ who are gits for the sake of.
At the end of the day, the former outweigh the latter, and thus the former helps keep the lights on.

Sure, no argument from there.

But at least the elitist jerks don’t pretend to be a victim who think that their $15 a month is the only thing standing between WoW and financial ruin.

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It could be, if Blizz continues to make bad decisions that drive more people off than onto the game.

If you genuinely think Blizzard is spitting on you for being a casual, I’d recommend you quit the game.

If you’re not being treated as a valued customer, why give Blizzard money? Pretending to hold your sub ransom while dutifully buying 6 month subs doesn’t exactly convince Blizzard you’re dissatisfied with the direction of the game, y’know?

Again, not aimed at you personally, just as a general message.

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Not spitting on for being a casual, it’s more the reliance on borrowed power systems that don’t feel all that well, alongside some other baffling decisions. (Such as loot or the lack of, as evidenced by them needing to go and buff the amount of loot you get in a raid now.)

I know this isn’t being aimed at me personally, but I’ll answer it a lil bit - I came back because SLands was gifted to me by a good friend, and I had enough gold sequestered away to afford a token, so I opted to come back and give SLands a shot for about a month or so. Even still, I don’t have particularly high hopes for my end-game experience once I get there, but I’m still willing to give it that shot in spite of the issues.

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Hm I’ll have to look it up, as I said it wasn’t there when I tried it. It was pretty much just a beautiful slow grindy game.

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EVE is hands down the most toxic cesspool of a social environment I’ve ever experienced and I strongly recommend people never even waste their time trying it out.

I’m pretty much their target demographic, too, except for the fact that I don’t have severe mental illness. Trust me: wow at its worst is better than EVE at its best.

Even league of legends has a mentally healthier community.

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So you’re saying that you’re advertising for FF14?

There’s a lot of things FFXIV does right and I really enjoyed Shadowbringers when it released but it just can’t keep my attention the same way wow can

It blows my mind that casuals somehow think Blizzard is against them.

They design numerous difficulties across all levels of content so casuals can enjoy the game.

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I can’t believe that people still get their panties in a bunch over a $15 sub, that is cheaper if you buy multiple months at a time. Most people pay far more than $15 a month in an average “free to play” game. And if you are so broke that you can’t afford $15 a month, then you probably have enough time on your hands to earn gold in-game and pay your sub with WOW tokens.

While I’d agree with you on a game that you completely enjoy I’d go for a “cheaper” long term sub, but when the game is in a state where youre on the fence why would you pay long term? Sure, there are things I enjoy about SL but there are plenty of things that I don’t as well. In it’s cvurrent state I’m not going to give them “more” “i approve” money than I already do.

What makes you say that? It has varying difficulties of raids, and having raided in most expansions of WoW, the hardest FF14 difficulties are significantly harder than LFR. Rivaling mythic at the top end.

The main difference is that FF14 raids don’t hide information, and force add-on usage to tell what’s going on. Bosses have multiple abilities that are not choreographed, but instead are random, and telegraphed via visual cues.

A good example is titania. She lifts her weapon into the air if you need to move close, and a separate animation for if you need to range it. Once she actually starts to cast, you need to have already moved into place, BUT the actual area of affect is clearly shown as a red circle. No guessing what portion of the hazy red on red circle will throw you into the abyss cough sire phase 2 cough.

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Yeah, it’s not supposed to. I think the developers said that they’d rather people unsubbed and came back when something they were interested in was released than burn out.

That’s fair.

It’s a side effect of having designed their game to encourage multiboxing. Individual players are worthless, and there are no diminishing returns for adding yet another body to the fleet. It was designed for hivemind gameplay, and which draws in that sort of player.

Most of the game’s skills are absolute traps, in the sense that you would never learn them on a main, because you could just learn them on one of your many alt accounts. Resources are concentrated on PvP systems that can be easily locked down by giant mega corps.

It’s frustrating, because the premise, and many of the systems appeal to me. I would love the game, if they’d start designing away from catering to things like goonswarm tactics.

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