We’re working on PvP tuning changes that will be applied to the game with weekly maintenance in each region (August 10 in this region). Here’s what to expect:
Player versus Player
-
Death Knight
- Rune of the Fallen Crusader no longer has its Strength bonus reduced in PvP situations (was reduced by 33%).
-
Unholy
- Necrotic Wounds (PvP Talent) debuff duration increased to 15 seconds (was 12 seconds).
-
Hunter
- Arcane Shot damage increased by 9% in PvP situations.
-
Marksmanship
- Aimed Shot PvP damage increased by 10% in PvP situations.
-
Monk
-
Mistweaver
- Mana regeneration reduced by 30% in PvP situations (was 40%).
- Renewing Mist healing increased by 10% in PvP situations.
- Vivify healing increased by 10% in PvP situations. Brewmaster and Windwalker Vivify healing unchanged.
-
Mistweaver
-
Warlock
- Demon Armor (PvP Talent) maximum health bonus increased to 10% (was 5%).
-
Affliction
- Agony PvP damage increased by 15% in PvP situations.
- Corruption PvP damage increased by 15% in PvP situations.
- Siphon Life (Talent) PvP damage increased by 15% in PvP situations.
- Shadow Bolt damage increased by 10% in PvP situations.
As always, these are subject to further change before they go live, and we’ll have the final adjustments in our hotfixes update soon after they go live.