Please god no @ this. Surely there is a better way to buffing UHDKs than making them unkillable again.
I just leveled a ret and fire mage… now looks like i need to re-roll to WW
Is there anything redeemable in terms of Soulbinds, or is it just chain Harvest doing the heavy lifting for Venthyr?
Have you seen BM hunters… ? Literal wet pool noodles.
This is the first time I’ve seen you so savage : (
Don’t think those nerfs put either of those specs in the dumpster. Unless you’re being sarcastic.
Can’t be said enough. The pet buff was a great start, a small damage buff or the reintroduction of the Wilderness Survival Azerite Trait as a baseline passive (or some other form of Wildfire Bomb CDR) would go a long way.
Also, side note, Survival does less damage than tanks in PvE. Please fix!
Youre ignorant death strike deserves a buff dude. 5% health is not enough
It was nerfed for Bfa pvp not shadowlands pvp it needs to be readjusted
Nah its fine. Git gud
Great Changes! Can I make a request now that I see you make Spiritwalker work with Fleshcraft with today’s hotfixes? Can we get the same treatment for mages who take ice flows? May help increase the pick rate of the talent.
Im in the top 0.1% of frost death knights how much better do i need to get exactly? And who is this coming from again?
The only people that want to see unkillable juggernauts again are the people that want to be able to play like $#@! and not die for it. Get out of here. There are other ways to make unholy more viable.
He’s frost… also a 5% healing increase isn’t going to break the game and make everyone "AWDNQKWDJKAHDKS DEATH KNIGHT JAUGERNAUGHT NERF PLZ PZLZ PLZKSAKDA ". Chill.
These changes are okay, but we definitely need more.
I can’t believe WW damage and Combust weren’t on the first draft. Combust as it is feels so unhealthy for the game. Fire needs less burst and more sustained damage, it’s bad for playing and playing against when you either global someone or do zero damage outside of it.
I think WW, Ret and Balance could take a damage hit and that’s coming from someone who plays both Ret and Balance.
He’s not capable of understanding complex ideas like that but hey I’m glad you’re a reasonable person at least
awesome changes that dont completely gut classes effected. Wish we had this sort of mentality with the previous sub rogue nerfs but def a good start.
It says when both teams have either a tank or a healer. RM is exempt from this.
if you need to reroll off a 15% nerf i don’t think rerolling will fix your probs
20% dampening in 2s really, litterly gave ma
the dampening only effects games when both teams have a healer or tank. Rogue Mage games are still gonna start at 0 dampening.
Didn’t realize that because Sub went from killing in 1 global to 6 they suddenly sucked. Yep, they may have some of the best CC inside the game, but if they aren’t pulling 12K dps along with their mage buddy literal F tier reroll Combat noob.