The interesting thing about ESO and FF14 is both revamped the game after botched starts. Then added diverse content once they got it where they wanted it. No idea if SWOTR has followed a similar route? WoW just… changes everything up. It doesn’t really add things.
I played some FF7? I think it was. I was a very pretty game. But grindy as all hell As much positive feedback as I see about SWOTR and FF14 it is tempting to try them once.
I wonder if anyone on the FF XIV forums like to go “I don’t like this game! I’m going to play WoW!”?
Meanwhile they don’t actually AOE cap fire mages or balance druids TOP MEMES.
The revamped games after a failed start is an interesting concept.
I often wonder if WoW should take additional time on an expansion and just update the core system of the game and reboot softly. Obviously, import all our old stuff over with the update, but have the combat system and a bunch of other stuff brought more to modern terms.
So much of what is holding WoW back is the decades old system it’s running on.
Actually updating that may allow them the ability to develop more varied content going forwards.
A lot of things people want aren’t actually feasible to code with the current system. Dyes being the most obvious; each item coloration is implemented as a separate item. With hundreds of thousands of items in the game, that’s uh… not happening.
Encouraging people to quit the game is a very smart idea.
FF14 kept me interested in like… 15 minutes.
I mean if he wants wow to die faster, that’s a guaranteed way for it to happen.
It’s a known fact that other companies pay people to advertise their games on competitors forums. It shouldn’t be any surprise to see these FF advertisers are all forum posters with less than 10 posts.
Probably not. Most people have tried WoW at this point and if they’re playing something else it’s because they’ve realized they don’t really care for WoW at this time.
I don’t think FF14 needs to pay for that, given how absolutely popular it is.
As somebody who played Wildstar;
https://pbs.twimg.com/media/EEdoFAFXYAA72Az.jpg
Part of me is kicking myself for not trying out WS in time.
It might’ve had its issues but damn oh man, did I ever want to at least give it some time.
how much do you think they’d pay me
N o t h i n g
plz my children are starving
they need to tell people because they want vindication that the decision they made was the right 1. And want people to follow them so they can say “I’m right all along”
It was really good.
100% had the potential to be one of the top MMORPGs, but they sort of forgot that casuals make up the bulk of a playerbase. They focused so hard on the competitive aspects, everything else utterly collapsed, leaving the competitive players unable to replace people who burnt out, and unable to do a lot of things in general.
I had a couple friends in Enigma who were absolutely struggling when they got to the last boss with attendance. There just weren’t enough people who could play at that level in general, ontop of people who were actually willing to go through the insane attunement processes and play a game at a hyper-competitive level. (Most players like that are now into other genres, usually MoBAS, because of the lack of barriers.)
While I personally adored the difficulty level of the dungeons, a lot of people just flat out struggled with them, and there wasn’t easier content for them to do. So a lot of folks got walled and quit before even starting. Game 100% lacked a solid progression curve. At least Classic WoW had easier dungeons that progressively got harder, Wildstar did not.
And the PvP was … what it is now. Very gear based, but there wasn’t enough of a population to support it after a while. Ladder based PvP will never work in an MMORPG, and they went hard on it. You wanted to PvP? You better have gear already, because by the mid-point of the game’s lifespan, it was all geared players gatekeeping… but they were doing it for fun, effectively killing their own game.
A lot of these issues are being seen in WoW right now and it’s concerning.
There’s a pretty firm belief among a number of us who stuck it out until close to the end or the actual end in Wildstar that the housing system kept it going until it was dropped in the grave. People spent so much time on it, including people who just couldn’t keep up with the harder PvE. They loved it, and there’s quite a few people still holding onto the memories upset it’s gone because it was so good.
It’s pretty clear who was actually paying the bills with that game.
And it wasn’t the raiders or the people gate-keeping; it was the housing people buying stuff in the shop and just hanging out, doing world-building and treating the game as the RPG was only half of.
Honestly, people should look at WS as a cautionary tale for spitting on casuals.
You can dislike them as much as you want, but the majority of ANY game is made up of casual players, and when the game costs money to keep the lights on, unless you’re some major whale, you thank your stars for them.
They make it so you can keep doing the higher level content you love.
So telling them to unsub and go elsewhere is nothing but sounding the death knell early.
Sadly some people don’t seem to realize this - be it simple ignorance of willful malice, it matters little in the long run, but their attitude will be in one part why the game dies.
(The other part is what the devs do and hoooo boy.)
Thinking that WoW “spits” on casuals is laughable.
That’s a bit of cherrypicking, innit.