PvP needs spell batching or the meta is tarnished

Saying that this would ruin the meta is ridiculous. People are overreacting about 400ms.
If anything this would reward the more skilled player. Say what you want about “that’s not how it was!!!” But back then it was very irritating when spell batching caused a stupid play, such as fearing a kidney shot. The winner of that small example should be the -PERSON WHO TRULY USED THEIR SKILL FIRST!- aka, the more skilled player?
The overreactions are crazy on these forums and reddit. This was always a technical limitation.

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I’m not sure what you mean by back in the day.

Cata/MoP had spell batching, and those are relatively new games.

Also, the case can be made in either direction as far as “what rewards more skill” because with batching it creates scenarios where you can anticipate your enemy’s next move and counter it ahead of time.

If nothing else the point still stands that without batching the meta is different, not authentic and not simply a matter of one system being objectively better than the other. They’re different and one of them was a part of MoP/Cata/WotLK/TBC/Vanilla and one of them is a part of WoD/Legion/BfA.

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Actually he said “tarnished” not ruined. Reading comprehension is key.

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Considering that this will be a major architecture refactoring to their servers, I doubt they will do it unless it’s something that can benefit majority of the players and not just the top players. The cost/risk benefit ratio will not be favorable for them to do so.

Furthermore, there are signs that the server backend of Classic is being shared with BFA servers(classic is just using different input data) so they will need to apply the same changes to BFA as well.

This actually has nothing to do with the server architecture. This is about how the server is programmed to resolve situations with the game.

Modern wow is coded to resolve everything as it happens.

Vanilla wow is coded to resolve everything by batching them into half second increments and then resolving the entire batch at 1 time. So basically every action the server receive in the last half second all happens at exactly the same time, which allows for CCing your opponent at the same time they CC you.

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While I can see where the OP is coming from, I think it likely they won’t revert this for techical reasons.

For me personally, it’s not a dealbreaker if the server is more accurate here. But if it’s feasable for them do it the old way for Classic, and combat still feels good in-game, they should.

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In Cata-MoP a NE player could meld a hex right before the spell finished casting: the spell casting completes, the animations go off (the pre-frog smoke appears around the target), the hex cooldown is incurred, but the target isn’t hexed. Hex doesn’t exist in vanilla and NEs can’t meld in combat but vanish functions the same way. Now extend this to other spells which may be cast simultaneously.

The argument is that the game was balanced around spell batching. Removing spell batching will indirectly change balancing and possibly some fun/familiar playstyles, which are worth preserving since it was how vanilla existed.

For example in MoP they reduced the spell batching delay. This indirectly nerfed NEs and buffed shamans in arena because it was harder to meld a spell like hex while also incurring the hex cooldown. Hex could be melded but the spell would not go on cooldown, because the cast did not complete. Therefore removing spell batching indirectly nerfs rogues in Classic.

This one is going to need some very specific examples.

Even for the #nochanges vanilla crowd lots of players haven’t played WoW without spell batching so they have no idea what anyone is talking about.

Then for the BfA crowd it’s like the #nochanges town crier has come up with another complaint, claims it is “game breaking,” which without proof seems ridiculous.

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Your ignorance of what is good for game play knows no boundaries. It’s my opinion that you should cease posting on the forums post haste.

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wheeew. I’m glad that’s settled. lol

I fully support this thread.

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Same, spell batching need to be in the game

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this needs more exposure, Xjum is a prophet, heed or perish

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It’s not “Classic” without Spell batching; it’s just another imperfect vanilla remake. And even those replicated (or attempted to emulate) spell batching.

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Jesus so many lazy development apologists in this thread. If it takes engine work to make it right then they should do the engine work. If their ‘modern architecture’ is as modern as they say, refactoring it shouldn’t be that difficult.

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The issue is intentionally making it worse.

During blizzcon they mentioned how they aren’t using the modern energy regen for Rogues and reverting it back to ticks.
So if they worry about that small detail they should be concerning themselves with spell batching also.

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Seems like Xjum has been banned from the forum. Blizzard trying to shut us down ? https://www.reddit.com/r/classicwow/comments/9yo9va/blizzard_banned_me_from_their_forums_for_making/

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No blue post on this yet?

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Spell batching should be in classic. I remember dueling a friend where both of us were rogues spamming sap on one another, and having it go off simultaneously, sapping us both out of stealth. It made for some pretty epic duels. It was fairly predictable and occurred in just about every duel we did with each other. The times where he saw me first or vice versa were the exception and otherwise we both were sapped. I really hope this makes it into classic.

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And out of how many tries did that actually happen?

The times where he saw me first or vice versa were the exception and otherwise we both were sapped.

Yep because detection from stealth was also on the batch system.