One of my biggest concerns heading into the expansion reveal yesterday was borrowed power and intricate secondary systems and currencies tied to the main borrowed power systems.
I may not do competitive raiding or Mythic+ dungeons, but that doesn’t mean I enjoy the borrowed power aspect of an expansion, because I absolutely do not. I think it was fine in Legion, as the Artifact weapons were tied to the story. I feel that should’ve been the one off and then back to a more elegant and permanent solution.
Watching them unveil the new talent tree system, it gave me a lot of hope. Having player power attached to the core system of World of Warcraft such as a talent tree system is more impactful, longer lasting, more customization choices, more chances for some form of hybridity.
Doing uninteresting multi-step world quests for a paltry resource for something to move the bar a millimeter for my borrowed power system wasn’t fun or engaging. Even as an outdoor type player, I still hated it. I still like doing dungeons and LFR, so I care about my character’s power and abilities, maybe not a min/maxer, but I still care.
I’ve also been concerned about professions for as long as I can remember. There is more information needed about it, but the fact that professions will not be cookie cookie and every one is the same is kind of exciting for me. Each crafting profession will have a talent try system in place as well. That offers more variety to focus your expertise on a set of items, bonuses and other things, sounds VERY intriguing to me.
I also like the idea of having a work order system. Supply X amount of mats, maybe offer X amount of commission, if someone specializes in making that item, then they pick up the work order, make them gold and the item for you. That sounds freaking awesome to me in concept.
There’s much more to the profession system revamp than I’ve mentioned, but that tells the story about it pretty much.
In terms of the UI, I’m a minimalist in nature. I don’t use addons to change the look of my UI. The only addon I use that changes my UI is one that allows me to remove certain elements of my UI to give me more visual screen access. However, it is nice to see a new UI overhaul that will be part of the evergreen systems. It’ll be nice to move parts of it around to where I think it looks best without the need of any addons. It works for me.
I didn’t expect them to introduce a new race and class, but they’re doing both. I’m not overly thrilled with how the visage form character model looks or the animations, but that can be worked on before Alpha and Beta. It should have it’s own animations/skeleton and not use the female Worgen rig instead. Just my thoughts.
I like that we are returning to Azeroth and that now big new bad was looming in the background. Inevitably we will probably have a new major big bad announced, but not having it be the entire focal point in the cinematic and start of the story is great news for me. Gives me that, “Mists of Pandaria” type vibes. A land shrouded for generations, sending off explorers to adventure there, new locales to get to know, unknown threats.
I was hoping for player housing, but after seeing what they’re working on, I can certainly understand why it would not be included as well. I watched Ion talking to Hazelnutty on Youtube and she asked that question about it. Ion mentions that it’s something that the community and the team is interested in doing, but that it may need several expansions to fully integrate it in to a level of where we (the consumers) expect it to be delivered. So, I’m hopeful for the future.
All in all, sounds like most of my concerns were addressed, the main one being borrowed powers and multiple intricate secondary systems with another resource to farm for replaced by the old (but new) talent tree system.
I’m eager to see more in the coming months.