PvP needs spell batching or the meta is tarnished

A lot. We were both spamming a sap macro and it occurred a ton. So much so that a few times after the sap we both gouged each other after at the same time. Was really neat.

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The mods for this forum have shown bias repeatedly in how/when they chose to “moderate”. It’s been rather obvious and pathetic.

I would be fully not surprised if Classic ends up launching in a state where simply ganking or camping some clown who deserves it and who either willingly flagged or willingly rolled on a pvp server doesn’t also end up getting you a vacation. The company in general has been run into the ground by yes men, and “safe space” betas for a while.

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it really wouldn’t be vanilla without it.

+1

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I am trying to understand you Ziryus. I want to believe that we want the same thing, a great authentic classic experience, but everything I read from you seems to indicate otherwise. What is it you are trying to achieve here?

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Ziryus was part of the original anti-classic wall of no, sooo… anything he can do to ruin classic for everyone else.

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Is this true Ziryus? What is your ideal Classic?

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When in doubt, refer to the Classic flow chart: if it was in Vanilla it should be in Classic, if it wasn’t in Vanilla it should not be in Classic. That being said, we know Blizzard doesn’t necessarily follow the flow chart so who knows what we’ll get here.

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Lol, I am more infamous than i deserve.

I want an enjoyable classic experience, batching was not enjoyable as such I don’t want it. And since it’s really just a server architecture thing as opposed to something like say a class balance change(a real gameplay change), i will be perfectly happy if it is gone.

Asking for batching is the same as saying we should all have 100+ pings, or daily server crashes with multiple day down times, just because that’s the way it was.

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Elaborate on this idea a bit. How exactly was spell batching bad? So batching is equivalent to 100+ ping? Is that the argument you want to go with?

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I am a clean slate. If you make a sound and persuasive argument I will be enriched and have a new viewpoint to think from. I am not your enemy. I want to understand and see as you do. I want what is best for the game. However, I am defaulting to batching as it was in the original game, and was something that I think had more pros than cons on the whole. I hope that seems reasonable to you. I don’t think its quite the same as 100+ ping or server crashes though.

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It was bad because it let two mutually exclusive activities to happen. And it only was done for technical reasons.

If you want to really understand just how stupid batching was look at how it affected dismounting when you went from an outdoor to indoor zone in WSG. If you ran up the tunnel mounted sometimes you could get pretty much all the way to flag room while mounted sometimes you would get dismounted right away.

This still almost happens…

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Not nearly to the extent it did in vanilla. The last time I’ve checked i get dismounted almost right away when going indoors. And BTW this batching junk it wasn’t just in pvp.

The mount example is a pretty good one. I give you a +1 there if that is indeed caused by batching.
The other point about things being mutually exclusive is not clear to me. Technical limitations is kind of a poor argument though. All of vanilla wow was guided by technical limitations, and yet here we are, awaiting Blizzard to release a game that was very much a product of its time. The limitations structured what could and could not be done within the game. I would agree that server crashes are bad and high latency is also not something we want to replicate, but I think batching belongs in a different category.

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Well what if blizzard did batching but in a transparent way, so for example you could see client side when the batches were happening. That would allow for some actual skill there.

Sort of like world energy ticks? I think the server ticks were much faster though.

Which is why I have to call BS on all the people saying they were intentionally exploiting it and it was all skill.

They were spamming whatever ability it was and sometimes they got lucky.

He had nothing to do with the Wall of No and he seems to have posted it a grand total of once, in response to someone asking for a citation of Blizzards current stance.

No, his own fault for not following the same CoC as everyone else, its not hard to NOT get banned.

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Skill seems important to you. Its important to me as well. I am happy that skill concerns you because it is something I know we both want more of.
Luck absolutely plays a part in this, which I think people definitely underselling. That said, I think there are certain instances where you can predict what someone is going to do. That video of Reckful playing and anticipating the gouge seems well within his ability to do, since at the time of that video he was at the pinnacle of his ability/professional wow career. His ability to predict that is probably well beyond most people’s to do the same, so for them this might not matter at all. I like to think though that by keeping this in the game it allows for an overall higher skill ceiling.
There will always be those moments when someone is just spamming abilities and gets lucky but I think its worth allowing that to happen than removing the ability to clutch out certain fights with well timed/predicted cc to cancel your opponent’s cc. What do you think?

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i love seeing all of the sudden ‘new posters’, who have never posted in the classic forums before. or have a few times.

i wonder why all the modern wow players are suddenly swarming this specific topic. hmm.

it really does make you wonder. hmmm.

doesnt it?

<_<

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