People shouldn’t have to watch a bunch of videos. The fact that it’s basically necessary to do so is an indicator of a larger issue.
Common sense.
Not really. They’re not that important, and will likely wind up getting nerfed into oblivion in PVP.
You can just buy them, you know.
Or not. Just look at the tier. If it looks good to you, wear it; if not, don’t wear it.
Looking at stats takes like two seconds. Stats good? Tier good? Get it; otherwise, don’t get it.
It’s not complicated.
This is very difficult.
Or you could not pick those items?
They don’t have to, though.
It isn’t!!!
Have any of you actually done the intro quests or TALKED to the npcs and used the in-game dialogue about how to use the work order system? It’s VERY detailed, easy to understand, and explains exactly what to do. There are enable-able in-game help tools as well.
Also, you could just never craft anything and use full conquest gear instead and be +/- a couple percentage points “stronger” that would likely never cause you to win or lose a game that wouldn’t have had the exact same result with just conquest gear.
This is why all these “omg gear!!!” Threads are so bad and dangerous for the community; gear is NOT NEARLY that impactful, but seeing threads like these make people feel like they HAVE to craft or they’ll be somehow handicapping themselves.
Also, the season has been out for two days. None of the pros or content creators have any idea on what is the best. It’s not figured out and there is no answer yet. It’s okay to not have everything immediately. Just play the game and have fun doing it!
All of DF , rated gear is 20% stronger and weighed much more heavily into Versatility, so you may be 20% vs 31% vers.
That with 20% more hp multiples tankiness of them vs you, and their tier will stomp harder
There’s no end to it
It’s ~1% per ilvl per piece before the stam modifiers in class trees and on the trinket set bonus.
So if you are missing one conquest piece relative to another player and everything else is the same, you are missing 13 ilvl/16 ilvl calculated slots or 13/16*1% for a whopping 0.8125% less damage assuming identical damage dealing situations and the exact same rng.
Yes, the stam DOES matter, but if you’re not getting overkilled by less than the bonus health when you die, then that stam doesn’t matter.
It’s spreading…
People don’t like math, Nas. It hurts their feelings because it doesn’t affirm their narrative.
Aren’t you the vulpera who had trouble understanding the 20% gear disparity in season 3 numbers
I don’t recall that discussion, no.
Unless you’re talking about the moron who posted his HP like that meant much.
“I had X HP, now I have Y HP; therefore, Z% gear disparity.”
Oh yeah.
You wanted people to have a time machine to hop in to go back several months to show honor gear vs rated instead of just look at streams.
Yeah buddy we proved you didn’t participate in pvp so you’re not an authority here cause anyone if 10’s if thousands of people were there remember those #'s. You’re disconnected from the matrix.
And you pretend like week 4 and onward in bgs when everyone is 20% more of a player is not extremely discouraging to new players to get GY camped in their ilvl floor or honor gear.
Bro just own up that you like having better gear than people for your power fantasy you’re wasting time trying to convince us that it’s not a force to discourage new players.
Y’all are just bullies at this point.
There’s the door.
I think you meant to @abomb with this part.
He’s just cranky because I was defending an end-game PVP gear progression.
“I want to bully new players in BGs/ skirms with my gear to get a power fantasy”
In so many threads you’ve failed to give an objective reason why we need arbitrary stat differences in a competitive mode and get an advantage before match starts.
My brother it takes like five minutes to gear.
More like washed vets sounds like.
I don’t play many, if any, BGs/Skirms. I do EBGs (for the Honor), some WPVP at the start of a season (for BT gear when it’s actually relevant), Rated PVP content, and Solo open-world content. Oh, and farming/crafting because I like to not be poor. And RP, when the mood strikes me.
Facts. I’m literally dripping in max-level PVP gear already, and I’m a filthy casual.
Because players of the RPG genre like the sense of character progression and feel better about their time spent having a metricizable amount of progress to feel as though that item/reward/power was earned and the tjme was well spent.
For the umteenth time, this has been tried before in wow and other games and fails miserably every time because, even while everyone agrees that competition SHOULD be as fair as possible, people that play these sorts of games actually LIKE the grind (within reason) and become disinterested when you take it away.
It actually is (relatively) fair once the gearing process is over. WoWs end-game PVP gear progression leads to a level playing field. Working as intended.
I’m honest enough to admit I like having a gear advantage so I can crush people with less effort. Thats my reward for doing the work to get the gear.
It’s sort of the whole point of the game.