Queue size limits

Will a Blizzard employee corfirm or deny if circumvention of the party limit to queue sync more than 5 players into instanced pvp is against the ToS please. Getting raid sized groups into the same instance this easily I would not categorize as a bug, but more of a design flaw.

Game mechanics allowing queue syncing to be easily accomplished include:
No limit on how many partys of players queued together can be on the same team. I’d recommend setting a limit of 1 per team.

Queues for specific maps in content that can also be queued for as “random” map. Removing this feature however unlikely, would help solve the queue syning in random battlegrounds quite a bit, primarily when a lot of players are queuing.

Not having the cross-faction feature in the game mode. Really could use this being added to more content.

Sending more than one party to the same instance when they pressed queue at the same time. These could be separated by intentionally filling no less than 3 instances simultaneously and directing those that queue within a few seconds of eachother to different lobbys.

Any clarification would be appreciated.

I would also really appreciate clarification on how my post on this thread that was removed met the criteria for trolling. I re-read my own post and it appears to me to be heartfelt, factual, and related to the topic at hand. I would love for World of Warcraft’s pvp to be fantastic and thrive, but I cannot accomplish that alone.

I am sorry but there are no devs here to assist you. This would best be posted in the raid/ dungeon forum if I am reading your post correctly.

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I do believe you are correct, but there doesnt seem to be any Blizzard employees reading the pvp sections either. Maybe I can reach them by mail, twitter, or smoke signals if those don’t work.

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Blizzard doesn’t have any policies that can prevent from people manually queue synchronization, as long as it is manually done, and not using software or addons to do so. (And no, this does not include the use of third party software to communicate, such as Discord.)

And I don’t think this policy would ever change. How ever, just because you post a thread, doesn’t mean it is being ignored. Just because you don’t see any “blues” in those forums, doesn’t mean development doesn’t read the threads. If you wish to provide constructive feedback in regards to queue synchronization, then would be best to stick with the Battlegrounds forums.

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More than I’ve already been quoted as stating for a while now? No. I have nothing more that I can add other than what I’ve said before.

There is a distinct difference between not reading and not responding. Our Community Managers and Game Developers collect feedback/suggestions from all the Community forums. This isn’t an isolated discussion taking place in an out of the way corner. There have been folks discussing this for a long time now… I know because I get notifications when I’m quoted and see them, not to mention I moderate the forums so see them when those discussions get a little too heated…

Game Devs, and by extension the Community Managers who are their liaisons, do not generally participate in those discussions or make a comment in those discussions. They allow the playerbase to engage and only would provide a comment if they had something to announce.

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I’ll take that as queue syncing in all pvp modes is allowed through inaction as I have no information of upcoming changes to lead me to believe otherwise.
It is concerning, whether used to make more certain the match is successful or if used in cross-faction modes to aid in helping the opposing team secure a win, or for RMT boosting services, as without queue syncing boosting services are made more difficult to deliver on rating that is sold.

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If you think someone is doing this, and you have evidence of this happening, you’ll need to report it.

But it is hard to prove as a player if a group or a team is queue syncing, apart from people within the forums accusing people of doing so. And usually, most games are just people having bad games, and accusing of something happening as to avoid acting like it was just a bad game.

But if you suspect someone is advertising BG’s for RMT, and there is evidence of it happening, then that will need to reported immediately.

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Thing is, this is a constant struggle Blizzard constantly fights against. Because there is always a market for these sort of services, because people will ignore the policies set in place, and purchase from these sites, and this within itself, not only puts their own accounts at risk (not only with just risking action, but the account also getting hacked), but also keeps the market flowing, which makes it a constant battle for Blizzard.

Hey Vrak, to help Deckarcain out, if he comes across a website selling WoW Services for Real Money, what would be the best way to report those sites?

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Depending on where they’re advertising, report the advertisement to the host if possible.

Otherwise, sending the link to the website via email to hacks@blizzard.com is the best course of action.

Understand though, that Blizzard doesn’t have any authority to shut down any site on the internet either. There’s a legal process that would need to take place. That’s further made difficult if the site is hosted outside of North America too.

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Generally speaking you can report those to hacks@blizzard.com. Though in most cases I imagine that team is aware of them. Being aware of a site isn’t the same as having the power to do anything about it. Many sites are well outside the jurisdiction for us to do so. For the ones we can, it often takes time.

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They know how to use google. It takes two seconds to find them.

Correct. It takes much longer, if even possible, to shut them down. Unfortunately, RMT is a HUGE industry and often lends to scams and account thefts too. It’s a very shady business.

