You can always skip the big cutscenes and rewatch them later.
Lol that wasn’t the case when I first play it, I though you can’t rewatch it so I ended up watch the whole thing
Oof yeah, it might’ve not been around that time.
They did add an option to go back and rewatch them via a book in your lil inn room, I believe.
I think your talking about summoner. A main class mechanic is “casting dot” vs “no cast dot”. One has no cast…deals less damage. One has a cast time, deals more damage. Eventually you unlock different ranks of it thought(no cast/cast versions) and also another skill that allows you to easily spread the dots on one enemy to every enemy near it on a 10 sec CD so you can spread your dots easily non stop.
Unfortunately the two final dungeons of ARR-main have that issue.
The ‘nice’ tradeoff is that both of them also give you a massive amount of EXP.
It was probably because of people like me. When I did those dungeons with friends, we would make a game out of going fast enough to keep new players locked in cutscenes for the whole dungeon.
Well to be fair its a FF game first and foremost, you can also skip them. I think thatsa a big + because they respect story and not use it as fodder like wow devs are and trashy lore(its all about sylvannas now). The voice-over cutscenes are 10/10 in how they tell the story from ARR to shadowbringers.
And Yet players here can barely Pug AOTC Sire. Raids and dungeons are what thats keeeping WoW relevant in the first place. JP severs have more clears simply because they are the majority lul, No japanese i know even knows / plays WoW, its all ff14 there
Oh I enjoy their story very much, especially HS
Endwalker sounds cooler than mall worker
The 2 sec GCD is less of an issue at cap when you have piles of off-GCD abilities to use.
It really boils down to this, though: WoW’s combat is better which is why I’m playing WoW at all, but FFXIV has WoW beat on literally everything else: world, story, graphics, crafting, housing, transmog, endgame gearing, encounter design, “class fantasy”…
WoW’s collection systems are nice, like the toybox, pet, and mount collections, but XIV is what happens when developers listen intently to what players want instead of shareholders.
WoW has steadily been copying things from XIV (both MMOs have stolen from each other in the past) and my only wish is that they’d copy more things…
WoW is kept relevant simply because it’s old and one of the biggest MMOs in the world with next to no actual competition for the majority of its lifespan.
Now it has genuine competition, showing players an MMO that feels different and fresh, with people helming it who actually listen more than the WOW team does.
This leads to one of two outcomes:
WoW continues to stagnate, and thus loses more players per cycle
or
WoW adapts to the fact that there’s someone around that could dethrone them, and we enter into a golden age for this game.
The former is how WoW currently feels, and how it feels like it’s going to go.
I bought two one-year subs for RuneScape.
Played FF for like 3 weeks, beat all of the content to current. Played Samurai and pulled 23-30k dps every fight, it’s joke easy.
Is that what the in-game DPS meter told you?
Too bad all of that transmog is wasted on boring/ugly races.
One of many reasons I can’t get into that game… lol
Did Square ever learn that Japanese and English Speaking Players will not work together due to the language gap?
One of the big issues in Final Fantasy 11 for years was a boss called Absolute Virtue. For I think 7 years? It was undefeated without using exploits. No one figured out the secret to beating it.
Then they released another unbeatable boss called Pandemonium Warden. That made national headlines when a linkshell fought it for… 22? hours straight and had multiple linkshell members hospitalized from it.
Why, you ask? They didn’t do it the proper way. Square had to nerf it after the national news, and nerfed it and made it so it would despawn after an hour.
They did the same thing to Absolute Virtue as they didn’t want what happened with PW to happen again. They also revealed the secret to defeating it (cause it had been like 7 years).
Every class had an ability with a 2 hour cooldown, most of them designed to save a party in time of emergency. Absolute Virtue had access to EVERY ONE OF THEM. And could spam them.
The secret they revealed? If you had someone in your group of the corresponding class use their 2 hour cooldown ability immediately after Absolute Virtue used it, it would lock that ability from being used unless you wiped and reset. In almost 7 years, not one group even tried this. Why? Because you could only have 18 members in one Alliance. There was 18 classes when they released it. No one thought Square would have the audacity to require one of every class.
But the kicker? The real secret to these 2?
They expected English and Japanese players to work together to defeat it, one team fighting it for hours, then switching so the first team could get rest. They literally told us that in a release.
EVEN THOUGH ONLY ONE TEAM WOULD HAVE GOTTEN LOOT.
FF14 ppl be like : but my furries REEE
Yeah, the NA servers don’t have Japanese-speakers on them, AFAIK.
Never met a player who doesn’t speak English.