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No one expects blizzard to shut down other companies websites. But you can hurt the RMT companies wallets, if queue syncing is adequately addressed.

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I don’t disagree with you. The problem is doing that without impacting legit queue functions for players NOT trying to game the system.

How is the computer going to know the difference between “organized paid” queuing and 30 people pushing a button at the same time manually?

I think right now there is not a method of determining who is abusing the system and who is saying “ready 1 2 3 queue!”. If they are doing it without software to cheat it makes it much much harder to address for the Hacks team.

They don’t want to ban legit players. It happens sometimes, but they don’t do it on purpose and they try to limit false positives.

That does not mean the Hacks team won’t come up with something or the Dev team won’t come up with something, but for now there is nothing more that can be done or said - esp publicly to us players.

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While I might have a couple of suggestions, they’re not going to be any better than what I outlined on my original post at the top. Most of those suggestions do not require finding the queue syncing player or punishing anyone. It just changes the game to make queue syncing not work anywhere near as reliably well as it does now. So, little update, I don’t actually know how to suspend my account, myself without it actually being a punishment from Blizzard. I was able to unsubscribe from my wow subscription. I do believe my girlfriend will probably still play world of warcraft plenty, but I won’t be paying for it anymore, nor will I be paying for her son’s account anymore. Some are going to think that it’s a silly principle to stand on, but I’m standing on it. Already did my little flight around Hallowfall (love that zone :smiling_face_with_tear:) to get the piece of transmog that I wanted and logged out.

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Things is the cs forums is the paper shredder forums for suggestions it wont get passed along.

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Everyone has suggestions on things that we all like to see improved. Thing is, while some suggestions are good, Blizzard has to look at a lot of things. Is it something that is going to increase the gaming experience, is it something that isn’t going to put too much stress onto the player base or blizzard staff, etc.

Not every suggestion is as easy to implement as it may be is to suggest. Yes, you’re welcome to post your suggestions if you like within the battlegrounds forums, but take that in mind, Blizzard would read your suggestion, and if it is something that they like to add to the game, then it won’t be done “overnight” as well.

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If you wish to suggest something you can use the in game suggestion feature and if you need to report someone for in game abuse, ie : afk, offensive language, non participation mechanic abuse, or even a name that is against policy. I know I’ve forgotten a few other things but if it’s against the rules then report it and move along. No need for others actions to live rent free in your mind.

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That is the correct way to do it. Make sure that if you have more than one game license that you unsub for each one! That will prevent any charges from happening again. It has to be done from the license interface, not just removing payment methods from the account. So double check that.

If you have any time left, you can access the account until that runs out. Your account will become inactive when the sub does not bill again to add new game time.

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I have made several detailed posts in the Battlegrounds forum for how Blizzard could greatly cut down on queue syncing without impacting queue times or regular gameplay.
However this has been an issue for years. The recent change that was made to the API to prevent premades from being able to queue dodge each other as easily was nice, but still doesn’t do anything to actually make queue syncing any harder to do.

And for those who doubt queue syncing is harmful, I have also created many posts where I highlighted the reasons why it’s not just harmful, but downright toxic, to the PvP community.
This kind of thing would not fly in any of Blizzard’s other games (yes I play them too). It is a problem that is, from all the other online games I’ve ever played, unique to WoW.
And it’s a problem that is actually fairly easy to solve. Not completely, of course, some form of queue syncing will probably always exist, but Blizzard could make a few, simple, and should be fairly easy, changes that would basically make it so hard to queue sync that most of the current queue sync communities would likely stop doing it (and no, they wouldn’t be left out in the cold either).

But yes everyone here is correct, this is not the right place to make suggestions. I am posting here just to reiterate that this is a problem that many players have been passionate about for years. There’s been a lot of well written ideas for how to solve it. And it is an issue that absolutely is solvable by the devs.

It’s frustrating to have an entire way of playing WoW be subjected to this issue that harms the enjoyment of everyone playing it for so long with no meaningful changes being made about it since the original TBC expansion. Literally this was half solved around 17 years ago and nothing has been done about it since.
I guess we just want to make sure that the feedback over the past 17 years is making it to the people who need to hear it.
And to be fair Solo Shuffle and Blitz have been wonderful additions to the game where queue syncing isn’t an issue, but those modes don’t help Random and Epic Battlegrounds. A player should not have to play a rated mode just to avoid queue sync premades.

And I really want to thank Vrakthris for their time responding.

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